Commit Graph

9506 Commits (6001af2b895df40dfe9621a6bcb02b90a20d6195)
 

Author SHA1 Message Date
Zach Hilman 6001af2b89 qt: Move Open yuzu Folder action from Help to File 6 years ago
bunnei 65bd03d74c
Merge pull request #1628 from greggameplayer/Texture2DArray
Implement SurfaceTarget Texture2DArray
6 years ago
bunnei 7f3c2525e6
Merge pull request #1670 from DarkLordZach/deterministic-rng
csrng: Add config option to set RNG seed
6 years ago
bunnei fd72d889bf
Merge pull request #1665 from ogniK5377/GetClockSnapshot
Implement GetClockSnapshot, ToPosixTime & ToPosixTimeWithMyRule
6 years ago
Zach Hilman cb1e63ef09 svc: Return random seed for svcGetInfo RandomEntropy 6 years ago
greggameplayer c8b3f09876 Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )

* Small placement correction
6 years ago
bunnei d08b876c9d
Merge pull request #1650 from FreddyFunk/cast
yuzu/main: Fix compiler warning
6 years ago
James Rowe b4a6ce02ce
Merge pull request #1674 from FearlessTobi/fullscreen-fix
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
6 years ago
Tobias 9333ee29ca
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug 6 years ago
Zach Hilman 2a16fd7ffc settings: Add config option to set RNG seed 6 years ago
Zach Hilman 4b4f883aef csrng: Use std::mt19937 engine for random number generation 6 years ago
bunnei 2c6efda235
Merge pull request #1660 from Tinob/master
Map more missing opengl states
6 years ago
bunnei 7474382266
Merge pull request #1652 from FreddyFunk/static-cast
configure_system: Fix compiler warning
6 years ago
bunnei a264fac943
Merge pull request #1664 from FreddyFunk/cast2
gl_rasterizer: Fix compiler warnings
6 years ago
Rodolfo Bogado 72b1fae984 Use core extensions when available to set max anisotropic filtering level 6 years ago
Rodolfo Bogado 4e6c64bf8d Improve state management by splitting some of the states id separated function to avoid a full apply overhead 6 years ago
Rodolfo Bogado 4a6eff3b7b Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. 6 years ago
Rodolfo Bogado e9610ec0dd set sampler max lod, min lod, lod bias and max anisotropy 6 years ago
bunnei eaee73f95d
Merge pull request #1669 from ReinUsesLisp/fixup-gs
gl_shader_decompiler: Guard out of bound geometry shader input reads
6 years ago
bunnei c82bccab56
Merge pull request #1663 from lioncash/raster
rasterizer_cache: Remove reliance on the System singleton
6 years ago
bunnei 1916213311
Merge pull request #1648 from FernandoS27/texs-3-array
Implement 3 coordinate array in TEXS instruction
6 years ago
bunnei 8ea6261547
Merge pull request #1654 from degasus/dirty_flags
gl_rasterizer: Skip VAO binding if the state is clean.
6 years ago
James Rowe 93fca5d9cf
Merge pull request #1656 from ogniK5377/message-queue
Ability to switch between docked and undocked mode in-game
6 years ago
James Rowe c21a6c6b37
Merge pull request #1661 from lioncash/dtor
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
6 years ago
David Marcec 48cd61d9c8 Added maybe_unused 6 years ago
David Marcec ddc242dd51 Added ToPosixTime & ToPosixTimeWithMyRule
Added instead of using a seperate PR to prevent conflicts
6 years ago
ReinUsesLisp 8d4bb10d44 gl_shader_decompiler: Guard out of bound geometry shader input reads
Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3).
6 years ago
David Marcec 84c6134264 Added consts and static 6 years ago
David Marcec 4f78f5c0df Implement GetClockSnapshot
Needed by megaman 11
6 years ago
Frederic Laing 1d36aec267 gl_rasterizer: Fix compiler warnings 6 years ago
Lioncash 9046f764bf rasterizer_cache: Remove reliance on the System singleton
Rather than have a transparent dependency, we can make it explicit in
the interface. This also gets rid of the need to put the core include in
a header.
6 years ago
Lioncash 9de523fd90 rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
Ensures that destruction will always do the right thing in any context.
6 years ago
Lioncash 29f082775b gl_resource_manager: Amend clang-format discrepancies
Fixes the buildbot.
6 years ago
bunnei 0e05a9d58f
Merge pull request #1658 from ogniK5377/holdtype-style
Updated npad styles on holdtype switches
6 years ago
David 581406af18 svcBreak now dumps information from the debug buffer passed (#1646)
* svcBreak now dumps information from the debug buffer passed

info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date.

* Addressed comments
6 years ago
bunnei 481d8716e0
Merge pull request #1655 from ogniK5377/shantae
Implement acc:TrySelectUserWithoutInteraction
6 years ago
FernandoS27 d347623d6f Correct issue where texturelod could not be applied to 2darrayshadow 6 years ago
David Marcec 40db288a2a Renamed CheckIfOperationChanged to OnDockedModeChanged 6 years ago
FernandoS27 ad2f47b579 Implement 3 coordinate array in TEXS instruction 6 years ago
David Marcec a9c25ab9e4 Updated npad styles on holdtype switches
Fixes input for megaman
6 years ago
David Marcec fd1ef25257 Fixups 6 years ago
bunnei 81ff9e2473
Merge pull request #1630 from bunnei/fix-mapbufferex
memory_manager: Do not MapBufferEx over already in use memory.
6 years ago
bunnei 74bce4d68f
Merge pull request #1635 from Tinob/master
Implement multi-target viewports and blending
6 years ago
bunnei e5a0a23553
Merge pull request #1653 from degasus/profiler
gl_rasterizer: Update microprofile scopes.
6 years ago
David Marcec 41e99d8880 Ability to switch between docked and undocked mode in-game
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
6 years ago
David Marcec ad45d68871 fixed spelling error 6 years ago
David Marcec 49cb4fa37b Added missing log 6 years ago
David Marcec 92fcc6d15a Implement acc:TrySelectUserWithoutInteraction
Needed for Shantae - Half-Genie Hero - Ultimate Edition!
6 years ago
Markus Wick 359db6a673 gl_rasterizer: Skip VAO binding if the state is clean. 6 years ago
Markus Wick 0590dd2971 gl_rasterizer: Split VAO and VB setup functions. 6 years ago