Commit Graph

6976 Commits (f2c2383c8b43772abcc29f3f86b64bd53a267d44)
 

Author SHA1 Message Date
bunnei 128aeba0f3 gl_shader_decompiler: F2F: Implement rounding modes. 7 years ago
bunnei 03f877919d
Merge pull request #537 from bunnei/misc-shader
gl_shader_decompiler: Additional decodings, remove unused stuff from TEX
7 years ago
bunnei 37f50c8773
Merge pull request #535 from Subv/gpu_swizzle
GPU: Support changing the texture swizzles for Maxwell textures.
7 years ago
bunnei 4732e1f064
Merge pull request #536 from bunnei/isetp_imm
gl_shader_decompiler: Implement ISETP_IMM instruction.
7 years ago
bunnei 00c830405b gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS. 7 years ago
bunnei 4b114e1b8a shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD. 7 years ago
bunnei 0a49c46353 gl_shader_decompiler: Implement ISETP_IMM instruction. 7 years ago
Subv 47629c89a8 GPU: Support changing the texture swizzles for Maxwell textures. 7 years ago
Subv 89e81a9be2 GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit. 7 years ago
bunnei 0ff2929644
Merge pull request #534 from Subv/multitexturing
GPU: Implement sampling multiple textures in the generated glsl shaders.
7 years ago
bunnei cfc9effa6c
Merge pull request #532 from bunnei/ld_c
gl_shader_decompiler: Implement LD_C instruction.
7 years ago
bunnei 4669f15f8b gl_shader_decompiler: Implement LD_C instruction. 7 years ago
bunnei 4112aa68a6 gl_shader_gen: Add uniform handling for indirect const buffer access. 7 years ago
bunnei 6e386a334b gl_shader_decompiler: Refactor uniform handling to allow different decodings. 7 years ago
Subv dbfc39d214 GPU: Implement sampling multiple textures in the generated glsl shaders.
All tested games that use a single texture show no regression.

Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
7 years ago
mailwl 61fbf5c8e6 Stub IUser::AttachAvailabilityChangeEvent 7 years ago
greggameplayer be09dfeed9 nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524)
* add IoctlCommands with their params in nvidia_ctrl_gpu.h

* add function related to the changes done previously

* fix clang-format

* delete trailing whitespace

* correct mistake
7 years ago
Sebastian Valle 2f842a86fe
Merge pull request #529 from bunnei/am-nifm-stubs
Stub SetConnectionConfirmationOption, GetPseudoDeviceId
7 years ago
Sebastian Valle ce026332a5
Merge pull request #531 from bunnei/fix-shl
gl_shader_decompiler: Fix un/signed mismatch with SHL.
7 years ago
Sebastian Valle fa220dd709
Merge pull request #530 from bunnei/wrap-mirror
maxwell_to_gl: Implement WrapMode Mirror.
7 years ago
mailwl a776464a55 Remove unused header files 7 years ago
bunnei 9a85277d83
Merge pull request #527 from Subv/rgba32f_texcopy
GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
7 years ago
bunnei 05dc93399b
Merge pull request #528 from Subv/rg11b10f
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
7 years ago
Hedges 39fb3e362c GDB Stub Improvements (#508)
* GDB Stub should work now.

* Applied clang-format.

* Replaced htonll with swap64.

* Tidy up.
7 years ago
bunnei 566f97b580 gl_shader_decompiler: Fix un/signed mismatch with SHL. 7 years ago
bunnei bf0543af23 maxwell_to_gl: Implement WrapMode Mirror. 7 years ago
bunnei c5684411a0 nifm: Stub out IRequest::SetConnectionConfirmationOption. 7 years ago
bunnei 2abe5e39fc am: Stub out IApplicationFunctions::GetPseudoDeviceId. 7 years ago
Subv adf47cd59a GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine. 7 years ago
Subv c531a92eda GPU: Implemented the R11FG11FB10F texture and rendertarget formats. 7 years ago
Subv 14afc704d4 GPU: Fixed the compression factor for RGBA16F textures.
They're not compressed.
7 years ago
Subv 8d70d1ea45 GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine. 7 years ago
bunnei 5fb99e6a16
Merge pull request #516 from Subv/f2i_r
GPU: Implemented the F2I_R shader instruction.
7 years ago
Michał Janiszewski 5c3d5d0849 Use Ninja for MSVC AppVeyor builds 7 years ago
Michał Janiszewski 79de0f8fe8 Drop /std:c++latest from MSVC command line
CMake already sets it to version 17 in all cases
7 years ago
James Rowe 6e8e1a4110
Merge pull request #523 from yuzu-emu/revert-507-3616
Revert "Port citra #3616"
7 years ago
bunnei 9232fbdf34
Revert "Port citra #3616" 7 years ago
bunnei 38eb33f150
Merge pull request #521 from Subv/bra
GPU: Corrected the branch targets for the shader bra instruction.
7 years ago
bunnei b54a72afc0
Merge pull request #520 from bunnei/shader-shl
gl_shader_decompiler: Implement SHL instruction.
7 years ago
mailwl 62cd19e4ae Small fixes 7 years ago
mailwl 7e3d746b06 Service/MM: add service and stub some functions 7 years ago
Subv e7dfcdde74 GPU: Corrected the branch targets for the shader bra instruction. 7 years ago
Subv 4b89348c00 GPU: Implemented the F2I_R shader instruction. 7 years ago
bunnei 8c99dd055c
Merge pull request #518 from Subv/incomplete_shaders
GPU: Implemented predicated exit instructions in the shader programs.
7 years ago
bunnei 799e632ccb gl_shader_decompiler: Fix typo with ISCADD instruction. 7 years ago
bunnei c23c30c76f gl_shader_decompiler: Implement SHL instruction. 7 years ago
bunnei 00749f5ab3
Merge pull request #519 from bunnei/pred-not-equal
gl_shader_decompiler: Implement PredCondition::NotEqual.
7 years ago
bunnei 6ea1576513 gl_shader_decompiler: Implement PredCondition::NotEqual. 7 years ago
bunnei 81a16c073a
Merge pull request #517 from Subv/iscadd
GPU: Implement the ISCADD shader instruction.
7 years ago
Subv 23b1e6eded GPU: Implement the ISCADD shader instructions. 7 years ago