Commit Graph

466 Commits (sio)

Author SHA1 Message Date
Stenzek 01dfc9ae51
GameDB: PGXP-CPU for Muppet Monster Adventure 7 months ago
Stenzek 2f5bdc9651
GameDB: Crash Team Racing supports JogCon 7 months ago
Stenzek 585b13fbd9
GameDB: Remove AnalogController from Point Blank 2
Apparently it does not support it. Not that you'd be using anything
other than a lightgun ;)
7 months ago
Stenzek 23c221be01
GameDB: Fix serial for Dino Crisis (Japan) 7 months ago
Stenzek edfeffd820
GameDB: Hash for Aquanaut's Holiday 7 months ago
Stenzek 666fee2df7
GameDB: Enable ICache for Crash 3
Sound effects during the intro can be lost if the CPU runs too fast.
7 months ago
Stenzek 2603ce5976
GameDB: Merge all 8 discs of Tokimeki Memorial 2 7 months ago
Stenzek d00627b44b
GameDB: Alnam no Kiba - Juuzoku Juuni Shinto Densetsu 7 months ago
Stenzek 0dbab167a8
GameDB: Disable widescreen in Fear Effect
FMV backgrounds.
7 months ago
Stenzek ceef778891
GameDB: Disable multitap for Fear Effect games 7 months ago
Stenzek 8bb013540d
GameDB: Remove redundant codes sections 7 months ago
Stenzek 09ba2ed181
GameDB: Remove duplicate code entries 7 months ago
Stenzek a4af88bc52
GameDB: More PSX.EXE hashes 7 months ago
Stenzek 9b0a906297
GameDB: Add more missing hash entries 8 months ago
Stenzek 71e1032605
GameDB: Army Men: Sarge's Heroes 8 months ago
Stenzek aff623b772
GameDB: JogCon games 8 months ago
Stenzek d7d028ac5c
GameDB: Recompiler ICache for Resident Evil 3
CD code gets super screwed up and sends multiple commands without
waiting for them to finish.
8 months ago
Stenzek 70a4b5c9f2
GameDatabase: Add missing flags 8 months ago
Stenzek 8567293103
Util: Add TextureDecompress 8 months ago
Stenzek 88836c431e
GameDB: King's Field I/II (Japan) 8 months ago
Stenzek cf0c2ea1e6
GameDB: PGXP-CPU for Tenchu 2 8 months ago
Nicolette Verlinden 869b159601
DiscDB: Fix Cardcaptor Sakura names 8 months ago
Nicolette Verlinden 988a7c8c6d
GameDB: Fix Cardcaptor Sakura names 8 months ago
Stenzek 5cfb76e3f5
GameDB: PGXP-CPU for Sheep Raider 8 months ago
Stenzek b8f397c353
GameDB: Aces of the Air 8 months ago
Stenzek 801ddf7b36
GameDB: Remove DMA override for RE2
No longer needed.
8 months ago
Stenzek 4763b6754c
GameDB: PGXP-CPU for Vandal Hearts II 8 months ago
Stenzek dae5973121
Data: Remove non-functioning shader
Depends on includes which are no longer present.
9 months ago
Stenzek b646f1453d
GameDB: DMA override for RE2
Stops disk read lockups during transitions with icache on.
Requires CPU to be faster than DMA.
9 months ago
PugsyMAME dfc4e0833e
GameDB: Finished off the database DEMO genre entries 9 months ago
Stenzek 5bca12a840
GameDatabase: Add ForceFullBoot trait
And set it for Nightmare Creatures. Game's disc code is a nightmare.
9 months ago
Stenzek d8cd32d964
GameDB: SLED-01340 requires subchannel 9 months ago
Stenzek 761c8bdf7f
Deps: Build libzip 9 months ago
PugsyMAME dbb2274d2d
GameDB: Fixing some codes for Lightspan games +more (#3318)
* Fixing some codes for Lightspan games +more

Added codes for some more lightspan games
Added Magic Castle to end of file
Fixed a few wrongly identified demos

* Add files via upload
9 months ago
PugsyMAME aacd62b29b
GameDB: Some more genre fixes (#3316)
* Some more genre fixes

The last few genre changes, so there is a no longer a simple genre of "Sports".
Also picked up a few DEMOs that I missed.

