Lioncash
5c4ed30c21
configure_motion_touch: Use functor versions of invokeMethod
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Same behavior, but ensures that the functions we're calling exist, since
they can be checked at compile-time.
3 years ago
Lioncash
e2a86e2c8a
configure_input_player: Eliminate variable shadowing
3 years ago
Lioncash
2dba59d1ff
configure_input_player: std::move input setters in HandleClick
3 years ago
Lioncash
9ba6bab920
configure_input_player: Avoid unnecessary ParamPackage copies
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Avoids churning allocations.
3 years ago
Morph
f56226e17f
Merge pull request #7828 from lioncash/dep
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yuzu/game_list: Use non-deprecated version of QString's split() function
3 years ago
Mai M
2ce0410f2c
Merge pull request #7827 from FernandoS27/dynamite-costume-with-the-wick-outside
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Update dynarmic.
3 years ago
Lioncash
cd4aa50207
yuzu/game_list: Use non-deprecated version of QString's split() function
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The previous overload of split() was deprecated in 5.14.
3 years ago
Fernando Sahmkow
e5c83b5a3e
Update dynarmic.
3 years ago
Morph
7432343214
Merge pull request #7825 from lioncash/nodisc2
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common/file: Remove [[nodiscard]] from Open()
3 years ago
Lioncash
8f32bab4c9
common/file: Remove [[nodiscard]] from Open()
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Since this has a void return value, there's nothing that can actually be
used.
3 years ago
Morph
26a9dc3f65
Merge pull request #7824 from lioncash/scache
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video_core/shader_cache: Take std::span in RemoveShadersFromStorage()
3 years ago
Lioncash
360a97ab54
video_core/shader_cache: Remove unused algorithm include
3 years ago
Lioncash
540ed72e99
video_core/shader_cache: Take std::span in RemoveShadersFromStorage()
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Same behavior, but without the need to move into the function to avoid
an allocation.
3 years ago
Mai M
c81793029d
Merge pull request #7822 from zhaobot/tx-update-20220201021425
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Update translations (2022-02-01)
3 years ago
The yuzu Community
1e66eaf929
Update translations (2022-02-01)
3 years ago
bunnei
7ddccb55d2
Merge pull request #7821 from german77/espada_aguda
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svc: Add 32 bit SynchronizePreemptionState
3 years ago
bunnei
34dc1c8bc2
Merge pull request #7805 from FernandoS27/rodrigo-failed-me
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Inline2Memory: Flush before writing buffer.
3 years ago
Narr the Reg
1ed22b4613
svc: Add 32 bit SynchronizePreemptionState
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Used by Espgaluda II
3 years ago
Fernando Sahmkow
8a6e6465a7
Rasterizer: Refactor inlineToMemory.
3 years ago
Fernando Sahmkow
35ed051742
Vulkan: Fix Scheduler Chunks when their FuncType is 0.
3 years ago
german77
5bd0c1517f
input_common: Use attributes for analog range modifiers
3 years ago
Morph
6267110b69
common: wall_clock: Check precision against the emulated CPU and CNTFRQ
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In addition to requiring nanosecond precision, using the native clock requires that the hardware TSC has a precision greater than the emulated CPU and its clock counter.
3 years ago
Morph
4e766280c4
common: wall_clock: Utilize constants for ms, us, and ns ratios
3 years ago
german77
3d2d77eb3f
input_common: Add home and hard touch press buttons to UDP controllers
3 years ago
ameerj
e394e1ecc4
emit_glsl_atomic: Implement 32x2 fallback atomic ops
3 years ago
ameerj
90a0506d56
lower_int64_to_int32: Add 64-bit atomic fallbacks
3 years ago
ameerj
ad58d7eae7
shaders: Add U64->U32x2 Atomic fallback functions
3 years ago
Fernando Sahmkow
d0a5a48948
GPU: Improve syncing.
3 years ago
Fernando Sahmkow
4258d515e6
Rasterizer: Implement Inline2Memory Acceleration.
3 years ago
Fernando Sahmkow
f54280dafd
Inline2Memory: Flush before writting buffer.
3 years ago
Morph
11099dda2e
Merge pull request #7791 from german77/wall_clock
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wall_clock: Use standard wall clock if rtsc frequency is too low
3 years ago
Morph
64a68ccbb4
Merge pull request #7800 from ameerj/spirv-int64-storage
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spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
3 years ago
ameerj
4790ba7839
spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
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Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used.
Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
3 years ago
Morph
1900abde13
Merge pull request #7784 from german77/ds5
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input_common: Add DS5 to HD rumble list
3 years ago
Morph
60b5670577
Merge pull request #7787 from bunnei/scheduler-deadlock-fix
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hle: kernel: KScheduler: Fix deadlock with core waiting for a thread lock that has migrated.
3 years ago
Morph
b00406c8e4
Merge pull request #7788 from ameerj/stream-buffer-begin
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buffer_cache: Reduce stream buffer allocations when expanding from the left
3 years ago
Morph
8dea7fa129
Merge pull request #7786 from ameerj/vmnmx-sel
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video_minimum_maximum: Implement src operand selectors
3 years ago
Morph
2241d8c971
Merge pull request #7799 from ameerj/amd-xfb
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emit_spirv: Add Xfb execution mode when transform feedback is used
3 years ago
ameerj
beaf7654bb
emit_spirv: Add Xfb execution mode when transform feedback is used
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Fixes Transform Feedback on Vulkan AMD drivers.
3 years ago
bunnei
0dec42431f
Merge pull request #7770 from german77/motion-threshold
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input_common: Add option to configure gyro threshold
3 years ago
german77
fea05a17ea
hotkeys: Don't translate hotkey buttons
3 years ago
german77
e4c63d432d
wall_clock: use standard wall clock if rtsc frequency is too low
3 years ago
ameerj
f300a1d54b
buffer_cache: Reduce stream buffer allocations when expanding from the left
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The existing stream buffer optimization accounts for size increases at the end of the allocated buffer.
This adds the same optimization, increasing the size from the beginning of the buffer as well to reduce buffer allocations when expanding the same buffer from the left.
3 years ago
bunnei
3a1a3dd0db
hle: kernel: KScheduler: Fix deadlock with core waiting for a thread lock that has migrated.
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- Previously, it was possible for a thread migration to occur from core A to core B.
- Next, core B waits on a guest lock that must be released by a thread queued for core A.
- Meanwhile, core A is still waiting on the core B's current thread lock - resulting in a deadlock.
- Fix this by try-locking the thread lock.
- Fixes softlocks in FF8 and Pokemon Legends Arceus.
3 years ago
ameerj
74e6e3623f
video_minimum_maximum: Implement src operand selectors
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Used by Pokemon Legends: Arceus
3 years ago
Morph
8a244dd3d3
Merge pull request #7783 from lioncash/abi-cexpr
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common/xbyak_api: Make BuildRegSet() constexpr
3 years ago
Narr the Reg
fd1cef5616
input_common: Add DS5 to HD rumble list
3 years ago
bunnei
adcac857f8
Merge pull request #7762 from bunnei/un-map-improve
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Kernel Memory Updates (Part 4): Improve Un/MapPages, and more.
3 years ago
Lioncash
f6a049337e
common/xbyak_api: Make BuildRegSet() constexpr
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This allows us to eliminate any static constructors that would have been
emitted due to the function not being constexpr.
3 years ago
bunnei
40050c1188
Merge pull request #7780 from lioncash/macro
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video_core/macro: Move impl classes into their cpp files
3 years ago