bunnei
f1d1049c4f
Merge pull request #1264 from bunnei/fragment-lighting-hw
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Fragment lighting support in the HW renderer
9 years ago
bunnei
19557aaab3
pica: Cleanup lighting register definitions and documentation.
9 years ago
bunnei
c4d318f691
gl_rasterizer: Use alignas(16) instead of explicit padding.
9 years ago
bunnei
aaa7beeda8
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
9 years ago
bunnei
8e9318f20a
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
9 years ago
bunnei
b694423d09
pica_types: Fix typo in docstring.
9 years ago
bunnei
a949fd5f25
pica_types: Replace float24/20/16 with a template class.
9 years ago
bunnei
d171822dce
command_processor: Add an assertion to ensure LUTs are not written past their boundaries.
9 years ago
bunnei
310a1c30ca
gl_rasterizer: Remove unnecessary casts.
9 years ago
bunnei
c229503f4a
gl_rasterizer: Fix PicaShaderConfig on GCC.
9 years ago
bunnei
9dfb223d26
gl_rasterizer: Initial implementation of bump mapping.
9 years ago
bunnei
449902b558
gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
9 years ago
bunnei
348c9c9ff3
gl_shader_gen: Implement lighting red, green, and blue reflection.
9 years ago
bunnei
01b407638c
gl_shader_gen: View should be normalized.
9 years ago
bunnei
c37de30cfc
gl_shader_gen: Implement fragment lighting fresnel effect.
9 years ago
bunnei
0e67c21c9e
gl_shader_gen: Implement fragment lighting specular 1 component.
9 years ago
bunnei
781b046579
gl_shader_gen: Add support for D0 LUT scaling.
9 years ago
bunnei
3d89dacd56
gl_shader_gen: Refactor lighting config to match Pica register naming.
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- Also implement D0 LUT enable.
9 years ago
bunnei
6307999116
pica: Cleanup and add some comments to lighting registers.
9 years ago
bunnei
6878ba7608
gl_rasterizer: Minor naming refactor on Pica register naming.
9 years ago
bunnei
76f303538b
gl_shader_gen: Reorganize and cleanup lighting code.
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- No functional difference.
9 years ago
bunnei
5f3bad8fb1
gl_shader_gen: Fix directional lights.
9 years ago
bunnei
bdc72d0904
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
9 years ago
bunnei
603b619cbe
gl_shader_gen: View vector needs to be normalized when computing half angle vector.
9 years ago
bunnei
021cb0bced
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
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- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
9 years ago
bunnei
bf89870437
renderer_opengl: Initial implementation of basic specular lighting.
9 years ago
bunnei
e34fa6365f
renderer_opengl: Implement HW fragment lighting distance attenuation.
9 years ago
bunnei
e9af70eaf3
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
9 years ago
bunnei
afbef52516
renderer_opengl: Implement diffuse component of HW fragment lighting.
9 years ago
bunnei
b003075570
pica: Implement decoding of basic fragment lighting components.
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- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
9 years ago
bunnei
281bc90ad2
pica: Implement fragment lighting LUTs.
9 years ago
bunnei
4369767c72
pica: Add decodings for distance attenuation and LUT registers.
9 years ago
bunnei
38c7b20475
pica: Add pica_types module and move float24 definition.
9 years ago
bunnei
69e2453649
Merge pull request #1391 from tfarley/hw-fb-sync-fix
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hwrasterizer: Use proper cached framebuffer addr/size
9 years ago
Yuri Kunde Schlesner
7400100da7
Merge pull request #1392 from lioncash/move
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backend: defaulted move constructor/assignment
9 years ago
Lioncash
c89e3d5951
backend: defaulted move constructor/assignment
9 years ago
tfarley
a15f4d1590
hwrasterizer: Use proper cached fb addr/size
9 years ago
bunnei
7497675a83
Merge pull request #1387 from lioncash/func
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services: minor changes
9 years ago
Mathew Maidment
30fd5d9e96
Merge pull request #1388 from yuriks/spammy-opengl-debug
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OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
9 years ago
Yuri Kunde Schlesner
05356543d9
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
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The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless.
9 years ago
Lioncash
0937bed8d8
services: Get rid of unnecessary includes
9 years ago
Lioncash
5e5bb0c32e
services: Update function tables
9 years ago
bunnei
cd0b31fd73
Merge pull request #1377 from MerryMage/mmio
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Memory: Implemented MMIO
9 years ago
MerryMage
2b93313348
Memory: Implement MMIO
9 years ago
bunnei
3ab6d77c20
Merge pull request #1379 from lioncash/color
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color: Make trivial helpers constexpr
9 years ago
Lioncash
60fe45813b
color: Make trivial helpers constexpr
9 years ago
bunnei
a43f8d2fb7
Merge pull request #1367 from yuriks/jit-jmp
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Shader JIT: Fix off-by-one error when compiling JMPs
9 years ago
bunnei
c407b6ce2f
Merge pull request #1369 from yuriks/jmpu-inverted
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Shader: Implement "invert condition" feature of IFU instruction
9 years ago
bunnei
01cb800256
Merge pull request #1370 from yuriks/gpureg-names
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Debugger: Use 3dbrew names for GPU registers
9 years ago
Yuri Kunde Schlesner
8b3994e9e4
Merge pull request #1373 from lioncash/cast
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elf: Don't cast away const
9 years ago