Stenzek
a26c3e5620
System: Add new 'Type 1B' fast boot
...
This saves approximately 2 seconds of boot time, as it no longer copies
the shell from ROM to RAM. The actual byte reads only take in the order
of 75ms, but because the BIOS executes the memcpy() out of uncached ROM,
the repeated instruction fetches take it up to almost 2 seconds...
It would be faster to read it from the CD-ROM...
1 year ago
Stenzek
d1eed89292
GameDB: PGXP-CPU for Roswell Conspiracies
1 year ago
Stenzek
0e4ca9cd93
CDROM: Fix CDDA playback in some obscure edge cases
...
e.g. Roswell Conspiracies
1 year ago
Stenzek
4d74b203af
System: Don't try to read SYSTEM.CNF from Audio CD
1 year ago
Stenzek
991927151c
ImGuiOverlays: Fix scrolling offscreen with no-serial
1 year ago
Stenzek
fd8f97f4d3
GPU/HW: Fix adaptive downsampling
...
Also rewrite shaders to improve blurring around edges of 3D objects
(e.g. FF7).
As a trade-off, the background does blur slightly less, but (imo)
it looks better overall, since you'll notice the foreground being
blurred much more than the background.
1 year ago
Stenzek
5ed96fcfe4
GameDB: ICache for Nightmare Creatures
...
Janky ass disc code...
1 year ago
Stenzek
50cfbf1629
GameDB: PGXP-CPU for Valkyrie Profile
...
Fixes wobble during screen transitions and battle stages.
Hopefully nothing else breaks, if it does, please let me know.
1 year ago
Stenzek
114effd9a1
CDROM: Simulate backwards 1T jump on short seeks
...
Fixes hangs in LMA Manager, Nightmare Creatures PAL with Interpreter.
1 year ago
Stenzek
3808217298
SPU: Handle ignore loop address with IRQs on
...
This was actually the issue with World Cup 98, not anything to do with
disc timing. Which makes more sense.
Game has IRQs enabled, but because it wasn't keyed on, the condition
never held true, therefore the new repeat address was immediately
overwritten.
1 year ago
Stenzek
2cfad2126d
Common: Missed another SSE4 instruction
1 year ago
Anderson Cardoso
c0ada65336
Atualização Português do Brasil ( #3302 )
...
Atualizado para a última versão.
1 year ago
Mrlinkwii
9a1d92a9c5
gitignore: Add /.cache/ folder ( #3301 )
1 year ago
Stenzek
71cf206dc8
CI: Add Windows SSE2 builds
1 year ago
Stenzek
b971125469
MSBuild: Support creating legacy SSE2 builds
1 year ago
Stenzek
ed7a9e2f8c
CI: Refactoring and add Linux SSE2 builds
...
Windows will follow at some point.
1 year ago
Stenzek
bfc914aaa9
CMake: Add DISABLE_SSE4 option
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NOT recommended. Only if you ABSOLUTELY need it.
The SSE2/legacy build will be a separate download option, and
warn you if you try to run it on a CPU that supports SSE4.
1 year ago
Stenzek
d67b826033
CI/Flatpak: Improve install behaviour
...
Use "standard" install path.
1 year ago
Stenzek
dae38cb309
Qt: Fix gap in advanced graphics settings on Linux
1 year ago
Stenzek
bb3d27f153
GPU/SW: Drop dithering function specialization
...
Reduces the code size by roughly half, which may be beneficial on
icache-starved processors.
Also fixes too-bright values being fed into the blending equation.
1 year ago
Stenzek
2768d27c05
Qt: Make log window legible in light theme
1 year ago
Stenzek
23ec40d032
Settings: Set log level to none if no sinks enabled
1 year ago
Stenzek
cf32774b24
RegTest: Check size before hash
1 year ago
Stenzek
206f32e511
Qt: Fix early console debug output
1 year ago
Stenzek
c439de6364
Common: SSE2 backsupport for vector classes
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shuffle8() sucks, the rest aren't _too_ bad.
1 year ago
Stenzek
e1c876671a
Misc: More iNN => sNN
1 year ago
Stenzek
986e207cff
GPU/HW: Make batch shaders independent on resolution
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Almost a 6x reduction in *compressed* shader cache size.
1 year ago
Stenzek
f9941c3f68
GPU/HW: Reduce shader dependence on global constants
...
Step 1 of making resolution-independent shaders.
1 year ago
Stenzek
f169b892c1
GPU: Defer frame done if not running events
...
Prevents interruption/execution exiting if the frame was ticked over
by a MMIO access, e.g. reading GPUSTAT.
1 year ago
PugsyMAME
88bc3a2278
Fixed typo in F4 Cheat Type code ( #3300 )
...
Typo in my code, this fix will make it work properly on multiple find & replaces.
1 year ago
Stenzek
3dca598063
Log: Switch to enum class
...
Need to change the channel to a bitset too.. the string lookups are
horribly slow, and conflict when one is a prefix of another.
1 year ago
Stenzek
88381209b3
System: Fix crash when disabling runahead
1 year ago
Stenzek
1754ecf4f9
SPU: Get rid of second output stream
1 year ago
Stenzek
df17528b18
Qt: Move threaded rendering toggle to Debug tab
...
Frees up some space.
1 year ago
Stenzek
54e5d93165
GPU/SW: Enable SIMD path and make default
1 year ago
Stenzek
19698559c3
System: Drop IPC server
...
The one group using it switched to shared memory exports anyway.
1 year ago
Stenzek
ac8461a28b
System: Fix bogus SW thread CPU in OSD
1 year ago
Stenzek
e617f17294
System: Set GPU timing enable on init/destroy
...
It's really unrelated to the guest GPU.
1 year ago
Stenzek
e7aa0495ab
System: Not all setting changes need to interrupt
1 year ago
Stenzek
40670726b4
GPU/SW: Fix SSE4 path and add 256-bit AVX2 path
1 year ago
Stenzek
a7747c5be3
Common: Add 256-bit integer vector wrapper
1 year ago
Stenzek
d07c7e4b68
Qt: Fix 100% CPU usage while downloading files
...
The wonders of having fast internet, you never realize when this happens
because it completes too quickly...
1 year ago
Stenzek
5f80cb1188
GPU/HW: Fix inaccurate shader progress counter
1 year ago
Stenzek
b5df06a54a
GPU/HW: Rewrite automatic internal resolution selection
...
Make it aspect ratio aware, as well as updating when/if the game changes
resolution. Also include the padding area in the OSD/status resolution.
1 year ago
Stenzek
e056bcb5ff
AudioStream: Fix incorrect padding
1 year ago
Stenzek
96ece5de1c
SmallString: MSVC warning fix
1 year ago
Stenzek
0538b95d9b
GPU/HW: Reduce number of shaders/pipelines in default config
...
~3x speedup in shader compile time on a cold cache.
1 year ago
Mrlinkwii
a5cd3ee7a8
UI : remove issue tracker button
1 year ago
Marcin Mitura
64655818ed
feat: Polish localization updates
1 year ago
Stenzek
292c1e0f06
Misc: Normalize OSD message keys
1 year ago