* Add files via upload
9 months ago
Stenzek 9050098e3e
GameDatabase: Rework deinterlace mode selection
The mode can either be preferred (if the user has not chosen
progressive), or force (ignore user's choice).

Also remove it from a bunch of games which apparently no longer
need it? Very strange...
9 months ago
Stenzek e4a358cacb
Controller: Add Pop'n and Densha De Go Controllers
Variants of digital controller with different buttons grounded.
9 months ago
PugsyMAME d3234a29c8
GameDB: Updating genres (#3315)
* Updating genres

Changed "Sports / " to "Sports -"  , as / should indicate multiple genres and - subgenres (there's still more to do).
Also added a ** DEMO ** genre as it's nice to be able sort them out.
Done a bit of work on the Lightspan educational games - but haven't completed as I've lsot the will to live with them.
Also done other clean ups on genres like cases and trailing dots.

* Tab Error in last update

Quick Fix for Tabs

* Fixing GameDB Lint errors

Oops

* Again Oops

oops

* Changed "Sports / " to "Sports -" , as / should indicate multiple genres and - subgenres (there's still more to do).
Also added a ** DEMO ** genre as it's nice to be able sort them out.
Done a bit of work on the Lightspan educational games - but haven't completed as I've lsot the will to live with them.

Also done other clean ups on genres like cases and trailing dots.
9 months ago
PowerDuckSamurai 7ad48c9309
GameDB: Various fixes (#3311) 9 months ago
Stenzek b3ae9cbe4a
Qt: Swap compatibility star image to SVG
Images originally provided by KamFretoZ, adjusted to better fit the
column width.
9 months ago
Stenzek 469485974c
CI: Download chtdb at build time 9 months ago
PugsyMAME 1e119c8e2d
Added the rest of the flag svgs (#3309)
* Added the rest of the flag svgs

As listed in:-     duckstation/src/core/game_database.h
Used the UK Flag for English as it's the standard on the packaging

* Update and rename Portugese.svg to Portuguese.svg

Damn typo

* Portuguese.svg not Portugese.svg

typo
9 months ago
PugsyMAME 07cb8d9c86 Referenced svgs not in project
Grabbed referenced flag svgs missing
9 months ago
PugsyMAME 412c8f0187 Replaced any : in #Cheat Descriptions
Replaced any ':' characters in #Cheat Descriptions that are not the start of a comment.
9 months ago
Stenzek 5ab65ff484
Qt: Remove now-duplicate flag icons 9 months ago
Stenzek 6e26ba3e9e
Qt: Display language flags instead of region 9 months ago
Stenzek dedc177300
GameDB: Normalize language fields 9 months ago
Stenzek 449cd7cbc8
Data: Update SDL Game Controller DB 10 months ago
Stenzek bfbea97776
OCT 2024 Update to cheat file (#3307)
Cheat Submissions:
Pugsy: Drive Through Other Cars & Drive Anywhere cheats for Newman Haas Racing (USA) {SLUS-00602}
Pugsy: Drive Through Other Cars cheat for Rage Racer (USA) {SLUS-00403}
Pugsy: Infinite Time, No Damage,Schlesser Never Wins, Drive through other Vehicles & Drive Safely pass Tanks cheats for Taxi 2 {SLES-03597}
Pugsy: Drive Anywhere cheat for TOCA {SLES-00376 & SLUS-00611} TOCA 2 {SLUS-00996 & SLES-01542}
Pugsy: Roll Over cheats for Roll Away {SLUS-00724}
Pugsy: Walk Anywhere cheat for Hokuto no Ken {SLPS-02993}
Pugsy: Can't tackle/save ball and combined cheats for english language versions of FIFA 2000 {SLUS-00994, SLES-03345 & SLES-02315}
Pugsy: WTW, Invincibility & Infinite Bombs cheats for Bomberman - Party Edition {SLUS-01189} & Bomberman {SLES-01893}
Pugsy: Quickly converted the Hercules Action Game SLUS-00529 cheats for the re-release SLUS-01029
Pugsy: Walk through Walls, Walk through Water & No Biting Fish cheats for Herc's Adventures (USA) {SLUS-00298}
Pugsy: Collect from Anywhere/Easy Hit Boxes cheats for the three region versions of Crash 2
Pugsy: Walk Faster cheat for Parasite Eve (USA) {SLUS-00662/SLUS-00668}
Unicorngoulash: Some new cheats for Hellnight {SLES-01562}
Unicorngoulash: Fixed widescreen cheats for MediEvil {SCUS-94227}
Unicorngoulash: Character model Ammo & moon chump cheats for Ganbare Goemon - Ooedo Daikaiten {SLPM-86774}
Unicorngoulash: In-Battle widescreen cheats for Final Fantasy VIII (USA)
Unicorngoulash: Widescreen cheats for Deuce (Prototype)
Teh69thSpartan: 1 Hit/Invincibility & frozen enemies cheats for Hokuto no Ken {SLPS-02993}
Teh69thSpartan: Various new cheats and updated some cheat addresses and fixed other cheats for various Toy Story 2 games
Teh69thSpartan: Invincibility & Moon Jump cheats for MediEvil II {SCUS-94564}
Teh69thSpartan: Various cheats & fixes for the various Crash Bandicoot 1-3 games

