Commit Graph

9172 Commits (dev)
 

Author SHA1 Message Date
Connor McLaughlin 45bfcc8225 GPU: Fix GPUSTAT(31) during vblank 5 years ago
Connor McLaughlin e68cddf017 Fix CMake build 5 years ago
Connor McLaughlin aa792da823 CDROM: Implement XA-ADPCM decoding 5 years ago
Connor McLaughlin 7195766563 CDROM: Implement XA-ADPCM filtering 5 years ago
Connor McLaughlin f285f26ec2 CDROM: Last sector header is already in BCD - fix for GetLocP 5 years ago
Connor McLaughlin 2b6ebf9955 Common: Add helper functions for decoding CD-XA ADPCM 5 years ago
Connor McLaughlin b2632db0a7 build: Use C++17 for MSBuild in common library 5 years ago
Connor McLaughlin b4a6c98bbe CPU: Move alignment check to branch instead of fetch
There is no other way to end up with an unaligned PC.
5 years ago
Connor McLaughlin 7448cbaf9d GPU: Copy-less processing from DMA 5 years ago
Connor McLaughlin ec8c5d4bb6 DMA: Batch multi-word transfers together 5 years ago
Connor McLaughlin 88ec178380 DMA: Refactoring, support split block transfers 5 years ago
Connor McLaughlin 2d9d999713 Add debug window for MDEC 5 years ago
Connor McLaughlin 0f68c8c5d3 Add debugging for GPU/Timers 5 years ago
Connor McLaughlin b945d10b04 GTE: Handle buggy matrix in MVMVA 5 years ago
Connor McLaughlin 9bdff9e1dc GTE: Fix NCDT 5 years ago
Connor McLaughlin 3f1fea0e97 GTE: Fix RTPS/RTPT 5 years ago
Connor McLaughlin a55412c24a SPU: Hide debug window by default 5 years ago
Connor McLaughlin 25209c3d58 SPU: Clear fields on Reset 5 years ago
Connor McLaughlin d88da93a55 SPU: Save state support 5 years ago
Connor McLaughlin 51ea81eebf SPU: Don't store the undecoded ADPCM blocks 5 years ago
Connor McLaughlin 058fc28248 Frontend: Sync to audio 5 years ago
Connor McLaughlin a3446b8275 SPU: Implement ADSR 5 years ago
Connor McLaughlin 3912e0e8d6 SPU: More implementation work 5 years ago
Connor McLaughlin 135e282f8d common: Add sync-to-audio support 5 years ago
Connor McLaughlin f852b8dd90 Further work on SPU implementation 5 years ago
Connor McLaughlin bc51cc6d7d common: Add AudioStream class 5 years ago
Connor McLaughlin 14d32c882a DMA: Kick start transfers on master enable 5 years ago
Connor McLaughlin 2f8edd1812 MDEC: Only set DMA request when there is actually data to write 5 years ago
Connor McLaughlin 75eee533df CDROM: Add missing state save 5 years ago
Connor McLaughlin d373b5d3a9 Timers: Fix oneshot/toggle modes 5 years ago
Connor McLaughlin c794d2911d MDEC: Support resumable decoding from partial transfers 5 years ago
Connor McLaughlin caec927a98 GPU: Implement GetGPUInfo subcommands 02-05h 5 years ago
Connor McLaughlin 5627955900 GPU: Two-pass rendering for B-F transparency 5 years ago
Connor McLaughlin 7254d48835 GPU: Pull page attributes from GPUSTAT if texturing is not enabled 5 years ago
Connor McLaughlin b7209eafb1 GPU: Fix out-of-bounds read in GP1(10h) 5 years ago
Connor McLaughlin 24bda8f659 GPU: Flush rendering before filling rectangle 5 years ago
Connor McLaughlin e286d6389c GPU: Flush rendering when drawing offset changes 5 years ago
Connor McLaughlin 2a0483f571 GPU: Flush rendering when drawing area changes 5 years ago
Connor McLaughlin bc8e035e37 GPU: Implement texture window 5 years ago
Connor McLaughlin f59d35023c GPU: Stub out more commands 5 years ago
Connor McLaughlin 751f348fd2 MDEC: Improve decoding 5 years ago
Connor McLaughlin ec85ae7a40 Bus: Properly handle byte/word reads of DMA registers
Fixes FF7 locking up on game start.
5 years ago
Connor McLaughlin 73ab741d4c Frontend: Fix invalid FPS values when loading state 5 years ago
Connor McLaughlin 20a011a074 CDROM: Improve timings 5 years ago
Connor McLaughlin ebe44ccc0b GPU: Fix broken VRAM->CPU transfers at >1x resolution scale 5 years ago
Connor McLaughlin 7f8c7aa71c GPU: Invalidate VRAM read texture when recreating framebuffer 5 years ago
Connor McLaughlin e1578ad063 GPU: Fix initial resolution scale not applying 5 years ago
Connor McLaughlin 1998a74ff4 GPU: Fix warnings in RGB24 shader 5 years ago
Connor McLaughlin e80775ed82 Frontend: Fix invalid FPS showing when reset 5 years ago
Connor McLaughlin ae260b924c GPU: Use GL_DRAW_FRAMEBUFFER binding instead of GL_FRAMEBUFFER 5 years ago