Commit Graph

6789 Commits (f3885845fcc4db6d28713e6a45faca9c2d818d16)
 

Author SHA1 Message Date
bunnei aee356bd10
Merge pull request #468 from Subv/compound_preds
Shader: Implemented compound predicates in the fset and fsetp instructions
7 years ago
bunnei cd7665218d
Merge pull request #469 from Subv/channel_rebind
GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.
7 years ago
Subv e2cdf54177 Shader: Implemented compound predicates in fset.
You can specify a predicate in the fset instruction:

Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0;
7 years ago
David e3a92b09ba Stubbed NVGPU_GPU_IOCTL_ZBC_SET_TABLE (#463)
We have no clue on what this actually does yet so stubbing it since it's just input only should be fine for now
7 years ago
Subv e2db7a83f6 GPU: Allow command lists to rebind a channel to another engine in the middle of the command list. 7 years ago
Subv 126270d963 Shader: Implemented compound predicates in fsetp.
You can specify three predicates in an fsetp instruction:

P1 = (Value1 Comp Value2) OP P0;
P2 = !(Value1 Comp Value2) OP P0;
7 years ago
mailwl e6a87428ae Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUT
Used in Nintendo Labo ToyCon 1&2
7 years ago
bunnei 55e6296e71
Merge pull request #464 from bunnei/fix-msvc
yuzu_cmd: Fix project for latest msvc.
7 years ago
bunnei 1ce7942dc2 yuzu_cmd: Fix project for latest msvc. 7 years ago
bunnei 6b6287dda0
Merge pull request #462 from ogniK5377/hid-fix
Fix deadlocks caused from HID having too many layouts
7 years ago
David Marcec c74d24f841 Fix deadlocks caused from HID having too many layouts
Games such as SMO deadlock if we have more than 2 layouts
7 years ago
bunnei 4cb92b776c
Merge pull request #460 from greggameplayer/patch-6
Add & correct some error modules
7 years ago
bunnei a55f112cb1
Merge pull request #459 from greggameplayer/patch-5
Add ioctl commands with their params and size check
7 years ago
bunnei 5cdc277dd2
Merge pull request #461 from lioncash/dynarmic
externals: Update dynarmic
7 years ago
Lioncash 74efdd6928 externals: Update dynarmic
Updates dynarmic to revision 990a569b7a5f2518fe08682f5ebf8536e5388d66
7 years ago
bunnei 3825b703fa
Merge pull request #454 from Subv/signal_processwide
Kernel/SVC: Signal the highest priority threads first in svcSignalProcessWideKey
7 years ago
greggameplayer 1efb81a61d
Add & correct some error modules 7 years ago
greggameplayer 3c26b7179d
change some functions
according to the changes made previously
7 years ago
greggameplayer 8c648b59cd
correct placement and add size check 7 years ago
greggameplayer f217d6c66f
Add ioctl commands with their params and size check 7 years ago
David 58d9078742 Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE (#440)
* Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE

struct + 4 seems to be hard coded at 0 and struct + 0 seems to be ignored?

* IocGetWaitbase -> IocChannelGetWaitbaseCommand

* Added super late fixes
7 years ago
bunnei 58857b9f46
Merge pull request #456 from Subv/unmap_buffer
Implemented nvhost-as-gpu's UnmapBuffer and nvmap's Free ioctls.
7 years ago
greggameplayer c6eaf0b2cf Correct audio command numbers & add or rename some functions (#455)
* Add unknown function at the number command 2

* correct audout:u commands numbers

* correct audrec:u cmd number & add Unknown function

* correct IAudioDevice command numbers

* correct codecctl cmd numbers & rename the 8 function

* correct place of unknown function & fix clang-format
7 years ago
bunnei 693f78e6c2
Merge pull request #457 from Subv/mutex_waiters
Mutex: Do not assert when the mutex waiting threads list isn't empty on mutex release.
7 years ago
bunnei 898f0fa029
Merge pull request #458 from Subv/fmnmx
Shaders: Implemented the FMNMX shader instruction.
7 years ago
bunnei ff54287a73
Merge pull request #445 from greggameplayer/patch-2
Properly rename functions of Fatal Module & add ThrowFatal to this module
7 years ago
Sebastian Valle 882111c4f2
Merge pull request #453 from Subv/thread_callstack
Qt/WaitTree: Display the callstack for each thread in the wait tree widget
7 years ago
Sebastian Valle 6486544e09
Merge pull request #452 from Subv/psetp
ShadersDecompiler: Added decoding for the PSETP instruction.
7 years ago
Sebastian Valle 2dbfcd32d7
Merge pull request #451 from Subv/gl_array_size
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
7 years ago
Subv 8440cef223 Shaders: Implemented the FMNMX shader instruction. 7 years ago
Subv fd500d3da6 Mutex: Do not assert when the mutex waiting threads list isn't empty on mutex release.
A thread may own multiple mutexes at the same time, and only release one of them while other threads are waiting for the other mutexes.
7 years ago
Subv 525492428d GPU: Implemented the nvmap Free ioctl.
It releases a reference to an nvmap object
7 years ago
Subv 72b5c448cf GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.
It removes a mapping previously created with the MapBufferEx ioctl.
7 years ago
Sebastian Valle 03388c3071
Merge pull request #450 from Subv/shader_link_error
GLRenderer: Log the shader source code when program linking fails.
7 years ago
Sebastian Valle 353e1dd7e4
Merge pull request #443 from ogniK5377/ipc-500
Added IPC RequestWithContext & ControlWithContext
7 years ago
greggameplayer a215f63235 Add and correct some Error Modules (#444)
* Add and correct some Error Modules
7 years ago
Sebastian Valle dc26601860
Merge pull request #442 from Hexagon12/nfp-service-names
Updated nfp to have more service names
7 years ago
Subv 2a35a36251 Kernel/SVC: Signal the highest priority threads first in svcSignalProcessWideKey. 7 years ago
Subv c74f2555b6 Kernel/Threads: Reschedule the proper core when operating on that core's threads. 7 years ago
Subv fab3dd98fe SVC: Removed unused WaitSynchronization1 function 7 years ago
Subv c50393e066 Qt/WaitTree: Display the callstack for each thread in the wait tree widget. 7 years ago
Subv a056d5ad8c ShadersDecompiler: Added decoding for the PSETP instruction. 7 years ago
Subv 98b143c2d6 GLRenderer: Remove unused hw_vao_enabled_attributes variable. 7 years ago
Subv 370ab5df9b GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
7 years ago
Subv 21959ddfef GLRenderer: Log the shader source code when program linking fails. 7 years ago
greggameplayer abe79b2724
rename fatal:u functions & add ThrowFatal 7 years ago
greggameplayer 536cfb13e6
Properly update fatal.h void name 7 years ago
greggameplayer e35cfc1b03
Properly rename fatal module functions 7 years ago
David Marcec fd86cdb2e2 Added RequestWithContext & ControlWithContext 7 years ago
Hexagon12 0984e9d601 Updated nfp with more service names 7 years ago