Flame Sage
aa599ac709
Update README.md
6 years ago
Flame Sage
a2edb27158
Merge pull request #2752 from DarkLordZach/master
...
azure: Fix clang-format and releases
6 years ago
Zach Hilman
f470bcb826
azure: Fix clang-format and releases
6 years ago
bunnei
5d369112d9
Merge pull request #2687 from lioncash/tls-process
...
kernel/process: Allocate the process' TLS region during initialization
6 years ago
bunnei
63bda67a34
Merge pull request #2738 from lioncash/shader-ir
...
shader-ir: Minor cleanup-related changes
6 years ago
David
d4b95bfc25
Merge pull request #2741 from FernandoS27/trace-log
...
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
6 years ago
Fernando Sahmkow
5e457bf258
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
...
This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
6 years ago
Fernando Sahmkow
223a535f3f
Merge pull request #2740 from lioncash/bra
...
shader/decode/other: Correct branch indirect argument within BRA handling
6 years ago
Rodrigo Locatti
c3218c110f
Merge pull request #2726 from lioncash/access
...
core: Remove CurrentArmInterface() global accessor
6 years ago
Lioncash
bebbdc2067
shader_ir: std::move Node instance where applicable
...
These are std::shared_ptr instances underneath the hood, which means
copying them isn't as cheap as a regular pointer. Particularly so on
weakly-ordered systems.
This avoids atomic reference count increments and decrements where they
aren't necessary for the core set of operations.
6 years ago
Lioncash
60926ac16b
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
...
This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
6 years ago
Lioncash
44d87ff641
shader_ir: Remove unused includes
...
Removes unnecessary header dependencies.
6 years ago
Fernando Sahmkow
b56e7f870a
Merge pull request #2565 from ReinUsesLisp/track-indirect
...
shader/track: Track indirect buffers
6 years ago
Lioncash
e2d7dda166
shader/decode/other: Correct branch indirect argument within BRA handling
...
This appears to have been a copy/paste error introduced within
8a6fc529a9
6 years ago
Fernando Sahmkow
1bdb59fc6e
Merge pull request #2695 from ReinUsesLisp/layer-viewport
...
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
6 years ago
bunnei
b77a1ed67a
Merge pull request #2705 from FernandoS27/tex-cache-fixes
...
GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
6 years ago
ReinUsesLisp
afa8096df5
shader: Allow tracking of indirect buffers without variable offset
...
While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
6 years ago
bunnei
3477b92289
Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache
...
buffer_cache: Implement a generic buffer cache and its OpenGL backend
6 years ago
Fernando Sahmkow
2ac7472d3f
Texture_Cache: Address Feedback
6 years ago
Fernando Sahmkow
0f54b541f4
Texture_Cache: Remove some unprecise fallback case and clang format
6 years ago
Fernando Sahmkow
5818959e54
Texture_Cache: Force Framebuffer reset if an active render target is unregistered.
6 years ago
Fernando Sahmkow
913b7a6872
GPU: Add a microprofile for macro interpreter
6 years ago
Fernando Sahmkow
a9943222f2
GL_State: Add a microprofile timer to OpenGL state.
6 years ago
Fernando Sahmkow
5c1e1a148e
Gl_Texture_Cache: Measure Buffer Copy Times
6 years ago
Fernando Sahmkow
5d31bab69a
Texture_Cache: Correct Linear Structural Match.
6 years ago
Fernando Sahmkow
4882c058fd
Merge pull request #2690 from SciresM/physmem_fixes
...
Implement MapPhysicalMemory/UnmapPhysicalMemory
6 years ago
Fernando Sahmkow
0ec9da2f9f
Merge pull request #2692 from ReinUsesLisp/tlds-f16
...
shader/texture: Add F16 support for TLDS
6 years ago
Flame Sage
b9e1db1312
Merge pull request #2730 from DarkLordZach/master
...
