Commit Graph

3201 Commits (76f303538b8fd5c4bed1f5878058fb4c18fb045f)
 

Author SHA1 Message Date
bunnei 76f303538b gl_shader_gen: Reorganize and cleanup lighting code.
- No functional difference.
9 years ago
bunnei 5f3bad8fb1 gl_shader_gen: Fix directional lights. 9 years ago
bunnei bdc72d0904 gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light. 9 years ago
bunnei 603b619cbe gl_shader_gen: View vector needs to be normalized when computing half angle vector. 9 years ago
bunnei 021cb0bced renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
9 years ago
bunnei bf89870437 renderer_opengl: Initial implementation of basic specular lighting. 9 years ago
bunnei e34fa6365f renderer_opengl: Implement HW fragment lighting distance attenuation. 9 years ago
bunnei e9af70eaf3 renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. 9 years ago
bunnei afbef52516 renderer_opengl: Implement diffuse component of HW fragment lighting. 9 years ago
bunnei b003075570 pica: Implement decoding of basic fragment lighting components.
- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
9 years ago
bunnei 281bc90ad2 pica: Implement fragment lighting LUTs. 9 years ago
bunnei 4369767c72 pica: Add decodings for distance attenuation and LUT registers. 9 years ago
bunnei 38c7b20475 pica: Add pica_types module and move float24 definition. 9 years ago
bunnei 69e2453649 Merge pull request #1391 from tfarley/hw-fb-sync-fix
hwrasterizer: Use proper cached framebuffer addr/size
9 years ago
Yuri Kunde Schlesner 7400100da7 Merge pull request #1392 from lioncash/move
backend: defaulted move constructor/assignment
9 years ago
Lioncash c89e3d5951 backend: defaulted move constructor/assignment 9 years ago
tfarley a15f4d1590 hwrasterizer: Use proper cached fb addr/size 9 years ago
bunnei 7497675a83 Merge pull request #1387 from lioncash/func
services: minor changes
9 years ago
Mathew Maidment 30fd5d9e96 Merge pull request #1388 from yuriks/spammy-opengl-debug
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
9 years ago
Yuri Kunde Schlesner 05356543d9 OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless.
9 years ago
Lioncash 0937bed8d8 services: Get rid of unnecessary includes 9 years ago
Lioncash 5e5bb0c32e services: Update function tables 9 years ago
bunnei cd0b31fd73 Merge pull request #1377 from MerryMage/mmio
Memory: Implemented MMIO
9 years ago
MerryMage 2b93313348 Memory: Implement MMIO 9 years ago
bunnei 3ab6d77c20 Merge pull request #1379 from lioncash/color
color: Make trivial helpers constexpr
9 years ago
Lioncash 60fe45813b color: Make trivial helpers constexpr 9 years ago
bunnei a43f8d2fb7 Merge pull request #1367 from yuriks/jit-jmp
Shader JIT: Fix off-by-one error when compiling JMPs
9 years ago
bunnei c407b6ce2f Merge pull request #1369 from yuriks/jmpu-inverted
Shader: Implement "invert condition" feature of IFU instruction
9 years ago
bunnei 01cb800256 Merge pull request #1370 from yuriks/gpureg-names
Debugger: Use 3dbrew names for GPU registers
9 years ago
Yuri Kunde Schlesner 8b3994e9e4 Merge pull request #1373 from lioncash/cast
elf: Don't cast away const
9 years ago
Lioncash a89e32b157 elf: Don't cast away const 9 years ago
Yuri Kunde Schlesner cfaacc07dc Merge pull request #1372 from lioncash/tie
key_map: Use std::tie for comparisons
9 years ago
Lioncash 3933b68c59 key_map: Use std::tie for comparisons 9 years ago
Yuri Kunde Schlesner c4cc099617 Merge pull request #1371 from lioncash/return
archive_backend: Remove unnecessary const from return types
9 years ago
Lioncash 3ed5ecd67a archive_backend: Remove unnecessary const from return types
This doesn't return by reference so const isn't really necessary
9 years ago
Yuri Kunde Schlesner d01d1f7e01 Debugger: Use 3dbrew names for GPU registers
This list was imported from the 3dbrew wiki page and is pretty much
complete.
9 years ago
Yuri Kunde Schlesner 083d2d89a5 Shader: Implement "invert condition" feature of IFU instruction
If the bit 0 of the JMPU instruction is set, then the jump condition
will be inverted. That is, a jump will happen when the boolean is false
instead of when it is true.
9 years ago
Yuri Kunde Schlesner c1071c1ff7 Shader JIT: Fix off-by-one error when compiling JMPs
There was a mistake in the JMP code which meant that one instruction at
the destination would be skipped when the jump was taken. This commit
also changes the meaning of the culprit parameter to make it less
confusing and avoid similar mistakes in the future.
9 years ago
bunnei 0b6cc0592d Merge pull request #1334 from tfarley/hw-depth-modifiers
hwrasterizer: Use depth offset
9 years ago
tfarley f53dbafdae hwrasterizer: Use depth offset 9 years ago
Mathew Maidment 1b9012aea0 Merge pull request #1363 from robturn/master
DisassembleMemHalf: actually use width in determining opcode name
9 years ago
rob turner d29578d467 ARM_Disasm::DisassembleMemHalf: actually use width in determining opcode name 9 years ago
Mathew Maidment 2c663fbc3e Merge pull request #1360 from lioncash/var
command_processor: Get rid of variable shadowing
9 years ago
Lioncash 4966568076 command_processor: Get rid of variable shadowing 9 years ago
Yuri Kunde Schlesner 7b2d034769 Update README.md 9 years ago
Yuri Kunde Schlesner 9d12460901 Update CONTRIBUTING.md 9 years ago
bunnei 190b1bbf1f Merge pull request #1327 from Subv/unmap_memblock
HLE/SVC: Implement UnmapMemoryBlock.
9 years ago
Subv d90d5a0ee6 HLE/SVC: Implement UnmapMemoryBlock.
This implementation will need to be (almost completely) changed when we implement multiprocess support.
9 years ago
bunnei 6a261e825c Merge pull request #1196 from linkmauve/khr_debug
Add optional GL_KHR_debug support
9 years ago
archshift 0144b8e1da Change default gameListRootDir from "" to "."
Not much thought went into that one...
9 years ago