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@ -12,7 +12,7 @@
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#include "common/assert.h"
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#include "common/bitutils.h"
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DigitalController::DigitalController(u32 index) : Controller(index)
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DigitalController::DigitalController(u32 index, u16 button_mask) : Controller(index), m_button_mask(button_mask)
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{
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}
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@ -127,13 +127,13 @@ bool DigitalController::Transfer(const u8 data_in, u8* data_out)
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case TransferState::ButtonsLSB:
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{
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*data_out = Truncate8(m_button_state) & GetButtonsLSBMask();
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*data_out = Truncate8(m_button_state & m_button_mask);
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m_transfer_state = TransferState::ButtonsMSB;
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return true;
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}
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case TransferState::ButtonsMSB:
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*data_out = Truncate8(m_button_state >> 8);
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*data_out = Truncate8((m_button_state & m_button_mask) >> 8);
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m_transfer_state = TransferState::Idle;
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return false;
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@ -142,9 +142,24 @@ bool DigitalController::Transfer(const u8 data_in, u8* data_out)
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}
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}
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std::unique_ptr<DigitalController> DigitalController::Create(u32 index)
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std::unique_ptr<DigitalController> DigitalController::Create(u32 index, ControllerType type)
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{
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return std::make_unique<DigitalController>(index);
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// popn controller - right/down/left grounded
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static constexpr u16 POPN_BUTTON_MASK =
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static_cast<u16>(~((1u << static_cast<u8>(Button::Right)) | (1u << static_cast<u8>(Button::Down)) |
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(1u << static_cast<u8>(Button::Left))));
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// densha de go! controller - up/down grounded
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static constexpr u16 DDGO_BUTTON_MASK =
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static_cast<u16>(~((1u << static_cast<u8>(Button::Up)) | (1u << static_cast<u8>(Button::Down))));
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u16 mask = 0xFFFFu;
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if (type == ControllerType::PopnController)
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mask = POPN_BUTTON_MASK;
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else if (type == ControllerType::DDGoController)
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mask = DDGO_BUTTON_MASK;
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return std::make_unique<DigitalController>(index, mask);
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}
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static const Controller::ControllerBindingInfo s_binding_info[] = {
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@ -173,30 +188,72 @@ static const Controller::ControllerBindingInfo s_binding_info[] = {
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#undef BUTTON
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};
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static const SettingInfo s_settings[] = {
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{SettingInfo::Type::Boolean, "ForcePopnControllerMode",
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TRANSLATE_NOOP("DigitalController", "Force Pop'n Controller Mode"),
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TRANSLATE_NOOP("DigitalController", "Forces the Digital Controller to act as a Pop'n Controller."), "false", nullptr,
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nullptr, nullptr, nullptr, nullptr, 0.0f}};
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const Controller::ControllerInfo DigitalController::INFO = {ControllerType::DigitalController,
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"DigitalController",
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TRANSLATE_NOOP("ControllerType", "Digital Controller"),
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ICON_PF_GAMEPAD_ALT,
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s_binding_info,
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s_settings,
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{},
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Controller::VibrationCapabilities::NoVibration};
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void DigitalController::LoadSettings(SettingsInterface& si, const char* section, bool initial)
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{
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Controller::LoadSettings(si, section, initial);
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m_popn_controller_mode = si.GetBoolValue(section, "ForcePopnControllerMode", false);
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}
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static const Controller::ControllerBindingInfo s_popn_binding_info[] = {
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#define BUTTON(name, display_name, icon_name, button, genb) \
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{ \
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name, display_name, icon_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb \
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}
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u8 DigitalController::GetButtonsLSBMask() const
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{
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constexpr u8 popn_controller_mask =
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static_cast<u8>(~(u8(1) << static_cast<u8>(Button::Right) | u8(1) << static_cast<u8>(Button::Down) |