Other Stuff
Updated lots of 16-9 Widescreen cheats to have 20-9 & Eye-Infinity selections (mileage WILL vary)
Fixed game id typo for the Kaette Kita Cyborg Kuro-chan (Japan) cheats - so the cheats will now appear (you may need to hit the RESET button on the cheats menu)
Fixed Andretti Racing {SLUS-00264} 60 FPS cheat
10 months ago
Stenzek f4b88edc49
GameDB: Disable WS for Breath of Fire IV
While it fares better than III, at wider ARs the sprite scaling
completely breaks.

Also fix the name for the Japanese release.
10 months ago
Stenzek ff194844de
GameDB: Disable WS for Breath of Fire III 10 months ago
Stenzek f1dd161504
GameDB: Chaos Control supports mouse 10 months ago
Stenzek 75babc74cb
Data: Update SDL game controller db 10 months ago
Stenzek 9de5794afe
Data: Add replacement scanlines shader 10 months ago
Stenzek 060146a37a
CDROM: Add SubQ Skew option
Fixes corrupted boss sprites in Captain Commando.

One day I'll refactor things to fix this properly.
10 months ago
Stenzek ca6b99401b
Common: Build fix when compiling with AVX2 march 10 months ago
Stenzek 2e4eaeafdc
GameDB: PGXP-CPU for Hogs of War
Fixes wobble in minimap.
10 months ago
Stenzek e3a84af1aa
GameDB: PGXP-CPU for Firebugs
Fixes gaps in geometry.
10 months ago
Stenzek d1eed89292
GameDB: PGXP-CPU for Roswell Conspiracies 10 months ago
Stenzek 5ed96fcfe4
GameDB: ICache for Nightmare Creatures
Janky ass disc code...
10 months ago
Stenzek 50cfbf1629
GameDB: PGXP-CPU for Valkyrie Profile
Fixes wobble during screen transitions and battle stages.

