Commit Graph

10013 Commits (0ff6a5c64732f4075dec9f81258fec75cd7c0d65)
 

Author SHA1 Message Date
Davide Pesavento 0ff6a5c647 GameDB: Add compatibility rating to a few games 2 months ago
Davide Pesavento ae99e8d31d GameDB: Disable widescreen on Suikoden 2 months ago
Davide Pesavento 40383f58f7 GameDB: Increase max speedup cycles for `Breath of Fire III` 2 months ago
Davide Pesavento d3024019bd GameDB: Increase max speedup cycles for `Brave Fencer Musashi` 2 months ago
bl@ck_m@ge e00d6960d2
GameDB: Disable auto analog mode on Backstreet Billiards (#3521) 2 months ago
Stenzek c7a4505ad8
Qt: Check screen bounds when restoring window positions
Ensure that the geometry is not off-screen.

It won't work on Wankland, and apparently doesn't support multiple monitors on X11.

So I'm just going to disable the whole thing on Linux, not just because my care
levels are practically non-existant, but also because I don't want to deal with
people moaning that their window manager's behavior is causing positions to
revert to the primary monitor. Just yolo it and hope for the best....
2 months ago
Davide Pesavento 4c349ffd44
GameDB: Disable widescreen and speedup on MDEC for `Legend of Mana` (#3520) 2 months ago
Davide Pesavento f5d668fea9
GameDB: Disable auto analog mode on Armored Core games (#3519) 2 months ago
bl@ck_m@ge 0fe6928d62
GameDB: disable auto analog for some shoot'em up games (#3518) 2 months ago
Stenzek 4e39c3061f
GameDB: Rollcage Stage II
PGXP-CPU to fix gaps in geometry.
2 months ago
Stenzek bcb6f98cbd
Common: Eliminate more static functions in headers 2 months ago
Davide Pesavento d526818d33
GameDB: Disable auto analog mode on Shadow Tower (#3516) 2 months ago
Anderson Cardoso 921190ae1b
Atualização Português do Brasil (#3517)
Atualizado para a última versão.
2 months ago
Stenzek a8fdeb82d7
GameDB: Tighten DMA for Hot Wheels Turbo Racing
Apparently it helps, but I couldn't reproduce this myself.
2 months ago
Stenzek 1743bfa5fe
Qt: Fix double translation in GameListWidget 2 months ago
zkdpower 1bc9f1efe7
update the Simple-Chinese translation to latest. (#3515) 2 months ago
Davide Pesavento 276211b9fc
GameDB: Disable auto analog mode on Echo Night (#3514) 2 months ago
Davide Pesavento f7c334bd46 GameDB: Disable PGXP and widescreen on Lunar games 2 months ago
Davide Pesavento edf9b53bf7 GameDB: Disable PGXP and widescreen for Chrono Trigger 2 months ago
Stenzek 414ddf78cc
Achievements: Display warning for unsupported achievements 2 months ago
Stenzek 95ccd7cea2
FullscreenUI: Update translation strings 2 months ago
Stenzek 7a359e54be
GPU: Add separate scaling and FMV scaling options 2 months ago
Stenzek 006de3a6df
Qt: Don't manually populate combos for enums 2 months ago
Davide Pesavento 962198f769
GameDB: Adjust crop area for `Final Fantasy IV` (#3510) 2 months ago
Davide Pesavento 13ce6469f2
GameDB: Disable widescreen on `Alone in the Dark - The New Nightmare` (#3509) 2 months ago
Davide Pesavento f340bdb2bc
CI: Bump actions/checkout to v5 (#3508) 2 months ago
bl@ck_m@ge d9d3b6a658
GameDB: disable auto analog mode for Pepsiman (#3511) 2 months ago
Connor McLaughlin 8597873330
SDLInputSource: Fix DirectInput 2 months ago
Stenzek 327e9b5ce0
XInputSource: Set initial state on connection
Instead of after polling.
2 months ago
Stenzek c0c022591c
System: Synchronize input binding state on startup
This means that buttons which are pushed should register as pushed when
the system starts, rather than requiring them to be released and pressed
again.

Hopefully will allow passthrough of controllers that ground/press button
combinations to indicate the type of controller present.
2 months ago
Stenzek 33b3a6efda
InputSource: Support querying current values 2 months ago
Stenzek 5bdcde76ab
Qt: Expose advanced SDL options 2 months ago
Stenzek 54ab073f1a
SDLInputSource: Add options for XBox HIDAPI/rawinput 2 months ago
Stenzek 09a3c99c3b
AudioStream: Fix crash with timestretch disabled 2 months ago
Davide Pesavento 0a53bc47c3 Qt: Remove redundant layout from AchievementSettingsWidget 3 months ago
Davide Pesavento 0fc9de781f Qt: Fix crash toggling achievements in per-game settings 3 months ago
Stenzek 47e8d90e25
GPU: Fix screenshot size when showing VRAM 3 months ago
Stenzek a2c015b907
GameDB: Disable WS/PGXP on 2D Final Fantasy games 3 months ago
Stenzek fc129a9733
GameDB: Alien Resurrection
Needs PGXP-CPU for gaps in geometry.
3 months ago
Stenzek cdd0086c54
Qt: Fix toggling read/write breakpoints 3 months ago
Davide Pesavento 9576a3adf1
Achievements: Fix "beaten" condition (#3506)
Apparently there are sets (e.g. Colin McRae Rally) with zero
progression achievements.
3 months ago
Davide Pesavento de2d6d1aa0
Qt: More accurate game list column width estimation (#3505)
Three main changes:
1. Use the pixel metrics of the style instead of hardcoded values.
2. Account for the potential sort indicator in the column header.
3. In the two "Size" columns, the largest numerical value does not
   necessarily result in the widest text string, so just use the
   value 8888.88 to estimate the width (we assume that 8 is the
   widest digit, which is true for many proportional fonts).
3 months ago
Stenzek c519d3ca76
GameDB: Add analog joystick to supported games
Data from manual testing and https://docs.google.com/spreadsheets/d/11xMh5utlKDukC3sWWQUUWPj4NSrJH5ouvOsHFRC_egs/edit?usp=sharing
3 months ago
Stenzek 2a2a011854
FullscreenUI: Improve title padding of achievements
Need to redo this whole dialog's layout, but this'll do for now.
3 months ago
Davide Pesavento d65c8a3073
Achievements: Keep track of the earliest unlocked win condition (#3504)
For sets that have more than one win condition, e.g. RE2.
3 months ago
Stenzek 9b99d997f5
Achievements: Fix display of game completion date 3 months ago
Davide Pesavento b75be05971
Achievements: Fix counting progression achievements (#3503) 3 months ago
Stenzek a84d583c42
CI: Missed one workflow 3 months ago
Stenzek 7830a6d236
Deps: Bump to SDL3 3.2.20 3 months ago
Davide Pesavento a5c61383a8 GameDB: Disable disc speedup on MDEC for `Star Ocean - The Second Story` 3 months ago