mirror of https://github.com/yuzu-mirror/yuzu
renderer_vulkan: isolate FXAA from blit screen
parent
2b1dd3bef5
commit
9568b310be
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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namespace Vulkan {
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class Scheduler;
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class AntiAliasPass {
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public:
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virtual ~AntiAliasPass() = default;
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virtual VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
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VkImageView source_image_view) = 0;
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};
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class NoAA final : public AntiAliasPass {
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public:
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virtual VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
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VkImageView source_image_view) {
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return source_image_view;
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}
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};
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} // namespace Vulkan
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/common_types.h"
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#include "video_core/host_shaders/fxaa_frag_spv.h"
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#include "video_core/host_shaders/fxaa_vert_spv.h"
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#include "video_core/renderer_vulkan/present/fxaa.h"
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#include "video_core/renderer_vulkan/present/util.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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namespace Vulkan {
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FXAA::FXAA(const Device& device, MemoryAllocator& allocator, size_t image_count, VkExtent2D extent)
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: m_device(device), m_allocator(allocator), m_extent(extent),
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m_image_count(static_cast<u32>(image_count)) {
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CreateImages();
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CreateRenderPasses();
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CreateSampler();
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CreateShaders();
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CreateDescriptorPool();
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CreateDescriptorSetLayouts();
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CreateDescriptorSets();
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CreatePipelineLayouts();
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CreatePipelines();
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}
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FXAA::~FXAA() = default;
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void FXAA::CreateImages() {
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for (u32 i = 0; i < m_image_count; i++) {
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Image& image = m_dynamic_images.emplace_back();
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image.image = CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
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image.image_view =
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CreateWrappedImageView(m_device, image.image, VK_FORMAT_R16G16B16A16_SFLOAT);
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}
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}
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void FXAA::CreateRenderPasses() {
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m_renderpass = CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
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for (auto& image : m_dynamic_images) {
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image.framebuffer =
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CreateWrappedFramebuffer(m_device, m_renderpass, image.image_view, m_extent);
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}
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}
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void FXAA::CreateSampler() {
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m_sampler = CreateWrappedSampler(m_device);
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}
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void FXAA::CreateShaders() {
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m_vertex_shader = CreateWrappedShaderModule(m_device, FXAA_VERT_SPV);
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m_fragment_shader = CreateWrappedShaderModule(m_device, FXAA_FRAG_SPV);
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}
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void FXAA::CreateDescriptorPool() {
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// 2 descriptors, 1 descriptor set per image
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m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 2 * m_image_count, m_image_count);
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}
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void FXAA::CreateDescriptorSetLayouts() {
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m_descriptor_set_layout = CreateWrappedDescriptorSetLayout(m_device, 2);
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}
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void FXAA::CreateDescriptorSets() {
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VkDescriptorSetLayout layout = *m_descriptor_set_layout;
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for (auto& images : m_dynamic_images) {
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images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, {layout});
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}
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}
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void FXAA::CreatePipelineLayouts() {
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m_pipeline_layout = CreateWrappedPipelineLayout(m_device, m_descriptor_set_layout);
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}
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void FXAA::CreatePipelines() {
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m_pipeline = CreateWrappedPipeline(m_device, m_renderpass, m_pipeline_layout,
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std::tie(m_vertex_shader, m_fragment_shader));
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}