Finalize Azure Pipelines Definitions
6 years ago
Zach Hilman
bbc5b5d62d
Finalize Azure Pipelines Definitions
...
d
6 years ago
Lioncash
093e5440e2
core: Remove CurrentArmInterface() global accessor
...
Replaces the final usage of the global accessor function and removes it.
Removes one more enabler of global state.
6 years ago
Zach Hilman
4d82158274
Merge pull request #2725 from ogniK5377/mult-audbuffer
...
"AudioRenderer" thread should have a unique name
6 years ago
David Marcec
ea5602b959
Clang format
6 years ago
David Marcec
31fe859fe5
Addressed issues
6 years ago
David Marcec
73b37886c1
"AudioRenderer" thread should have a unique name
...
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
6 years ago
Michael Scire
d4fc560c05
Remove unicorn mappings/unmappings
6 years ago
bunnei
bb67091c77
Merge pull request #2609 from FernandoS27/new-scan
...
Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
6 years ago
ReinUsesLisp
0eb0c24269
gl_shader_decompiler: Fix gl_PointSize redeclaration
6 years ago
bunnei
79c382fafd
Merge pull request #2717 from SciresM/unmirror_memory
...
Restore memory perms on svcUnmapMemory/UnloadNro
6 years ago
bunnei
521fb325aa
Merge pull request #2723 from lioncash/mem
...
core/arm: Remove obsolete Unicorn memory mapping
6 years ago
bunnei
2a94745500
Merge pull request #2724 from lioncash/sleep
...
service/am: Implement SetAutoSleepDisabled/IsAutoSleepDisabled
6 years ago
Lioncash
f4ae449f73
service/am: Implement IsAutoSleepDisabled
...
This simply queries whether or not auto-sleep facilities are disabled
and has no special handling. It's a basic getter function.
6 years ago
Lioncash
b81f6f67f5
service/am: Implement SetAutoSleepDisabled
...
Provides a basic implementation of SetAutoSleepDisabled. Until idle
handling is implemented, this is about the best we can do.
In the meantime, provide a rough documenting of specifics that occur
when this function is called on actual hardware.
6 years ago
Lioncash
8fc806e88a
yuzu: Remove setting for using Unicorn
...
The JIT is mature enough that this setting can be removed, falling back
to Unicorn only on unsupported architectures. Any missing features from
Unicorn (of which there are extremely few), are mostly
developer-oriented, which most users don't care about.
Features should be coordinated with the JIT, not the interpreter,
anyhow.
6 years ago
Lioncash
70624e1c1d
core/arm: Remove obsolete Unicorn memory mapping
...
This was initially necessary when AArch64 JIT emulation was in its
infancy and all memory-related instructions weren't implemented.
Given the JIT now has all of these facilities implemented, we can remove
these functions from the CPU interface.
6 years ago
Michael Scire
072a9796f5
Restore memory perms on svcUnmapMemory/UnloadNro
...
Prior to PR, Yuzu did not restore memory to RW-
on unmap of mirrored memory or unloading of NRO.
(In fact, in the NRO case, the memory was unmapped
instead of reprotected to --- on Load, so it was
actually lost entirely...)
This PR addresses that, and restores memory to RW-
as it should.
This fixes a crash in Super Smash Bros when creating
a World of Light save for the first time, and possibly
other games/circumstances.
6 years ago
ReinUsesLisp
aca40de224
gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_array
6 years ago
Flame Sage
0b3901bdd0
Merge pull request #2714 from DarkLordZach/repo-sync-pipeline
...
Add Repository Sync Pipeline
6 years ago
Zach Hilman
502358ab05
Add Repository Sync Pipeline
6 years ago
bunnei
fd066ffbce
Merge pull request #2697 from lioncash/doc
...
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
6 years ago
bunnei
7fb7054bc8
Merge pull request #2686 from ReinUsesLisp/vk-scheduler
...
vk_scheduler: Drop execution context in favor of views
6 years ago