Versions prior to this didn't compile on OpenBSD due to unconditional
use of the non-standard strtod_l() function.
The fmt::MemoryWriter API has been removed in the intervening
versions, so replace its use with fmt::memory_buffer and fmt::format_to.
The library also no longer provides the fmt::fmt ALIAS, so define
it in externals/CMakeLists.txt.
swap{16,32,64} are defined as macros on the two, but client code
tries to invoke them as Common::swap{16,32,64}, which naturally
doesn't work. This hack redefines the macros as inline functions
in the Common namespace: the bodies of the functions are the
same as the original macros, but relying on OS-specific
implementation details like this is of course brittle.
The Ryujinx macro interpreter and envydis were used as reference.
Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer.
9cc12d8 abi: Missing includes
ac35ad5 emit_x64_floating_point: Near jump instead of short jump in FPMinNumberic{32,64}
6f03fdd A64: system: Use an enum class for MRS/MSR register encodings
12a1020 emit_X64_floating_point: Near jmp to end instead of short jmp
6278f83 emit_x64_vector: Fix typo in VectorShuffleImpl
25a0204 A64: Implement REV64
aa92e33 bit_util: Do nothing in RotateRight if the rotation amount is zero
e537985 A64: Implement REV32 (vector)
f62a258 ir: Add IR opcodes for emitting vector shuffles
36ac6ec emit_x64_vector_floating_point: Fix out of bounds array access in EmitVectorOperation64
20a59a9 A64: Implement REV16 (vector)
b2f7bb0 CMakeLists: Add fp_util, macro_util and math_util headers
fd21b58 A64: Implement EOR3 and BCAX
a48c0bb travis: Use yuzu's unicorn fork
59e62e0 externals: Update catch to v2.2.1