Commit Graph

26651 Commits (7cfb51e5e71c87bf8bfa7ab06c472b21e1a341a6)
 

Author SHA1 Message Date
Liam b78900e956 renderer_opengl: move out FSR shader source construction 2 years ago
Liam 60ee29aac3 renderer_opengl: split out FXAA 2 years ago
Liam b90eff4bc6 renderer_opengl: split out SMAA 2 years ago
Liam 0c2e5b64c9 renderer_vulkan: split up blit screen resources into separate antialias and window adapt passes 2 years ago
Liam 9568b310be renderer_vulkan: isolate FXAA from blit screen 2 years ago
Liam 2b1dd3bef5 renderer_opengl: isolate core presentation code 2 years ago
Liam 453091f611 video_core: consistently account for resolution scaling when rendering 2 years ago
Liam 80de01a5b4 video_core: simplify accelerated surface fetch and crop handling between APIs 2 years ago
Narr the Reg 7cc7d027f7
Merge pull request #12760 from liamwhite/mp-am
am: rewrite for multiprocess support
2 years ago
Narr the Reg 12e5293c73
Merge pull request #12858 from liamwhite/non-blocking
internal_network: only poll for accept on blocking sockets
2 years ago
liamwhite 22492b68b7
Merge pull request #12869 from FernandoS27/smmu-fixes
SMMU: A set of different fixes.
2 years ago
liamwhite a12a26e19b
Merge pull request #12864 from Kelebek1/small_time_fixes
Small time fixes
2 years ago
liamwhite 2a2a1d98b3
Merge pull request #12868 from t895/engine-per-game
settings: Allow audio sink, input, and output to be set per game
2 years ago
liamwhite 6e92a7a149
aoc: fix DLC listing (#12867) 2 years ago
Liam 4dfe9dd038 ci: bump mac to macos-14 2 years ago
Fernando Sahmkow d57165df45 Device Memory Manager: ensure raster protection only within mapped device addresses. 2 years ago
Fernando Sahmkow 738e9a79a0 DeviceMemory: Make counter types configurable 2 years ago
Fernando Sahmkow aaab11e36f NVDRV: Join the heaper optimization blocks 2 years ago
Liam 8f848f43e9 smmu: use new range mutex construction for protecting counters 2 years ago
Fernando Sahmkow a7c1306e2d Texture Cache: make sparse texture table per channel 2 years ago
t895 e8be665f11 settings: Allow audio sink, input, and output to be set per game 2 years ago
Kelebek1 9ed82a280e Remove a few hacks for clock setups, which seem to no longer be needed, but fix network clock to local clock on every boot. Also fix some logging strings. 2 years ago
Liam 817d916233 am: push storage from error applet with non-zero size 2 years ago
liamwhite ffe3984353
Merge pull request #12860 from liamwhite/serialization2
cmif_serialization: fix LargeData types
2 years ago
liamwhite ec734cb06c
Merge pull request #12859 from german77/led
service: hid: Implement GetPlayerLedPattern accurately
2 years ago
Liam 8292ba7ad6 cmif_serialization: fix LargeData types 2 years ago
liamwhite 2e65616761
Merge pull request #12856 from liamwhite/serialization
cmif_serialization: fix out layout calculation
2 years ago
liamwhite 07aa1a99fa
Merge pull request #12849 from LotP1/patch-1
Add support for the CONNREFUSED socket error
2 years ago
liamwhite 6524f20de4
Merge pull request #12847 from abouvier/cmake-oaknut
cmake: prefer system oaknut library
2 years ago
Narr the Reg a0f7f2b309 service: hid: Implement GetPlayerLedPattern accurately 2 years ago
Hugo Locurcio 442aad9b27
Persist filters in multiplayer public lobby list
After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.

This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.
2 years ago
Hugo Locurcio 8e0f97ac96
Color player counts in the multiplayer public lobby list
- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.
2 years ago
Liam 5510b31972 internal_network: only poll for accept on blocking sockets 2 years ago
LotP1 ecea5ef757
Update sockets.h
forgot to realign the enum
2 years ago
LotP1 a1ce45b0b1
Update src/core/hle/service/sockets/sockets.h
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
2 years ago
Liam 9ba9780a96 cmif_serialization: fix out layout calculation 2 years ago
Narr the Reg 4afca6bf5d service: capsrv: Migrate to new IPC 2 years ago
Alexandre Bouvier 73e7a259fd cmake: prefer system oaknut library 2 years ago
Liam 8e0a40434c am: stop emulation when all applets are closed 2 years ago
Liam 68303ed601 core: support offline web applet 2 years ago
Liam 8a146469c0 am: return AppletDataBroker and use for frontend applets 2 years ago
Liam b1c2f791af am: rework IStorage for transfer storage 2 years ago
Liam 182137a9a4 am: migrate global state to per-applet state structure 2 years ago
Liam 3155f4e96d am: retrieve main applet creation info from frontend 2 years ago
Hugo Locurcio 345d691328
Add hotkeys for multiplayer actions
Default shortcuts were chosen as to be intuitive (use the first letter
of the action, or the second word's first letter) and work on all
types of keyboards. The hotkeys can be used while playing a game too,
as they are application-wide.
2 years ago
Liam dfb9fa0144 am: re-namespace frontend applets to frontend directory 2 years ago
Liam a7e9d7842d am: add new datatypes for per-applet state 2 years ago
Liam 7de6b41030 service: split am into components 2 years ago
LotP1 2cc5c517cf
Update sockets_translate.cpp
Align the error case with it's index in the Errno enum
2 years ago
LotP1 c0775e74ec
Update sockets.h
Add the CONNREFUSED error to the Service::Sockets::Errno enum
2 years ago