Commit Graph

8149 Commits (51fefb36a06eedf616dfe493eeb965ab017b1ece)
 

Author SHA1 Message Date
Stenzek 51fefb36a0
System: Fix crash when toggling SW with interpreter 5 months ago
Stenzek bd050ebb63
OpenGLDevice: Fix 16-bit texture uploads without PBOs 5 months ago
Stenzek 0730a361a3
GPU/HW: Fix batch shader compiling with GLSL ES 5 months ago
Stenzek 45c8f6ea56
BIOS: Make GetInfoForHash() public
And it should take a const span.
5 months ago
Stenzek 08fe20ad76
CMake: Add spirv-cross include path to util 5 months ago
Stenzek ccc3b114d4
FileSystem: Slight ifdef tidy-ups 5 months ago
Stenzek 75babc74cb
Data: Update SDL game controller db 5 months ago
Stenzek 07f410bc6a
Achievements: Mirror whacky rcheevos header handling 5 months ago
Stenzek 6dc4fa5c75
CDROM: Physical => SubQ in variables
Better describes what it actually is.
5 months ago
Stenzek 9de5794afe
Data: Add replacement scanlines shader 5 months ago
Stenzek 060146a37a
CDROM: Add SubQ Skew option
Fixes corrupted boss sprites in Captain Commando.

One day I'll refactor things to fix this properly.
5 months ago
Stenzek 3081c4f5cd
Qt: Fix disabling of some texture dumping options 5 months ago
Stenzek 73fd97e770
GPUTextureCache: Fix reload replacements hotkey/menu action 5 months ago
Stenzek d32143b319
ImGuiOverlays: Make escape close save state selector 5 months ago
Stenzek e06f1f1002
GPU: Add hardware texture cache 5 months ago
Stenzek 4132b5ef3d
Settings: Remove 'Increase Timer Resolution' option
It's no longer needed since I switched to high-resolution waitable
timers, which are supported on Win10 1803+.
5 months ago
Stenzek fee5f760ad
Qt: Put RAIntegration in root menu bar 5 months ago
Stenzek b51def8a99
Qt: Support update checking without installing
i.e. what I'm going to do with packages, just open the
download page and let the user install it.
5 months ago
Stenzek 7d8ae9aa11
Packaging: Add SPEC and PKGBUILD 5 months ago
Stenzek ca6b99401b
Common: Build fix when compiling with AVX2 march 5 months ago
Stenzek 036e11f7a8
Qt: Remove unused variable 5 months ago
Stenzek 615781be39
GPUBackend: Don't rely on g_settings 5 months ago
Stenzek 4e880280bd
Qt: Fix inconsistent multitap addressing
And remove multiple copies of the same variables while we're at it.
5 months ago
Stenzek a76b48bc7b
CI: Update dependency versions 5 months ago
Anderson Cardoso 82ed6bb1f3
Atualização Português do Brasil (#3303)
Atualizado para a última versão.
5 months ago
Stenzek 5995471de6
FullscreenUI: Disable rewind options unless enabled 5 months ago
Stenzek df8e950e6e
Qt: Rename 'Disable All Enhancements' to 'Safe Mode'
And move it to the bottom of the dialog.
5 months ago
Stenzek 29da7f7211
System: Add 'Fast Forward Boot' option 5 months ago
Stenzek b36e2ce6be
CPU/CodeCache: Don't create a branch block with no delay slot
Can't compile that.
5 months ago
Stenzek 2e4eaeafdc
GameDB: PGXP-CPU for Hogs of War
Fixes wobble in minimap.
5 months ago
Stenzek e3a84af1aa
GameDB: PGXP-CPU for Firebugs
Fixes gaps in geometry.
5 months ago
Stenzek c46ec398dc
GPU: Move software fill/write/copy into rasterizer namespace 5 months ago
Stenzek 495a0da8d4
Pad: Pack state in struct 5 months ago
Stenzek 58dc24cb0d
CDROM: Pack state in struct
Ensures locality, as with other subsystems.
5 months ago
Stenzek a26c3e5620
System: Add new 'Type 1B' fast boot
This saves approximately 2 seconds of boot time, as it no longer copies
the shell from ROM to RAM. The actual byte reads only take in the order
of 75ms, but because the BIOS executes the memcpy() out of uncached ROM,
the repeated instruction fetches take it up to almost 2 seconds...

It would be faster to read it from the CD-ROM...
5 months ago
Stenzek d1eed89292
GameDB: PGXP-CPU for Roswell Conspiracies 5 months ago
Stenzek 0e4ca9cd93
CDROM: Fix CDDA playback in some obscure edge cases
e.g. Roswell Conspiracies
5 months ago
Stenzek 4d74b203af
System: Don't try to read SYSTEM.CNF from Audio CD 5 months ago
Stenzek 991927151c
ImGuiOverlays: Fix scrolling offscreen with no-serial 5 months ago
Stenzek fd8f97f4d3
GPU/HW: Fix adaptive downsampling
Also rewrite shaders to improve blurring around edges of 3D objects
(e.g. FF7).

As a trade-off, the background does blur slightly less, but (imo)
it looks better overall, since you'll notice the foreground being
blurred much more than the background.
5 months ago
Stenzek 5ed96fcfe4
GameDB: ICache for Nightmare Creatures
Janky ass disc code...
5 months ago
Stenzek 50cfbf1629
GameDB: PGXP-CPU for Valkyrie Profile
Fixes wobble during screen transitions and battle stages.

Hopefully nothing else breaks, if it does, please let me know.
5 months ago
Stenzek 114effd9a1
CDROM: Simulate backwards 1T jump on short seeks
Fixes hangs in LMA Manager, Nightmare Creatures PAL with Interpreter.
5 months ago
Stenzek 3808217298
SPU: Handle ignore loop address with IRQs on
This was actually the issue with World Cup 98, not anything to do with
disc timing. Which makes more sense.

Game has IRQs enabled, but because it wasn't keyed on, the condition
never held true, therefore the new repeat address was immediately
overwritten.
5 months ago
Stenzek 2cfad2126d
Common: Missed another SSE4 instruction 5 months ago
Anderson Cardoso c0ada65336
Atualização Português do Brasil (#3302)
Atualizado para a última versão.
5 months ago
Mrlinkwii 9a1d92a9c5
gitignore: Add /.cache/ folder (#3301) 5 months ago
Stenzek 71cf206dc8
CI: Add Windows SSE2 builds 5 months ago
Stenzek b971125469
MSBuild: Support creating legacy SSE2 builds 5 months ago
Stenzek ed7a9e2f8c
CI: Refactoring and add Linux SSE2 builds
Windows will follow at some point.
5 months ago