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void FXAA::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
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Image& image = m_dynamic_images[image_index];
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std::vector<VkDescriptorImageInfo> image_infos;
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std::vector<VkWriteDescriptorSet> updates;
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image_infos.reserve(2);
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updates.push_back(
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CreateWriteDescriptorSet(image_infos, *m_sampler, image_view, image.descriptor_sets[0], 0));
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updates.push_back(
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CreateWriteDescriptorSet(image_infos, *m_sampler, image_view, image.descriptor_sets[0], 1));
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m_device.GetLogical().UpdateDescriptorSets(updates, {});
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}
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void FXAA::UploadImages(Scheduler& scheduler) {
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if (m_images_ready) {
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return;
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}
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scheduler.Record([&](vk::CommandBuffer cmdbuf) {
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for (auto& image : m_dynamic_images) {
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ClearColorImage(cmdbuf, *image.image);
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}
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});
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scheduler.Finish();
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m_images_ready = true;
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}
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VkImageView FXAA::Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
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VkImageView source_image_view) {
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const Image& image{m_dynamic_images[image_index]};
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const VkImage output_image{*image.image};
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const VkDescriptorSet descriptor_set{image.descriptor_sets[0]};
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const VkFramebuffer framebuffer{*image.framebuffer};
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const VkRenderPass renderpass{*m_renderpass};
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const VkPipeline pipeline{*m_pipeline};
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const VkPipelineLayout layout{*m_pipeline_layout};
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const VkExtent2D extent{m_extent};
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UploadImages(scheduler);
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UpdateDescriptorSets(source_image_view, image_index);
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([=](vk::CommandBuffer cmdbuf) {
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TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
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TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
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BeginRenderPass(cmdbuf, renderpass, framebuffer, extent);
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
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cmdbuf.Draw(4, 1, 0, 0);
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cmdbuf.EndRenderPass();
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TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
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});
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return *image.image_view;
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}
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} // namespace Vulkan
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "video_core/renderer_vulkan/present/anti_alias_pass.h"
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#include "video_core/vulkan_common/vulkan_memory_allocator.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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namespace Vulkan {
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class Device;
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class Scheduler;
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class StagingBufferPool;
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class FXAA final : public AntiAliasPass {
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public:
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explicit FXAA(const Device& device, MemoryAllocator& allocator, size_t image_count,
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VkExtent2D extent);
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~FXAA() override;
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VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
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VkImageView source_image_view) override;
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private:
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void CreateImages();
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void CreateRenderPasses();
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void CreateSampler();
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void CreateShaders();
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void CreateDescriptorPool();
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void CreateDescriptorSetLayouts();
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void CreateDescriptorSets();
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void CreatePipelineLayouts();
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void CreatePipelines();
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void UpdateDescriptorSets(VkImageView image_view, size_t image_index);
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void UploadImages(Scheduler& scheduler);
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const Device& m_device;
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MemoryAllocator& m_allocator;
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const VkExtent2D m_extent;
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const u32 m_image_count;
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vk::ShaderModule m_vertex_shader{};
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vk::ShaderModule m_fragment_shader{};
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vk::DescriptorPool m_descriptor_pool{};
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vk::DescriptorSetLayout m_descriptor_set_layout{};