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u8(1) << static_cast<u8>(Button::Left)));
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return m_popn_controller_mode ? popn_controller_mask : 0xFF;
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}
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// clang-format off
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BUTTON("LeftWhite", TRANSLATE_NOOP("DigitalController", "Left White"), ICON_PF_BUTTON_TRIANGLE, DigitalController::Button::Triangle, GenericInputBinding::Triangle),
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BUTTON("LeftYellow", TRANSLATE_NOOP("DigitalController", "Left Yellow"), ICON_PF_BUTTON_CIRCLE, DigitalController::Button::Circle, GenericInputBinding::Circle),
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BUTTON("LeftGreen", TRANSLATE_NOOP("DigitalController", "Left Green"), ICON_PF_RIGHT_SHOULDER_R1, DigitalController::Button::R1, GenericInputBinding::R1),
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BUTTON("LeftBlue", TRANSLATE_NOOP("DigitalController", "Left Blue/Sel"), ICON_PF_BUTTON_CROSS, DigitalController::Button::Cross, GenericInputBinding::Cross),
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BUTTON("MiddleRed", TRANSLATE_NOOP("DigitalController", "Middle Red/Okay"), ICON_PF_LEFT_SHOULDER_L1, DigitalController::Button::L1, GenericInputBinding::L1),
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BUTTON("RightBlue", TRANSLATE_NOOP("DigitalController", "Right Blue/Sel"), ICON_PF_BUTTON_SQUARE, DigitalController::Button::Square, GenericInputBinding::Square),
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BUTTON("RightGreen", TRANSLATE_NOOP("DigitalController", "Right Green"), ICON_PF_RIGHT_TRIGGER_R2, DigitalController::Button::R2, GenericInputBinding::R2),
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BUTTON("RightYellow", TRANSLATE_NOOP("DigitalController", "Right Yellow"), ICON_PF_DPAD_UP, DigitalController::Button::Up, GenericInputBinding::DPadUp),
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BUTTON("RightWhite", TRANSLATE_NOOP("DigitalController", "Right White"), ICON_PF_LEFT_TRIGGER_L2, DigitalController::Button::L2, GenericInputBinding::L2),
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// clang-format on
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#undef BUTTON
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};
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const Controller::ControllerInfo DigitalController::INFO_POPN = {ControllerType::PopnController,
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"PopnController",
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TRANSLATE_NOOP("ControllerType", "Pop'n Controller"),
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ICON_PF_GAMEPAD_ALT,
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s_popn_binding_info,
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{},
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Controller::VibrationCapabilities::NoVibration};
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static const Controller::ControllerBindingInfo s_ddgo_binding_info[] = {
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#define BUTTON(name, display_name, icon_name, button, genb) \
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{ \
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name, display_name, icon_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb \
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}
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// clang-format off
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BUTTON("Select", TRANSLATE_NOOP("DigitalController", "Select"), ICON_PF_SELECT_SHARE, DigitalController::Button::Select, GenericInputBinding::Select),
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BUTTON("Start", TRANSLATE_NOOP("DigitalController", "Start"), ICON_PF_START, DigitalController::Button::Start, GenericInputBinding::Start),
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BUTTON("A", TRANSLATE_NOOP("DigitalController", "A"), ICON_PF_BUTTON_SQUARE, DigitalController::Button::Square, GenericInputBinding::Square),
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BUTTON("B", TRANSLATE_NOOP("DigitalController", "B"), ICON_PF_BUTTON_CROSS, DigitalController::Button::Cross, GenericInputBinding::Cross),
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BUTTON("C", TRANSLATE_NOOP("DigitalController", "C"), ICON_PF_BUTTON_CIRCLE, DigitalController::Button::Circle, GenericInputBinding::Circle),
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BUTTON("Power1", TRANSLATE_NOOP("DigitalController", "Power 1"), ICON_PF_BUTTON_TRIANGLE, DigitalController::Button::Triangle, GenericInputBinding::Triangle),
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BUTTON("Power2", TRANSLATE_NOOP("DigitalController", "Power 2"), ICON_PF_DPAD_LEFT, DigitalController::Button::Left, GenericInputBinding::DPadLeft),
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BUTTON("Power3", TRANSLATE_NOOP("DigitalController", "Power 3"), ICON_PF_DPAD_RIGHT, DigitalController::Button::Right, GenericInputBinding::DPadRight),
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BUTTON("Brake1", TRANSLATE_NOOP("DigitalController", "Brake 1"), ICON_PF_LEFT_SHOULDER_L1, DigitalController::Button::L1, GenericInputBinding::L1),
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BUTTON("Brake2", TRANSLATE_NOOP("DigitalController", "Brake 3"), ICON_PF_RIGHT_SHOULDER_R1, DigitalController::Button::R1, GenericInputBinding::R1),
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BUTTON("Brake3", TRANSLATE_NOOP("DigitalController", "Brake 2"), ICON_PF_LEFT_TRIGGER_L2, DigitalController::Button::L2, GenericInputBinding::L2),
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BUTTON("Brake4", TRANSLATE_NOOP("DigitalController", "Brake 4"), ICON_PF_RIGHT_TRIGGER_R2, DigitalController::Button::R2, GenericInputBinding::R2),
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// clang-format on
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#undef BUTTON
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};
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const Controller::ControllerInfo DigitalController::INFO_DDGO = {
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ControllerType::DDGoController,
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"DDGoController",
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TRANSLATE_NOOP("ControllerType", "Densha de Go! Controller"),
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ICON_PF_GAMEPAD_ALT,
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s_ddgo_binding_info,
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{},
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Controller::VibrationCapabilities::NoVibration};
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