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				@ -288,6 +288,9 @@ void GameCheatSettingsWidget::onCheatListItemChanged(QTreeWidgetItem* item, int
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				  if (current_enabled == current_checked)
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				    return;
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				  if (current_checked)
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				    checkForMasterDisable();
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				  setCheatEnabled(std::move(cheat_name), current_checked, true);
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				}
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				@ -337,6 +340,33 @@ bool GameCheatSettingsWidget::shouldLoadFromDatabase() const
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				  return m_dialog->getSettingsInterface()->GetBoolValue("Cheats", "LoadCheatsFromDatabase", true);
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				}
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				void GameCheatSettingsWidget::checkForMasterDisable()
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				{
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				  if (m_dialog->getSettingsInterface()->GetBoolValue("Cheats", "EnableCheats", false) || m_master_enable_ignored)
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				    return;
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				  QMessageBox mbox;
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				  mbox.setIcon(QMessageBox::Warning);
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				  mbox.setWindowTitle(tr("Confirm Cheat Enable"));
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				  mbox.setWindowIcon(QtHost::GetAppIcon());
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				  mbox.setTextFormat(Qt::RichText);
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				  mbox.setText(tr("<h3>Cheats are not currently enabled for this game.</h3><p>Enabling this cheat will not have any "
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				                  "effect until cheats are enabled for this game. Do you want to do this now?"));
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				  mbox.addButton(QMessageBox::Yes);
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				  mbox.addButton(QMessageBox::No);
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				  QCheckBox* cb = new QCheckBox(&mbox);
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				  cb->setText(tr("Do not show again"));
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				  mbox.setCheckBox(cb);
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				  const int res = mbox.exec();
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				  if (res == QMessageBox::No)
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				    m_master_enable_ignored = cb->isChecked();
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				  else
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				    m_ui.enableCheats->setChecked(true);
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				}
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				Cheats::CodeInfo* GameCheatSettingsWidget::getSelectedCode()
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				{
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				  const QList<QTreeWidgetItem*> selected = m_ui.cheatList->selectedItems();
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