Commit Graph

8490 Commits (c1b8cd90589141feb182da0d48c335bd624a4793)
 

Author SHA1 Message Date
Markus Wick c1b8cd9058 video_core: Refactor command_processor.
Inline the WriteReg helper as it is called ~20k times per frame.
7 years ago
Markus Wick 0cfb0bacb2 video_core: Move command buffer loop.
This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList.
7 years ago
Markus Wick c560043581 rasterizer: Drop unused handler.
This virtual function is called in a very hot spot, and it does nothing.

If this kind of feature is required, please be more specific and add callbacks
in the switch statement within Maxwell3D::WriteReg. There is no point in having
another switch statement within the rasterizer.
7 years ago
bunnei ac959799e4
Merge pull request #1281 from bunnei/multi-rt
gl_rasterizer: Implement multiple color attachments.
7 years ago
bunnei 49b15af054 gl_rasterizer: Implement multiple color attachments. 7 years ago
bunnei f9e468d891
Merge pull request #1258 from tgsm/fix-sdl-logging
yuzu-cmd: fix SDL logging
7 years ago
bunnei 7ddd5b765d
Merge pull request #1282 from lioncash/compat
yuzu: Move compatibility list specifics to their own source files
7 years ago
bunnei 50c191439d
Merge pull request #1276 from FearlessTobi/fix-stupid-stub
hid: Implement ReloadInputDevices
7 years ago
bunnei 3b8a0bc146
Merge pull request #1283 from lioncash/unused
service: Remove unused g_kernel_named_ports variable
7 years ago
Lioncash 136040ee15 service: Remove unused g_kernel_named_ports variable
With the named port functionality all migrated over to the kernel,
there's no need to keep this around anymore.
7 years ago
bunnei e58855c7a4
Merge pull request #1268 from FernandoS27/tmml
shader_decompiler: Implemented TMML
7 years ago
FernandoS27 00131e752d Implemented TMML 7 years ago
bunnei 223ddb2008
Merge pull request #1272 from Subv/dma_2d
GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
7 years ago
bunnei fcf81147e7
Merge pull request #1280 from zero334/improvements
video_core: fixed arithmetic overflow warnings & improved code style
7 years ago
Lioncash 73a2d71f44 game_list: Make CompatibilityList parameter of NavigateToGamedbEntryRequested() a const reference
The compatibility list isn't modified within any of the slots connected
to this signal, so we can make it const to enforce immutability.
7 years ago
Lioncash bd8065295c yuzu: Move compatibility list specifics to their own source files
Lets us keep the generic portions of the compatibility list code
together, and allows us to introduce a type alias that makes it so we
don't need to type out a very long type declaration anymore, making the
immediate readability of some code better.
7 years ago
bunnei 0acf9b351f
Merge pull request #1261 from FernandoS27/txq
shader_decompiler: Implemented (Partialy) TXQ
7 years ago
FernandoS27 073a21ac0b Implemented TXQ dimension query type, used by SMO. 7 years ago
Patrick Elsässer 64e45b04e0 video_core: fixed arithmetic overflow warnings & improved code style
- Fixed all warnings, for renderer_opengl items, which were indicating a
possible incorrect behavior from integral promotion rules and types
larger than those in which arithmetic is typically performed.
- Added const for variables where possible and meaningful.
- Added constexpr where possible.
7 years ago
Mat M 6d64ecf359
Merge pull request #1277 from jroweboy/update-xbyak
Externals: Update xbyak
7 years ago
fearlessTobi 500e81429a hid: Implement ReloadInputDevices 7 years ago
James Rowe 5ff72a48a7 Externals: Update xbyak 7 years ago
FernandoS27 82a313a14c Change name of TEXQ to TXQ, in order to match NVIDIA's naming 7 years ago
Subv fdb199290b GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
When not set, this tells the GPU to only use the X size when performing a DMA copy.
This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert.

This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers.
7 years ago
bunnei af074ee422
Merge pull request #1256 from bunnei/tex-target-support
Initial support for non-2D textures
7 years ago
bunnei deff28d3c0
Merge pull request #1265 from zhaowenlan1779/patch-1
yuzu: fix title bar display
7 years ago
bunnei 3d9776f36a
Merge pull request #1267 from MerryMage/audio_out
audio_renderer: Rename AudioOut instance to audio_out
7 years ago
MerryMage a76f0d5d06 audio_renderer: Rename AudioOut instance to audio_out 7 years ago
Pengfei Zhu 4048b54ef7
yuzu: fix title bar display
Previously the version number got hidden after starting a game.
7 years ago
bunnei 9cd79c25ed
Merge pull request #1246 from degasus/instanced_rendering
gl_rasterizer: Use baseInstance instead of moving the buffer points.
7 years ago
bunnei 2515d2433b
Merge pull request #1259 from lioncash/relocate
yuzu: Move GameListWorker to its own source files
7 years ago
bunnei 8b08cb925b gl_rasterizer: Use baseInstance instead of moving the buffer points.
This hopefully helps our cache not to redundant upload the vertex buffer.

