Lioncash
6c8f28813c
scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as const
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This is only compared against, so it can be made const.
5 years ago
ReinUsesLisp
fa31e5b868
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
5 years ago
ReinUsesLisp
538ddd220e
video_core/textures: Remove unused index entry in FullTextureInfo
5 years ago
ReinUsesLisp
961fe4d19b
maxwell_3d: Remove unused method GetStageTextures
5 years ago
Lioncash
f19c1a7cda
scheduler: Silence sign conversion warnings
5 years ago
Lioncash
2fb0bbff29
scheduler: Initialize class members directly where applicable
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Reduces the overall amount of code.
5 years ago
Lioncash
2dc469ceba
scheduler: Amend documentation comments
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Adjusts the formatting of a few of the comments an ensures they get
recognized as proper Doxygen comments.
5 years ago
David
4c5731c34f
Merge pull request #2971 from FernandoS27/new-scheduler-v2
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Kernel: Implement a New Thread Scheduler V2
5 years ago
Fernando Sahmkow
3f9262195b
Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
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This commit implements the E5B9G9R9 Texture format into the general
system and OpenGL backend.
5 years ago
bunnei
6909b2f0f9
Merge pull request #3034 from ReinUsesLisp/w4244-maxwell3d
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maxwell_3d: Silence implicit conversion warnings
5 years ago
ReinUsesLisp
3e469cecc1
maxwell_3d: Silence implicit conversion warnings
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While we are at it, unify types for dirty reg pointers.
5 years ago
bunnei
7e2494e987
Merge pull request #3033 from ReinUsesLisp/w4244-astc
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astc: Silence implicit conversion warnings
5 years ago
ReinUsesLisp
bd2aff3e26
rasterizer_accelerated: Add intermediary for GPU rasterizers
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Add an intermediary class that implements common functions across GPU
accelerated rasterizers. This avoids code repetition on different
backends.
5 years ago
ReinUsesLisp
a5aa1bb174
astc: Silence implicit conversion warnings
5 years ago
Rodrigo Locatti
26f3e18c5c
Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
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Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
5 years ago
Fernando Sahmkow
be856a38d6
Shader_IR: Address Feedback.
5 years ago
Rodrigo Locatti
a0d79085c4
Merge pull request #3027 from lioncash/lookup
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shader_ir: Use std::array with std::pair instead of std::unordered_map
5 years ago
Rodrigo Locatti
d52598173d
Merge pull request #3013 from FernandoS27/tld4s-fix
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Shader_Ir: Fix TLD4S from using a component mask.
5 years ago
Fernando Sahmkow
e3afd6595a
Shader_IR: Clang format
5 years ago
ReinUsesLisp
78f3e8a757
gl_shader_cache: Implement locker variants invalidation
5 years ago
ReinUsesLisp
ec85648af3
gl_shader_disk_cache: Store and load fast BRX
5 years ago
ReinUsesLisp
fa2c297f3e
const_buffer_locker: Minor style changes
5 years ago
ReinUsesLisp
7b81ba4d8a
gl_shader_decompiler: Move entries to a separate function
5 years ago
Fernando Sahmkow
1244f2d368
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
5 years ago
Fernando Sahmkow
a05120ec0b
Shader_IR: Correct typo in Consistent method.
5 years ago
Fernando Sahmkow
33fcec3502
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
5 years ago
Fernando Sahmkow
8909f52166
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
5 years ago
Fernando Sahmkow
acd6441134
Shader_Cache: setup connection of ConstBufferLocker
5 years ago
Fernando Sahmkow
1a58f45d76
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
5 years ago
Fernando Sahmkow
2ef696c85a
Shader_IR: Implement BRX tracking.
5 years ago
James Rowe
5ee4fb6e12
Merge pull request #3029 from jroweboy/revert
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Revert "ci: Add build name to archive root folder"
5 years ago
James Rowe
969f0afa4e
Revert "ci: Add build name to archive root folder"
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This reverts commit 5e553a6c26
.
5 years ago
Rodrigo Locatti
5062728669
Merge pull request #3028 from lioncash/constexpr
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shader_bytecode: Make Matcher constexpr capable
5 years ago
Lioncash
7fdf991097
shader_bytecode: Make Matcher constexpr capable
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Greatly shrinks the amount of generated code for GetDecodeTable().
Collapses an assembly output of 9000+ lines down to ~3621 with Clang,
and 6513 down to ~2616 with GCC, given it's now allowed to construct all
the entries as a sequence of constant data.
5 years ago
Lioncash
382717172e
shader_ir: Use std::array with pair instead of unordered_map
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Given the overall size of the maps are very small, we can use arrays of
pairs here instead of always heap allocating a new map every time the
functions are called. Given the small size of the maps, the difference
in container lookups are negligible, especially given the entries are
already sorted.
5 years ago
Rodrigo Locatti
5328d570df
Merge pull request #3024 from lioncash/shadow
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video_core/shader: Resolve instances of variable shadowing
5 years ago
Lioncash
1f5401c89c
video_core/shader: Resolve instances of variable shadowing
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Silences a few -Wshadow warnings.
5 years ago
Lioncash
611236c883
externals: Track upstream opus
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Tracks upstream opus, allowing the library to be easily updated. While
we're at it, we incorporate the CMakeLists.txt so that we have easy
control over the requirements of the build.
5 years ago
bunnei
012d7f5233
Merge pull request #3022 from DarkLordZach/azure-folder-rename
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ci: Add build name to archive root folder
5 years ago
Zach Hilman
5e553a6c26
ci: Add build name to archive root folder
5 years ago
bunnei
6fe89acf0d
Merge pull request #2991 from lioncash/npad
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hid/npad: Minor cleanup
5 years ago
Zach Hilman
bb207fe27a
savedata_factory: Automatically create certain savedata
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After further hardware investigation, it appears that some games, perhaps those more lazily coded, will not call EnsureSaveData, meaning that they expect the normal (current) save to be automatically made. Additionally, some games do not create a cache or temporary save before use.
In these 3 specific instances, the save is created automatically for the game if it doesn't exist.
5 years ago
Fernando Sahmkow
c4a0aa9207
Merge pull request #2995 from ReinUsesLisp/ignore-gmem
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shader_ir/memory: Ignore global memory when tracking fails
5 years ago
Fernando Sahmkow
7ecf9f7228
Merge pull request #2983 from lioncash/fallthrough
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gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases
5 years ago
Fernando Sahmkow
1509d2ffbd
Shader_Ir: Fix TLD4S from using a component mask.
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TLD4S always outputs 4 values, the previous code checked a component
mask and omitted those values that weren't part of it. This commit
corrects that and makes sure all 4 values are set.
5 years ago
ReinUsesLisp
1ea07954fb
shader_ir/memory: Ignore global memory when tracking fails
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Ignore global memory operations instead of invoking undefined behaviour
when constant buffer tracking fails and we are blasting through asserts,
ignore the operation.
In the case of LDG this means filling the destination registers with
zeroes; for STG this means ignore the instruction as a whole.
The default behaviour is still to abort execution on failure.
5 years ago
David
1572fb9bf2
Merge pull request #3003 from ReinUsesLisp/flush-mme-trace
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maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace
5 years ago
ReinUsesLisp
e3107788e6
maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace
5 years ago
bunnei
dd2e96b362
Merge pull request #3001 from bunnei/fix-clang-error
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core: Fix clang-format errors.
5 years ago
bunnei
a86a88109a
core: Fix clang-format errors.
5 years ago