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vk::PipelineLayout m_pipeline_layout{};
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vk::Pipeline m_pipeline{};
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vk::RenderPass m_renderpass{};
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struct Image {
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vk::DescriptorSets descriptor_sets{};
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vk::Framebuffer framebuffer{};
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vk::Image image{};
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vk::ImageView image_view{};
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};
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std::vector<Image> m_dynamic_images{};
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bool m_images_ready{};
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vk::Sampler m_sampler{};
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};
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} // namespace Vulkan
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <list>
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#include "common/assert.h"
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#include "common/polyfill_ranges.h"
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#include "video_core/renderer_vulkan/present/smaa.h"
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#include "video_core/renderer_vulkan/present/util.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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#include "video_core/smaa_area_tex.h"
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#include "video_core/smaa_search_tex.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/host_shaders/smaa_blending_weight_calculation_frag_spv.h"
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#include "video_core/host_shaders/smaa_blending_weight_calculation_vert_spv.h"
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#include "video_core/host_shaders/smaa_edge_detection_frag_spv.h"
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#include "video_core/host_shaders/smaa_edge_detection_vert_spv.h"
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#include "video_core/host_shaders/smaa_neighborhood_blending_frag_spv.h"
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#include "video_core/host_shaders/smaa_neighborhood_blending_vert_spv.h"
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namespace Vulkan {
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SMAA::SMAA(const Device& device, MemoryAllocator& allocator, size_t image_count, VkExtent2D extent)
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: m_device(device), m_allocator(allocator), m_extent(extent),
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m_image_count(static_cast<u32>(image_count)) {
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CreateImages();
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CreateRenderPasses();
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CreateSampler();
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CreateShaders();
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CreateDescriptorPool();
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CreateDescriptorSetLayouts();
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CreateDescriptorSets();
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CreatePipelineLayouts();
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CreatePipelines();
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}
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SMAA::~SMAA() = default;
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void SMAA::CreateImages() {
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static constexpr VkExtent2D area_extent{AREATEX_WIDTH, AREATEX_HEIGHT};
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static constexpr VkExtent2D search_extent{SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT};
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m_static_images[Area] = CreateWrappedImage(m_allocator, area_extent, VK_FORMAT_R8G8_UNORM);
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m_static_images[Search] = CreateWrappedImage(m_allocator, search_extent, VK_FORMAT_R8_UNORM);
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m_static_image_views[Area] =
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CreateWrappedImageView(m_device, m_static_images[Area], VK_FORMAT_R8G8_UNORM);
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m_static_image_views[Search] =
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CreateWrappedImageView(m_device, m_static_images[Search], VK_FORMAT_R8_UNORM);
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for (u32 i = 0; i < m_image_count; i++) {
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Images& images = m_dynamic_images.emplace_back();
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images.images[Blend] =
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CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
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images.images[Edges] = CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16_SFLOAT);
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images.images[Output] =
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CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
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images.image_views[Blend] =
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CreateWrappedImageView(m_device, images.images[Blend], VK_FORMAT_R16G16B16A16_SFLOAT);
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images.image_views[Edges] =
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CreateWrappedImageView(m_device, images.images[Edges], VK_FORMAT_R16G16_SFLOAT);
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images.image_views[Output] =
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CreateWrappedImageView(m_device, images.images[Output], VK_FORMAT_R16G16B16A16_SFLOAT);
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}
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}
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void SMAA::CreateRenderPasses() {
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m_renderpasses[EdgeDetection] = CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16_SFLOAT);
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m_renderpasses[BlendingWeightCalculation] =
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CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
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m_renderpasses[NeighborhoodBlending] =
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CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
