David
838724c588
Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader ( #583 )
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* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader
According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is
* oops
* AudioRendererParameters should be AudioRendererParameter according to SMO
7 years ago
bunnei
0b831dd2ba
Revert "Use Ninja for MSVC AppVeyor builds" ( #584 )
7 years ago
David
81f24f5685
Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly ( #580 )
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* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly
This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
7 years ago
bunnei
ea1880f47c
Merge pull request #526 from janisozaur/appveyor-ninja
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Use Ninja for MSVC AppVeyor builds
7 years ago
bunnei
6d7941042b
Merge pull request #579 from SciresM/master
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svc: Fully implement svcSignalToAddress and svcWaitForAddress
7 years ago
bunnei
52a78228dd
Merge pull request #581 from mailwl/empty-buf-skip
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IPC: skip empty buffer write
7 years ago
mailwl
a27befe456
IPC: skip empty buffer write
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prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
7 years ago
Michael Scire
067ac434ba
Kernel/Arbiters: Fix casts, cleanup comments/magic numbers
7 years ago
Michael Scire
5f8aa02584
Add additional missing format.
7 years ago
Michael Scire
08d454e30d
Run clang-format on PR.
7 years ago
bunnei
b7162c32a4
Merge pull request #577 from mailwl/audren-update
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Service/Audio: update audren:u service
7 years ago
Michael Scire
dc70a87af1
Kernel/Arbiters: HLE is atomic, adjust code to reflect that.
7 years ago
Zach Hilman
63f26d5c40
Add support for decrypted NCA files ( #567 )
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* Start to add NCA support in loader
* More nca stuff
* More changes to nca.cpp
* Now identifies decrypted NCA cont.
* Game list fixes and more structs and stuff
* More updates to Nca class
* Now reads ExeFs (i think)
* ACTUALLY LOADS EXEFS!
* RomFS loads and games execute
* Cleanup and Finalize
* plumbing, cleanup and testing
* fix some things that i didnt think of before
* Preliminary Review Changes
* Review changes for bunnei and subv
7 years ago
Michael Scire
8f8fe62a19
Kernel/Arbiters: Initialize arb_wait_address in thread struct.
7 years ago
Michael Scire
62bd1299ea
Kernel/Arbiters: Clear WaitAddress in SignalToAddress
7 years ago
Michael Scire
4f81bc4e1b
Kernel/Arbiters: Mostly implement SignalToAddress
7 years ago
Michael Scire
9d71ce88ce
Kernel/Arbiters: Implement WaitForAddress
7 years ago
mailwl
c06d6b27f3
Service/Audio: update audren:u service
7 years ago
Michael Scire
7e191dccc1
Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs.
7 years ago
bunnei
c3e95086b6
Merge pull request #576 from Subv/warnings1
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Build: Fixed some MSVC warnings in various parts of the code.
7 years ago
Subv
a3d82ef5d9
Build: Fixed some MSVC warnings in various parts of the code.
7 years ago
greggameplayer
be1f5dedfb
Implement GetAvailableLanguageCodes2 ( #575 )
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* Implement GetAvailableLanguageCodes2
* Revert "Implement GetAvailableLanguageCodes2"
This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af.
* Implement GetAvailableLanguageCodes2
* Implement GetAvailableLanguageCodes2
7 years ago
bunnei
7a0bb406d5
Merge pull request #574 from Subv/shader_abs_neg
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GPU: Perform negation after absolute value in the float shader instructions.
7 years ago
bunnei
0d8ae773f1
Merge pull request #561 from DarkLordZach/fix-odyssey-input-crash
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Avoid initializing single-joycon layouts with handheld controller
7 years ago
bunnei
1ab133d7fa
Merge pull request #573 from Subv/shader_imm
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GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
7 years ago
Subv
38989bef43
GPU: Perform negation after absolute value in the float shader instructions.
7 years ago
Subv
eab7457c00
GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
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Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
7 years ago
bunnei
0e13d9cb7b
Merge pull request #570 from bunnei/astc
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gl_rasterizer: Implement texture format ASTC_2D_4X4.
7 years ago
bunnei
c11cfaa705
Merge pull request #562 from DarkLordZach/extracted-ncas-ui
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Add UI support for extracted NCA folders
7 years ago
bunnei
4ac4b308e4
Merge pull request #572 from Armada651/user-except-stub
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svc: Add a stub for UserExceptionContextAddr.
7 years ago
bunnei
ea080501fb
Merge pull request #571 from Armada651/loose-blend
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gl_rasterizer: Get loose on independent blending.
7 years ago
Jules Blok
bf4e2b2f0b
svc: Add a stub for UserExceptionContextAddr.
7 years ago
Jules Blok
7c7f4a9be2
gl_rasterizer: Get loose on independent blending.
7 years ago
bunnei
61779fa072
gl_rasterizer: Implement texture format ASTC_2D_4X4.
7 years ago
bunnei
d2277b825e
Merge pull request #569 from bunnei/fix-cache
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gl_rasterizer_cache: Loosen things up a bit.
7 years ago
bunnei
fe906fff36
gl_rasterizer_cache: Loosen things up a bit.
7 years ago
bunnei
f9af74201c
Merge pull request #568 from bunnei/lop
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gl_shader_decompiler: Implement LOP instructions.
7 years ago
bunnei
afdd657d30
gl_shader_decompiler: Implement LOP instructions.
7 years ago
bunnei
5673ce39c7
gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
7 years ago
bunnei
3c43ea5c68
Merge pull request #565 from bunnei/shader_conversions
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gl_shader_decompiler: Implement register size conversions for I2I and I2F.
7 years ago
bunnei
d383043e07
gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
7 years ago
bunnei
fb5bd0920d
Merge pull request #564 from bunnei/lop32i_passb
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gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
7 years ago
bunnei
46cbb6b090
Merge pull request #566 from bunnei/set_pos_w
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gl_shader_gen: Set position.w to 1.
7 years ago
bunnei
55c49d5bf4
gl_shader_gen: Set position.w to 1.
7 years ago
bunnei
61f9d9c4ab
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
7 years ago
Zach Hilman
acc8fe5a2a
Bug fixes, testing, and review changes
7 years ago
Zach Hilman
f969ddb54e
Add 'Load Folder' menu option
7 years ago
Zach Hilman
9f8fbce35b
Add support for main files in file picker
7 years ago
Zach Hilman
94d27b1717
Recognize main files in game list
7 years ago
Zach Hilman
ac88d3e89f
Narrow down filter of layout configs
7 years ago