Hopefully nothing else breaks, if it does, please let me know.
10 months ago
Bobby Smith a259178d1b
GameDB: South Park - Chef's Luv Shack controller update (#3298) 10 months ago
Stenzek 86bff869bc
dep/reshadefx: Update to 7bdfb03 11 months ago
Bobby Smith 2d3c6ace31
GameDB: Fix MGS Premium Package (#3289) 11 months ago
Stenzek 1446e3035f
Settings: Make Disable Interlacing a Deinterlacing mode
Saving that precious vertical space.
11 months ago
Stenzek 503004f17c
Data: Note third-party codecs in AppImage FFmpeg 11 months ago
Stenzek 0ba068e843
GameDB: Disable PGXP culling in Spyro 1
Otherwise it corrupts memory when looking through portals.
11 months ago
Stenzek 88ee70ef8a
Misc: Remove unused files 11 months ago
Stenzek 7f4e5d55db
Misc: Update copyright headers 11 months ago
Stenzek 3fbdcdb4ff
AudioStream: Rewrite and integrate expander 11 months ago
Stenzek 7df5764835
Data: Remove license-incompatible shaders 11 months ago
Stenzek 486f410f43
GameDB: Disable WS in Athena - Awakening from the Ordinary Life 11 months ago
Stenzek a49be5db7c
Data: Update SDL Game Controller DB 11 months ago
Stenzek 0f29cd8d63
Data: Update third-party notices 11 months ago
Stenzek e8b787fb57
Misc: Change various icons 11 months ago
Stenzek 9a0d5db74f
GameDB: Use disable sprite texture filtering for FF7/LoD 11 months ago
Stenzek 5c14ac2fd1
GameDB: Allow clipping correction for Spyro 1
Can't remember why I enabled this in 2020.. maybe NCLIP related? Should
be fine now if so.
11 months ago
Stenzek aa1596fdab
GameDB: Set DisableAutoAnalogMode on various games 11 months ago
Bobby Smith 0f03aa3e30
GameDB: Fix Starblade Alpha JPN hash (#3276) 11 months ago
Stenzek 34e0752b65
GameDB: Add hash for Starblade Alpha (Japan) 11 months ago
Stenzek 9e09f53566
Core: Add constexpr MIPS Encoder
From https://raw.githubusercontent.com/grumpycoders/pcsx-redux/main/src/mips/common/util/encoder.hh
11 months ago
Stenzek da1fb4c09e
Data: Update SDL game controller database 11 months ago
Stenzek da4b5df656
MediaCapture: Add FFmpeg backend 11 months ago
Stenzek 5d84185240
GameDB: Slightly bump up DMA rate for Chrono Cross
Don't want to run it too slow, and the recent changes seem to allow us
to go to ~33 or so before it breaks.
11 months ago
Stenzek 78398f82fd
GameDB: Battle Athletess - Daiundoukai GTO
Requires accurate DMA timing, otherwise the GPU backpressure does not
slow down the frame rate enough, and cutscenes run at twice speed.
11 months ago
Stenzek c538df317a
GameDatabase: Add crop mode override 12 months ago
Stenzek a2f98541b3
Misc: Slim down some header includes 12 months ago
Stenzek 0518bfb60f
Data: Update SDL game controller DB 12 months ago
bl@ck_m@ge aa400f12ae
GameDB: Analog support for Nightmare Creatures (#3270) 12 months ago
John Novak 24abd108f6
Add CRT-Guest-NTSC (#3268)
* Add ReShade port of CRT-Guest-NTSC

* Reformat CRT-Guest-NTSC

* Organise CRT-Guest-NTSC shader params into categories

* Adapt CRT-Guest-NTSC to Duckstation

- The shader is now native resolution based
- Native height triggered fake interlace/hi-res mode works
- The scaling of all effects (vignette, border, blur, etc.) now work
  mostly correctly with all window/viewport sizes and scaling modes

* Further clean up of CRT-Guest-NTSC

* Fix uneven scanline sampling bug in CRT-Guest-NTSC

The bug only manifested at specific window sizes

* Use drop-down controls in CRT-Guest-NTSC

---------

Co-authored-by: HelelSingh <96559140+HelelSingh@users.noreply.github.com>
Co-authored-by: John Novak <john@johnovak.net>
12 months ago
Stenzek 8c9a885032
GameDB: Add missing hash 12 months ago
Stenzek 998f77c590
GameDB: More WS disables 12 months ago
Stenzek 6da84bf5d0
GameDB: Disable WS for Rally de Europe 12 months ago
Stenzek f051aa54d9
GameDB: Include London Mission Pack in GTA disc set 12 months ago
Hyllian d3dc3ec6d3
Organize crt-royale params in categories. (#3261)
- Organize parameters in categories.
1 year ago
Hyllian bf1b023f12
Add a new port of crt-royale.fx (#3260)
- A new port of crt-royale. More faithful to original. It uses the same mask textures.
- The only thing not ported is the original geometry pass. It was replaced by geom curvature code.
- It's configured for 1080p displays. 4k displays need to adjust param mask_triad_size_desired from 3.0 to 4.0.

OBS: It's up to you decide if the two versions should be maintained.
1 year ago
Stenzek 7bbc1745e4
GameDB: Accurate blending for High Heat Major League Baseball 2002
Requires 16-bit blend precision for transparency in menu backgrounds in
hardware renderer.
1 year ago
Stenzek 49772f0479
GameDB: Set accurate blending for Addie no Okurimono
Fixes screen flicker in hardware renderers.
1 year ago
Mrlinkwii 14d87602d3
Resources: Update SDL game controller database (#3255) 1 year ago
user18081972 a6e34fa632
Fix ui_step for crt-consumer.fx (#3256)
For crt-consumer.fx, the ui_step was set to 0, for Scanlines bright/dark.
This commit changes it to 0.05 (same as in Retroarch).
1 year ago