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for (auto& images : m_dynamic_images) {
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images.framebuffers[EdgeDetection] = CreateWrappedFramebuffer(
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m_device, m_renderpasses[EdgeDetection], images.image_views[Edges], m_extent);
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images.framebuffers[BlendingWeightCalculation] =
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CreateWrappedFramebuffer(m_device, m_renderpasses[BlendingWeightCalculation],
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images.image_views[Blend], m_extent);
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images.framebuffers[NeighborhoodBlending] = CreateWrappedFramebuffer(
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m_device, m_renderpasses[NeighborhoodBlending], images.image_views[Output], m_extent);
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}
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}
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void SMAA::CreateSampler() {
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m_sampler = CreateWrappedSampler(m_device);
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}
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void SMAA::CreateShaders() {
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// These match the order of the SMAAStage enum
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static constexpr std::array vert_shader_sources{
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ARRAY_TO_SPAN(SMAA_EDGE_DETECTION_VERT_SPV),
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ARRAY_TO_SPAN(SMAA_BLENDING_WEIGHT_CALCULATION_VERT_SPV),
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ARRAY_TO_SPAN(SMAA_NEIGHBORHOOD_BLENDING_VERT_SPV),
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};
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static constexpr std::array frag_shader_sources{
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ARRAY_TO_SPAN(SMAA_EDGE_DETECTION_FRAG_SPV),
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ARRAY_TO_SPAN(SMAA_BLENDING_WEIGHT_CALCULATION_FRAG_SPV),
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ARRAY_TO_SPAN(SMAA_NEIGHBORHOOD_BLENDING_FRAG_SPV),
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};
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for (size_t i = 0; i < MaxSMAAStage; i++) {
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m_vertex_shaders[i] = CreateWrappedShaderModule(m_device, vert_shader_sources[i]);
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m_fragment_shaders[i] = CreateWrappedShaderModule(m_device, frag_shader_sources[i]);
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}
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}
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void SMAA::CreateDescriptorPool() {
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// Edge detection: 1 descriptor
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// Blending weight calculation: 3 descriptors
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// Neighborhood blending: 2 descriptors
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// 6 descriptors, 3 descriptor sets per image
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m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 6 * m_image_count, 3 * m_image_count);
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}
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void SMAA::CreateDescriptorSetLayouts() {
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m_descriptor_set_layouts[EdgeDetection] = CreateWrappedDescriptorSetLayout(m_device, 1);
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m_descriptor_set_layouts[BlendingWeightCalculation] =
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CreateWrappedDescriptorSetLayout(m_device, 3);
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m_descriptor_set_layouts[NeighborhoodBlending] = CreateWrappedDescriptorSetLayout(m_device, 2);
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}
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void SMAA::CreateDescriptorSets() {
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std::vector<VkDescriptorSetLayout> layouts(m_descriptor_set_layouts.size());
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std::ranges::transform(m_descriptor_set_layouts, layouts.begin(),
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[](auto& layout) { return *layout; });
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for (auto& images : m_dynamic_images) {
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images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, layouts);
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}
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}
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void SMAA::CreatePipelineLayouts() {
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for (size_t i = 0; i < MaxSMAAStage; i++) {
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m_pipeline_layouts[i] = CreateWrappedPipelineLayout(m_device, m_descriptor_set_layouts[i]);
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}
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}
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void SMAA::CreatePipelines() {
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for (size_t i = 0; i < MaxSMAAStage; i++) {
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m_pipelines[i] =
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CreateWrappedPipeline(m_device, m_renderpasses[i], m_pipeline_layouts[i],
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std::tie(m_vertex_shaders[i], m_fragment_shaders[i]));
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}
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}
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void SMAA::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
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Images& images = m_dynamic_images[image_index];
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std::vector<VkDescriptorImageInfo> image_infos;
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std::vector<VkWriteDescriptorSet> updates;
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image_infos.reserve(6);
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updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
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images.descriptor_sets[EdgeDetection], 0));
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updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Edges],
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images.descriptor_sets[BlendingWeightCalculation],
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0));
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updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *m_static_image_views[Area],
