Commit Graph

8407 Commits (574f12759c4ee5231ed4bad0960e7788bb140a82)
 

Author SHA1 Message Date
Daniel Nylander 160c27e106
Adding Swedish translation (#3327) 12 months ago
Stenzek e8bb6bab10
Qt: Don't allow doubleclick-to-fullscreen in relative mode 1 year ago
Stenzek 7ac7175da5
Qt: Right clicking while binding should not clear input 1 year ago
Stenzek dec40e234f
Deps: Bump to SDL2 2.30.9 1 year ago
Stenzek 5f6daf8a2a
CI: Bump flatpak-github-actions version 1 year ago
Stenzek a6c19cc90b
OpenGLContext: Compile fix on MacOS 1 year ago
Stenzek 2d22409d2e
dep/libchdr: Fix handling of duplicate codecs 1 year ago
Stenzek c461ad7b44
D3D11Device: Ensure we don't drop to feature level 10 on query failure 1 year ago
Stenzek 886ef4cc59
WAVWriter: Add matching reader class 1 year ago
Stenzek ead9e56c4d
System: Support loading ELF files 1 year ago
Stenzek 65f3dcbe9b
HeapArray: Fix assignment/move with aligned variant 1 year ago
Stenzek 2044e35377
GPUDump: Fix unknown compression type reported with Zstandard 1 year ago
Stenzek 3952661978
GPU: Write initial rendering attributes to GPU dump 1 year ago
Stenzek 7b7dd2bef1
AnalogController: Reset state on analog->digital switch
But only when the game does not support analog mode.

Tomb Raider's game selector menu puts the controller into
configuration mode, and we're supposed to respond with a
0x00 header byte if the user switches the pad to digital
mode.

Problem is, the game itself doesn't understand this mode
switch nor configuration mode. So the status byte gets
stuck at 0x00 if the user toggles analog mode, and the
game thinks no pad is connected.

Work around this by resetting the whole state if the game
does not support analog mode.
1 year ago
Stenzek 57ca5dd2c2
ImGuiFullscreen: Default input source to keyboard if none 1 year ago
Stenzek 88e14dd3ff
RegTest: Support using global data directory 1 year ago
Stenzek a854ed2da1
Qt: Use game start fullscreen flag for BP too 1 year ago
Stenzek f889136227
PostProcessing: Don't try other types after first failure 1 year ago
Stenzek 2cd3f209e2
dep/rcheevos: Bump to 3106e6d 1 year ago
Stenzek bcd5cd0027
GPU/ShaderGen: Fix debug assert tripping with fbfetch 1 year ago
Stenzek 8bd0e6c3f7
CPU/CodeCache: Clear blocks on system shutdown
Means we release all allocated memory on system shutdown, rather
than waiting until the next VM/system start.
1 year ago
Stenzek d0ad4e7264
dep/libchdr: Fix mismatched function pointer type 1 year ago
Stenzek b5c83e671f
Qt: Drop Qt 6.7.0 workarounds
Fedora 41 is out with Qt 6.8.0.
1 year ago
Stenzek ca2ed61dba
Timers: Work around possible MSVC codegen bug
Fixes very strange behaviour in games in MSVC LTCG build.
1 year ago
Stenzek 4c1377774d
CI: Remove Flathub push 1 year ago
Stenzek bb740499a5
CDImageCHD: Show precaching in MB 1 year ago
Anderson Cardoso be271e3bfb
Atualização Português do Brasil (#3326)
Confirmado linhas movidas;
Atualizado para última versão;
Adicionado textos sobre ativação de trapaças.
1 year ago
Stenzek dae5973121
Data: Remove non-functioning shader
Depends on includes which are no longer present.
1 year ago
Stenzek 88147d8f69
Qt: Fix legacy cht file clearing 1 year ago
Stenzek ac19768247
Qt: Make multitap mode non-inheritable as well 1 year ago
Stenzek 98cce645a9
Qt: Fix empty device list when editing profile 1 year ago
Stenzek 8c4d595a89
Qt: Make input source selection non-inheritable
Makes sense to set this in the profile specifically,
given it is tied to devices.
1 year ago
Stenzek a8b588371a
SettingsInterface: Add missing const qualifiers 1 year ago
Stenzek 8f087ab594
Qt: Add prompt to enable cheats when list is checked 1 year ago
Stenzek d416ecb324
Qt: Add 'Clear Cheats' option to cheats page 1 year ago
Stenzek 0fc719c4cf
Cheats: Simplify code merging on import
The save file already does replacement.
1 year ago
Stenzek a8bc364a2b
Cheats: Fix importing hash-formatted codes 1 year ago
Stenzek 95be381a9f
Qt: Fix cheat code delete message 1 year ago
Stenzek 2c3d1d9e60
dep/libchdr: Check that metadata seek succeeds 1 year ago
Stenzek 12acecbf36
FullscreenUI: Allow editing option range cheat values 1 year ago
Stenzek 775496af8a
FullscreenUI: Ensure each cheat option has a unique name 1 year ago
Stenzek 09a825720d
dep/imgui: Fix smooth scrolling on scrollbar drag 1 year ago
Stenzek b4e509d090
Qt: Fix FF/turbo speed resetting in game properties 1 year ago
Stenzek 9733d8a0d1
Flatpak: Swap to KDE 6.8 SDK 1 year ago
Stenzek b646f1453d
GameDB: DMA override for RE2
Stops disk read lockups during transitions with icache on.
Requires CPU to be faster than DMA.
1 year ago
Stenzek 145fbff79b
Qt: Add log level/channels to debug menu 1 year ago
Stenzek 6551358212
Log: Replace channel string search with bitset
Knocks off around ~20KB of code.
1 year ago
Stenzek afb9ab7d11
DMA: Show MADR in debug window 1 year ago
shikulja ad73093ab2
Update Russian translation (#3325)
* upd ts

* Update Russian translation
1 year ago
Stenzek 9cb2cabd8b
FullscreenUI: Fix footer text in save state submenu 1 year ago