Stenzek
d3ee12d358
Achievements: Login error notification should be translatable
2 months ago
Stenzek
19ee37cd10
FullscreenUI: Render notifications on top of OSD
2 months ago
Stenzek
035762af94
System: Fix subimage change OSD message
2 months ago
Stenzek
be7cff5964
CDROM: Fix loading of subimage SBI files
2 months ago
Stenzek
e4dea69713
System: Drop state load OSD duration to quick
2 months ago
Stenzek
e43d7046ba
Achievements: Attempt relogin on system boot
...
And display an error notification if login fails, instead of
invalidating the token.
2 months ago
Stenzek
0f76543685
Achivements: Set rc_client log level from host log level
2 months ago
Stenzek
ce0689687c
Qt: Fix editing first controller preset
2 months ago
Stenzek
c43533f8d8
FullscreenUI: Extend achievement overlays to screen margins
...
Fixes overlays getting caught in rounded corners on Android.
2 months ago
Stenzek
ab790ed54b
Common: Fix ARM32 build (again)
2 months ago
Stenzek
ee1da343ab
GPU/HW: Use default initialization for BatchConfig
...
Reduce the risk of below...
2 months ago
Stenzek
9779cee934
GPU/HW: Ensure texture window bits are initialized
...
Fixes broken rendering after loading state or switching renderer in some
games, e.g. GTA2.
2 months ago
Stenzek
9c35b0e76d
FullscreenUI: Get rid of Timer global
2 months ago
Stenzek
36590f3c71
InputManager: Fix crash on controller connect on Windows
2 months ago
Stenzek
6785285f31
Qt: Fix game list toolbar/view menu desync
2 months ago
Stenzek
54780d4fbf
Qt: Fix fullscreen state stuck after exit
2 months ago
Stenzek
348e33562e
Qt: Fix BP start/stop menu item after first activation
2 months ago
Stenzek
234e1f721f
FullscreenUI: Improve controller settings page
...
- Add 'Clear Bindings' menu item.
- Show icons in controller types.
- Add confirmation to Reset Settings.
2 months ago
Stenzek
d6ce322eba
Controller: Use additional icons
2 months ago
Stenzek
9971b9e059
Data: Update PromptFont with KamFretoZ's changes
2 months ago
Stenzek
e6c0725656
InputManager: Hold lock while manipulating devices/sources
...
Since we're enumerating on the GPU thread now, need to protect it.
2 months ago
Stenzek
d3bee3ce67
Qt: Rename 'Input Profile' to 'Controller Preset'
...
Hopefully more noob-proof?
2 months ago
Stenzek
e4c11aa905
Qt: Separate controller settings to global and profiles
2 months ago
Stenzek
2d63b34d48
Qt: Add icons/decorations to input devices
2 months ago
Stenzek
2298227054
FullscreenUI: Add binding of vibration motors
2 months ago
Stenzek
6f9caa6b12
InputManager: Add proper binds for vibration motors
...
Instead of the janky "vibration capabilities" flag.
Fixes the "Clear Mappings" button not applying to vibration motors.
2 months ago
Stenzek
13b85728a0
Qt: Refactor input device/motor tracking
...
Remove multiple sources of truth.
2 months ago
Stenzek
844287b722
FullscreenUI: Fix scrollbar on choice dialog at some screen sizes
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e.g. game list right click
2 months ago
Stenzek
4b0bb9f70d
FullscreenUI: Increase input dialog padding
...
Way too small.
2 months ago
Stenzek
4af5e96ff6
Controller: Remove analog-mode-start OSD message
...
It's arguably not very useful, and the sticks are mapped to the
dpad in digital mode anyway.
2 months ago
Stenzek
440aaf2644
FullscreenUI: Modernize achievement popup a bit
2 months ago
Stenzek
05b0b03fd6
Cheats: Order special characters before alpha characters
2 months ago
Stenzek
93a7e7cef5
Cheats: Add bounds check to 5107/5147
2 months ago
Anderson Cardoso
c98dbb9d9e
Atualização Português do Brasil ( #3353 )
...