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images.descriptor_sets[BlendingWeightCalculation],
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1));
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updates.push_back(
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CreateWriteDescriptorSet(image_infos, *m_sampler, *m_static_image_views[Search],
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images.descriptor_sets[BlendingWeightCalculation], 2));
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updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
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images.descriptor_sets[NeighborhoodBlending], 0));
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updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Blend],
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images.descriptor_sets[NeighborhoodBlending], 1));
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m_device.GetLogical().UpdateDescriptorSets(updates, {});
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}
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||||
void SMAA::UploadImages(Scheduler& scheduler) {
|
||||
if (m_images_ready) {
|
||||
return;
|
||||
}
|
||||
|
||||
static constexpr VkExtent2D area_extent{AREATEX_WIDTH, AREATEX_HEIGHT};
|
||||
static constexpr VkExtent2D search_extent{SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT};
|
||||
|
||||
UploadImage(m_device, m_allocator, scheduler, m_static_images[Area], area_extent,
|
||||
VK_FORMAT_R8G8_UNORM, ARRAY_TO_SPAN(areaTexBytes));
|
||||
UploadImage(m_device, m_allocator, scheduler, m_static_images[Search], search_extent,
|
||||
VK_FORMAT_R8_UNORM, ARRAY_TO_SPAN(searchTexBytes));
|
||||
|
||||
scheduler.Record([&](vk::CommandBuffer cmdbuf) {
|
||||
for (auto& images : m_dynamic_images) {
|
||||
for (size_t i = 0; i < MaxDynamicImage; i++) {
|
||||
ClearColorImage(cmdbuf, *images.images[i]);
|
||||
}
|
||||
}
|
||||
});
|
||||
scheduler.Finish();
|
||||
|
||||
m_images_ready = true;
|
||||
}
|
||||
|
||||
VkImageView SMAA::Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
|
||||
VkImageView source_image_view) {
|
||||
Images& images = m_dynamic_images[image_index];
|
||||
|
||||
VkImage output_image = *images.images[Output];
|
||||
VkImage edges_image = *images.images[Edges];
|
||||
VkImage blend_image = *images.images[Blend];
|
||||
|
||||
VkDescriptorSet edge_detection_descriptor_set = images.descriptor_sets[EdgeDetection];
|
||||
VkDescriptorSet blending_weight_calculation_descriptor_set =
|
||||
images.descriptor_sets[BlendingWeightCalculation];
|
||||
VkDescriptorSet neighborhood_blending_descriptor_set =
|
||||
images.descriptor_sets[NeighborhoodBlending];
|
||||
|
||||
VkFramebuffer edge_detection_framebuffer = *images.framebuffers[EdgeDetection];
|
||||
VkFramebuffer blending_weight_calculation_framebuffer =
|
||||
*images.framebuffers[BlendingWeightCalculation];
|
||||
VkFramebuffer neighborhood_blending_framebuffer = *images.framebuffers[NeighborhoodBlending];
|
||||
|
||||
UploadImages(scheduler);
|
||||
UpdateDescriptorSets(source_image_view, image_index);
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([=, this](vk::CommandBuffer cmdbuf) {
|
||||
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
BeginRenderPass(cmdbuf, *m_renderpasses[EdgeDetection], edge_detection_framebuffer,
|
||||
m_extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[EdgeDetection]);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
*m_pipeline_layouts[EdgeDetection], 0,
|
||||
edge_detection_descriptor_set, {});
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
|
||||
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
BeginRenderPass(cmdbuf, *m_renderpasses[BlendingWeightCalculation],
|
||||
blending_weight_calculation_framebuffer, m_extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
*m_pipelines[BlendingWeightCalculation]);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
*m_pipeline_layouts[BlendingWeightCalculation], 0,
|
||||
blending_weight_calculation_descriptor_set, {});
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
|
||||
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
BeginRenderPass(cmdbuf, *m_renderpasses[NeighborhoodBlending],
|
||||
neighborhood_blending_framebuffer, m_extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[NeighborhoodBlending]);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
*m_pipeline_layouts[NeighborhoodBlending], 0,
|
||||
neighborhood_blending_descriptor_set, {});
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
});
|
||||
|
||||
return *images.image_views[Output];
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
@ -0,0 +1,46 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
#define ARRAY_TO_SPAN(a) std::span(a, (sizeof(a) / sizeof(a[0])))
|
||||
|
||||
vk::Image CreateWrappedImage(MemoryAllocator& allocator, VkExtent2D dimensions, VkFormat format);
|
||||
void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayout target_layout,
|
||||
VkImageLayout source_layout = VK_IMAGE_LAYOUT_GENERAL);
|
||||
void UploadImage(const Device& device, MemoryAllocator& allocator, Scheduler& scheduler,
|
||||
vk::Image& image, VkExtent2D dimensions, VkFormat format,
|
||||
std::span<const u8> initial_contents = {});
|
||||
void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image);
|
||||
|
||||
vk::ImageView CreateWrappedImageView(const Device& device, vk::Image& image, VkFormat format);
|
||||
vk::RenderPass CreateWrappedRenderPass(const Device& device, VkFormat format);
|
||||
vk::Framebuffer CreateWrappedFramebuffer(const Device& device, vk::RenderPass& render_pass,
|
||||
vk::ImageView& dest_image, VkExtent2D extent);
|
||||
vk::Sampler CreateWrappedSampler(const Device& device, VkFilter filter = VK_FILTER_LINEAR);
|
||||
vk::ShaderModule CreateWrappedShaderModule(const Device& device, std::span<const u32> code);
|
||||
vk::DescriptorPool CreateWrappedDescriptorPool(const Device& device, u32 max_sampler_bindings,
|
||||
u32 max_sets);
|
||||
vk::DescriptorSetLayout CreateWrappedDescriptorSetLayout(const Device& device,
|
||||
u32 max_sampler_bindings);
|
||||
vk::DescriptorSets CreateWrappedDescriptorSets(vk::DescriptorPool& pool,
|
||||
vk::Span<VkDescriptorSetLayout> layouts);
|
||||
vk::PipelineLayout CreateWrappedPipelineLayout(const Device& device,
|
||||
vk::DescriptorSetLayout& layout);
|
||||
vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderpass,
|
||||
vk::PipelineLayout& layout,
|
||||
std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders);
|
||||
VkWriteDescriptorSet CreateWriteDescriptorSet(std::vector<VkDescriptorImageInfo>& images,
|
||||
VkSampler sampler, VkImageView view,
|
||||
VkDescriptorSet set, u32 binding);
|
||||
|
||||
void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
|
||||
VkExtent2D extent);
|
||||
|
||||
} // namespace Vulkan
|
||||
Loading…
Reference in New Issue