Commit Graph

14289 Commits (fc5df84581c826525c158c234cefa6c2cf1d84e8)
 

Author SHA1 Message Date
SilverBeamx 6b512d78c9 Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format 5 years ago
ReinUsesLisp bf1d66b7c0 yuzu: Drop SDL2 and Qt frontend Vulkan requirements
Create Vulkan instances and surfaces from the Vulkan backend.
5 years ago
Rodrigo Locatti 487f9ba525
Merge pull request #3489 from namkazt/patch-2
shader: implement SULD.D bits32/64
5 years ago
SilverBeamx 22b5d5211e Hack BUILD_FULLNAME into GenerateSCMRev.cmake 5 years ago
Nguyen Dac Nam 935648ffa9
address nit. 5 years ago
ReinUsesLisp bc1b4b85b0 renderer_vulkan: Query device names from the backend 5 years ago
ReinUsesLisp 7104e01bb3 common/dynamic_library: Import and adapt helper from Dolphin 5 years ago
ReinUsesLisp da706cad25 shader/conversion: Implement I2I sign extension, saturation and selection
Reimplements I2I adding sign extension, saturation (clamp source value
to the destination), selection and destination sizes that are not 32
bits wide.

It doesn't implement CC yet.
5 years ago
Nguyen Dac Nam bf1174c114
Apply suggestions from code review
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
5 years ago
enler 27f122c48c
file_sys: fix LayeredFS error when loading some games made with… (#3602)
* fix LayeredFS error when loading some games made with the Unity
5 years ago
Fernando Sahmkow f9d5718c4b Clang Format. 5 years ago
Fernando Sahmkow ea535d9470 Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. 5 years ago
Fernando Sahmkow 3dd5c07454 Query Cache: Use VAddr instead of physical memory for adressing. 5 years ago
Fernando Sahmkow 7fcd0fee6d Buffer Cache: Use vAddr instead of physical memory. 5 years ago
Fernando Sahmkow 6ee316cb8f Texture Cache: Use vAddr instead of physical memory for caching. 5 years ago
Fernando Sahmkow 9c0f40a1f5 GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 5 years ago
Fernando Sahmkow 588a20be3f
Merge pull request #3513 from ReinUsesLisp/native-astc
video_core: Use native ASTC when available
5 years ago
namkazy 2c98e14d13 shader_decode: SULD.D using std::pair instead of out parameter 5 years ago
namkazy 9efa51311f shader_decode: SULD.D avoid duplicate code block. 5 years ago
namkazy 7f5696513f shader_decode: SULD.D fix conversion error. 5 years ago
namkazy 2906372ba1 shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage. 5 years ago
ReinUsesLisp 3185245845 shader/memory: Implement RED.E.ADD
Implements a reduction operation. It's an atomic operation that doesn't
return a value.

This commit introduces another primitive because some shading languages
might have a primitive for reduction operations.
5 years ago
ReinUsesLisp fd0a2b5151 shader/memory: Add "using std::move" 5 years ago
ReinUsesLisp 79970c9174 shader/memory: Minor fixes in ATOM 5 years ago
FearlessTobi 8d0fb33ac4 yuzu: Fixes to game list sorting
Should fix citra-emu/citra#4593.
As the issue might not be entirely clear, I'll offer a short explanation from what I understood from it and found from experimentation.

Currently yuzu offers the user the option to change the text that's displayed in the "Name" column in the game list. Generally, it is expected that the items are sorted based on the displayed text, but yuzu would sort them by title instead.

Made it so that an access to SortRole returns the same as DisplayRole.
There shouldn't be any UI changes, only change in behaviour.

Also fixes a bug with directory sorting, where having the directories out of order would enable you to try to "move up" to the addDirectory button, which would crash the emulator.

Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
5 years ago
Fernando Sahmkow 69277de29d
Merge pull request #3592 from ReinUsesLisp/ipa
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
5 years ago
Fernando Sahmkow 1633fbf99a
Merge pull request #3589 from ReinUsesLisp/fix-clears
gl_rasterizer: Mark cleared textures as dirty
5 years ago
namkazy 730f9b55b3 silent warning (conversion error) 5 years ago
namkazy 9f6ebccf06 shader_decode: SULD.D -> SINT actually same as UNORM. 5 years ago
namkazy 6f2b7087c2 shader_decode: SULD.D fix decode SNORM component 5 years ago
namkazy 69657ff19c clang-format 5 years ago
namkazy 24cc64c5b3 shader_decode: get sampler descriptor from registry. 5 years ago
FearlessTobi aa6214feb7 yuzu/configuration: Only assert that all buttons exist when we are handling the click for a button device
This fixes failed assertions that were present in yuzu master code for 18 months.
5 years ago
FearlessTobi fb8afee077 yuzu/configure_input_simple: Fix "Docked Joycons" controller profile
This was incorrectly using PlayerIndex 1 when calling the ConfigureDialog.
5 years ago
namkazy acd3f0ab37 tweaking. 5 years ago
Nguyen Dac Nam 8370188b3c clang-format 5 years ago
namkazy 3e3afa9be6 cleanup unuse params 5 years ago
namkazy 5cd5857000 cleanup debug code. 5 years ago
namkazy 658112783d reimplement get component type, uncomment mistaken code 5 years ago
namkazy 3ad06e9b2b remove disable optimize 5 years ago
namkazy f24c2e1103 [wip] reimplement SULD.D 5 years ago
namkazy 58bcb86af5 add shader stage when init shader ir 5 years ago
Nguyen Dac Nam 2cefdd92bd clang-fix 5 years ago
Nguyen Dac Nam 1f3d142875 shader: image - import PredCondition 5 years ago
Nguyen Dac Nam 08db60392d shader: SULD.D bits32 implement more complexer method. 5 years ago
Nguyen Dac Nam ed1d8beb13 shader: SULD.D import StoreType 5 years ago
Nguyen Dac Nam 6d235b8631 shader: implement SULD.D bits32 5 years ago
Zach Hilman 59e75f4372 ci: Update to Windows Server 2019 and Visual Studio 2019
This updates to the latest available toolchain for MSVC builds.
5 years ago
ReinUsesLisp 60106531b4 shader/other: Add error message for some S2R registers 5 years ago
ReinUsesLisp 8b719e9e1d shader_bytecode: Rename MOV_SYS to S2R 5 years ago