Atualizado para a última versão.
2 months ago
PugsyMAME
a26cac18e9
Cheats: Added register cheat types 5107 & 5147 ( #3352 )
...
This is new cheat type uses the general purpose cheat registers in a relative easy method to allow arrays of arrays cheats to be quickly created and will also cut down massively on cheats. For instance this method allows the following 15 cheats for Vandal Hearts II which would otherwise need 18886 separate cheats to replicate:
#Technique Slot Modifier\[MASTER] Select Slot Number for following cheats to act on (1 - 1349)
518500F1 001CF3C3
514500F2 0000000F
514500F3 0000????
514500F4 0000D0D0
OptionRange = 1:1349
#Technique Slot Modifier\Select Weapon
510700F1 000000??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 1 Learned
510700F1 00020001
#Technique Slot Modifier\Select Technique 1
510700F1 000300??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 2 Learned
510700F1 00040001
#Technique Slot Modifier\Select Technique 2
510700F1 000500??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 3 Learned
510700F1 00060001
#Technique Slot Modifier\Select Technique 3
510700F1 000700??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 4 Learned
510700F1 00080001
#Technique Slot Modifier\Select Technique 4
510700F1 000900??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 5 Learned
510700F1 000A0001
#Technique Slot Modifier\Select Technique 5
510700F1 000B00??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\Technique 6 Learned
510700F1 000C0001
#Technique Slot Modifier\Select Technique 6
510700F1 000D00??
OptionRange = 0x00:0xFF
#Technique Slot Modifier\100% (Max) Technique Learned
510700F1 000E0064
2 months ago
Stenzek
ea4e756512
Data: Update SDL Game Controller DB
2 months ago
Stenzek
ee33044f3d
InputManager: Fix SDL sub-options not copying to profile
2 months ago
Stenzek
7ac4a85765
InputManager: Fix per-bind sensitivity/deadzone not copying to profile
2 months ago
Stenzek
ccfc60ec94
GPU/HW: Remove extra barrier on VRAM download
...
Seems to work around download texture corruption on AMD/Vulkan/Windows.
2 months ago
Stenzek
18c90718c6
GPU/SW: Skip pixel load if none preserved
...
~12% performance improvement on Cortex-A35.
2 months ago
Stenzek
1320d9b456
Common: Use __builtin_shufflevector() for NEON blend()
2 months ago
Stenzek
29934d62c4
System: Improve rewind behaviour
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- Fix crash when rewinding before first state is saved.
- Always save a rewind state immediately after normal save state load.
- Don't toss the last rewind state when rewinding, that way there is
always at least one state to rewind to.
2 months ago
Stenzek
d25cffebd5
GPU/HW: Disable depth testing with semitransparency
...
But provide an option to enable it.
2 months ago
Stenzek
d9c9b3038d
GPU/HW: Fix ROV depth being written with semitransparency
2 months ago
Stenzek
7d2898b94c
GPU/HW: Exclude 2D polygons from depth buffer
...
Fixes UI getting obscured in Kingsley's Adventure.
2 months ago
Stenzek
1c9b9ca37a
GPUThread: Restore context after backend creation
...
Might help with random VRAM loss? I can't seem to reproduce it now..
2 months ago
Stenzek
40589dcd93
Settings: Add advanced option to set delay for max CD speedup
...
Affects both seeks and reads.
2 months ago
Stenzek
4449ae7904
Settings: Rearrange fields to avoid padding
2 months ago
Stenzek
9b339d4bff
PostProcessing: Remove StageCount key for game settings
...
Potentially removes the ini file if it's otherwise empty.
2 months ago
Stenzek
2b4e60a5bf
FullscreenUI: Fix loading screen font
2 months ago