# Conflicts:
#	src/video_core/renderer_opengl/gl_rasterizer.cpp
7 years ago
tgsm 975226e7ff yuzu-cmd: fix SDL logging 7 years ago
Patrick Elsässer a8974f0556 video_core: Arithmetic overflow warning fix for gl_rasterizer (#1262)
* video_core: Arithmetic overflow fix for gl_rasterizer

- Fixed warnings, which were indicating incorrect behavior from integral
promotion rules and types larger than those in which arithmetic is
typically performed.

- Added const for variables where possible and meaningful.

* Changed the casts from C to C++ style

Changed the C-style casts to C++ casts as proposed.
Took also care about signed / unsigned behaviour.
7 years ago
bunnei 23ae7cf9db gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures. 7 years ago
bunnei fdd5c97a14 maxwell_3d: Remove assert that no longer applies. 7 years ago
bunnei f165a85398 gl_rasterizer_cache: Partially implement several non-2D texture types. 7 years ago
bunnei 0731383124 gl_shader_decompiler: Partially implement several non-2D texture types (Subv). 7 years ago
bunnei 05f6f59ffb gl_rasterizer: Implement texture wrap mode p. 7 years ago
bunnei ce8291f6c5 gl_rasterizer_cache: Track texture depth. 7 years ago
bunnei 9dccf7e1fa gl_rasterizer_cache: Remove impl. of FlushGLBuffer.
- Will not work for non-2d textures, and was not used anyways.
7 years ago
bunnei 030676b95d gl_rasterizer_cache: Keep track of texture type per surface. 7 years ago
bunnei a439f7b6e1 gl_rasterizer_cache: Remove unused DownloadGLTexture. 7 years ago
bunnei b56e5edafc gl_state: Keep track of texture target. 7 years ago
bunnei 460ebc8187
Merge pull request #1257 from lioncash/process
core: Migrate current_process pointer to the kernel
7 years ago
bunnei 6ac1bd9f5d
Merge pull request #1260 from MerryMage/dynarmic
externals: Update dynarmic to 9594465
7 years ago
MerryMage 7e9b79955f externals: Update dynarmic to 9594465
9594465 A64: Implement FastDispatchHint
2be95f2 A32: Implement FastDispatchHint
96f23ac ir/terminal: Add FastDispatchHint
f5ca9e9 A64: Implement SQDMULH's scalar variant
af8bea5 ir: Add opcodes for scalar signed saturated doubling multiplies
fed4220 A64: Implement SQDMULH's vector variant
72eb6ad ir: Add opcodes for signed saturated doubling multiplies
0f8ae84 externals: Update catch to 2.4.0
235165b A64: Implement SQABS' scalar variant
1adca93 A64: Implement SQABS' vector variant.
f978c44 ir: Add opcodes for signed saturated absolute values
d895a84 emit_x64_floating_point: EmitFPToFixed: maxsd optimization
c624fe3 emit_x64_floating_point: ZeroIfNaN: pxor -> xorps
e987a84 IR: Simplify FP{Single,Double}ToFixed{U,S}{32,64}
f1babc8 externals: Update catch to 2.3.0
a0c587a A32/decoder: Add missing <algorithm> includes
7 years ago
Lioncash 564b7fdc9c yuzu: Move GameListWorker to its own source files
This has gotten sufficiently large enough to warrant moving it to its
own source files. Especially given it dumps the file_sys headers around
code that doesn't use it for the most part.

This'll also make it easier to introduce a type alias for the
compatibility list, so a large unordered_map type declaration doesn't
need to be specified all the time (we don't want to propagate the
game_list_p.h include via the main game_list.h header).
7 years ago
bunnei c08c5d346a
Merge pull request #1201 from CaptV0rt3x/titlebar
Port #3804 from Citra - Better Title Bar Display
7 years ago
CaptV0rt3x 9382414b20 For SDL Frontend 7 years ago