Commit Graph

20270 Commits (dcc468555758531016eec2ba61bbc5dfdc86f6f6)
 

Author SHA1 Message Date
Fernando Sahmkow b805c7bf05 TextureCache: Implement additional D24S8 convertions. 3 years ago
Fernando Sahmkow 0ff228405f TextureCache: force same image format when resolving an image. 3 years ago
Morph bc5ed1aa1b main: Fix default AA name
By default, no AA is applied, not FXAA
3 years ago
Morph a237fb5f75 configure_graphics_ui: AMD's -> AMD
AMD officially markets FSR as AMD FidelityFX™️ Super Resolution
3 years ago
Morph c76163b611 main: Shorten AMD FSR status bar text
AMD'S FIDELITYFX SR -> FSR
3 years ago
Fernando Sahmkow b130f648d7 TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter. 3 years ago
Fernando Sahmkow 2ec7fcecb7 Vulkan: implement D24S8 <-> RGBA8 convertions. 3 years ago
bunnei 0bc46fedd6
Merge pull request #7349 from ameerj/ogl-convert-image
gl_texture_cache: Implement pixel format conversions for copies
3 years ago
bunnei a100f5d5d4
Merge pull request #7353 from v1993/no-more-epilepsy
Prevent window flickering when holding Esc
3 years ago
Morph dc61b7045b renderer_vulkan: Implement S8_UINT stencil format
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
3 years ago
Ameer J 66fed9ecbd
Merge pull request #7348 from Morph1984/ci-disable-submodule-fetch
ci: Don't fetch submodules when fetching PRs
3 years ago
ameerj f7e155d8b9 gl_texture_cache: Round format conversion PBO to next power of 2 3 years ago
bunnei 2054013edb
Merge pull request #7355 from german77/hotkey_spam
hotkeys: Don't allow hotkeys to spam
3 years ago
Adam Heinermann d8a783a368 Fix crash on exit due to static scoped dummy threads 3 years ago
Morph 6dd6dc046c renderer_opengl: Implement S8_UINT stencil format 3 years ago
Morph 2348eb41f3 video_core: Add S8_UINT stencil format 3 years ago
german77 311324e231 hotkeys: Don't allow hotkeys to spam 3 years ago
Valeri f7e0a37753
Prevent window flickering when holding Esc
Reported on discord by Levlight. Don't try to exit fullscreen if it's already off.
3 years ago
Feng Chen 894cc9d876 Fix image update/download error when width too small 3 years ago
ameerj 20ed7ba441 texture_cache: Use pixel format conversion when supported by the runtime 3 years ago
ameerj 50c3d53076 gl_texture_cache: Make FormatConversionPass more generic
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
3 years ago
ameerj 35ca6274f4 gl_texture_cache: Rename BGRCopyPass to FormatConversionPass 3 years ago
Morph 16aa49d138 ci: Don't fetch submodules when fetching PRs 3 years ago
bunnei 71313509f7
Merge pull request #7219 from FernandoS27/aristotles-right-testicle
Project A.R.T. Advanced Rendering Techniques
3 years ago
Morph 3154773c00
Merge pull request #7347 from lioncash/catch
CMakeLists: Update catch to 2.13.7
3 years ago
Fernando Sahmkow 1c8a3d8d29 TextureCache: Fix Automatic Anisotropic. 3 years ago
Lioncash 6e57c519e2 CMakeLists: Update catch to 2.13.7
Keeps the testing libraries up to date.
3 years ago
FernandoS27 1128cc35b9 TextureCache: OGL query device memory if possible. 3 years ago
Fernando Sahmkow 978f598ff6 TextureCache: Fix OGL cleaning 3 years ago
Fernando Sahmkow 282e04bffb TextureCache: Add automatic anisotropic filtering and refactor code. 3 years ago
Fernando Sahmkow 5230378709 TextureCache: Make a better Anisotropic setter. 3 years ago
Fernando Sahmkow 6c97ab571a Texture Cache: revert Image changes. 3 years ago
Fernando Sahmkow 6f98690963 ShaderCache: Better fix for Shuffling gl_FragCoord 3 years ago
FernandoS27 d46a71e786 HostShader: fix Gaussian filter. 3 years ago
FernandoS27 de1c8c5c2c Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. 3 years ago
ameerj 917b2466ad texture_cache: Refactor Render Target scaling function 3 years ago
ameerj 9fc1fa1b0d gl_resource_manager: Ensure non EXT_framebuffer objects are created 3 years ago
FernandoS27 099b0b3167 Texture Cache: Fix memory usage on ScaleDown. 3 years ago
FernandoS27 9189aacfe2 OpenGL: Fix viewport/Scissor scaling on downscaling. 3 years ago
FernandoS27 c97c46747d Vulkan: fix regression. 3 years ago
ameerj 87abab71ff host_shaders: Misc copyright/style changes 3 years ago
ameerj 864f2e0b81 configure_graphics.ui: Cleanup scaling options and fix duplicate name warning 3 years ago
ameerj 99124b7261 FSR: Fix GCC build errors 3 years ago
Marshall Mohror bb03675485 Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings 3 years ago
ameerj 47369faaab vk_blit_screen: Fix AA destruction order 3 years ago
Marshall Mohror dcc5b4f6b0 Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan 3 years ago
ameerj a39e867c73 renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
Fixes Bayonetta 2 on AMD
3 years ago
ameerj 282a4501d9 vk_texture_cache: Refactor 3D scaling helpers 3 years ago
ameerj 93c9eb196f gl_rasterizer: Fix ScissorTest and Clear when scaling 3 years ago
ameerj 172d4f1e3b gl_texture_cache: Simplify scaling procedures 3 years ago