Commit Graph

13816 Commits (59d0d34dce3fa3be6374f6a2740d69c1f622547a)
 

Author SHA1 Message Date
CJBok 8d6b4e836c clang 5 years ago
CJBok 6e87111f91 minor corrections 5 years ago
CJBok 4bc4fdf5ff GUI: Togglable graphics settings buttons in status bar 5 years ago
bunnei c457e47297
Merge pull request #3359 from ReinUsesLisp/assert-point-size
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
5 years ago
ReinUsesLisp 8178fe8960 gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
This was implemented by a previous commit and it's no longer required.
5 years ago
bunnei 283f3253bc
Merge pull request #3352 from Simek/dark-theme-refinements
GUI: dark themes refinements and QSS cleanup
5 years ago
bunnei bea6327d74
Merge pull request #3354 from ReinUsesLisp/depth-stencil
gl_texture_cache: Properly implement depth/stencil sampling
5 years ago
ReinUsesLisp abae795986 gl_texture_cache: Silence implicit sign cast warnings 5 years ago
bunnei acfb0b4852
Merge pull request #3346 from bunnei/bsd-stub
bsd: Stub several more functions.
5 years ago
Fernando Sahmkow 2d1984c20c System: Address Feedback 5 years ago
ReinUsesLisp 137a8aa55c shader/bfi: Implement register-constant buffer variant
It's the same as the variant that was implemented, but it takes the
operands from another source.
5 years ago
ReinUsesLisp e3fc3459c8 shader/arithmetic: Implement FCMP
Compares the third operand with zero, then selects between the first and
second.
5 years ago
ReinUsesLisp f55f6ff9bb texture_cache/surface_base: Fix layered break down
Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
5 years ago
ReinUsesLisp d17dfa6104 gl_texture_cache: Properly implement depth/stencil sampling
This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
5 years ago
Fernando Sahmkow de4b01f75d System: Correct PrepareReschedule. 5 years ago
Fernando Sahmkow a1630ab53e Kernel: Remove a few global instances from the kernel. 5 years ago
Fernando Sahmkow e4a1ead897 Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
This commit instends on better naming the new purpose of this classes.
5 years ago
Fernando Sahmkow 450341b397 ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce. 5 years ago
Bartosz Kaszubowski f68bb4f55e dark themes refinements and cleanup 5 years ago
ReinUsesLisp d95d4ac843 shader/memory: Implement ATOM.ADD
ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.

This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.

This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
5 years ago
Fernando Sahmkow 4d6a86b03f Core: Refactor CPU Management.
This commit moves ARM Interface and Scheduler handling into the kernel.
5 years ago
Fernando Sahmkow bb8eb15d39 Shader_IR: Address feedback. 5 years ago
ReinUsesLisp d26e74f0a3 shader/memory: Implement STL.S16 and STS.S16 5 years ago
ReinUsesLisp 9a2cdf8520 shader/memory: Implement unaligned LDL.S16 and LDS.S16 5 years ago
ReinUsesLisp 531f25a037 shader/memory: Move unaligned load/store to functions 5 years ago
ReinUsesLisp 96638f57c9 shader/memory: Implement LDL.S16 and LDS.S16 5 years ago
bunnei 2a822f3378 bsd: Stub several more functions.
- Required for Little Town Hero to boot further.
5 years ago
bunnei 05df4a8c94
Merge pull request #3343 from FearlessTobi/ui-tab
yuzu/configuration: create UI tab and move gamelist settings there
5 years ago
bunnei 2b1d66eda3
Merge pull request #3326 from FearlessTobi/port-5039
Port citra-emu/citra#5039: "common/logging: don't use regex for path trimming"
5 years ago
FearlessTobi 845a5dbca9 Disable clang-format for font files 5 years ago
bunnei dfd998216c
Merge pull request #3344 from ReinUsesLisp/vk-botw
vk_shader_decompiler: Disable default values on unwritten render targets
5 years ago
Fernando Sahmkow 806f569143 Shader_IR: Change name of TrackSampler function so it does not confuse with the type. 5 years ago
Fernando Sahmkow 3919b7b8a9 Shader_IR: Corrections, styling and extras. 5 years ago
Fernando Sahmkow 37b8504faa Shader_IR: Correct Custom Variable assignment. 5 years ago
Fernando Sahmkow 7c530e0666 Shader_IR: Propagate bindless index into the GL compiler. 5 years ago
Fernando Sahmkow 3c34678627 Shader_IR: Implement Injectable Custom Variables to the IR. 5 years ago
Fernando Sahmkow 2b02f29a2d GL Backend: Introduce indexed samplers into the GL backend 5 years ago
Fernando Sahmkow 037ea431ce Shader_IR: deduce size of indexed samplers 5 years ago
Fernando Sahmkow f4603d23c5 Shader_IR: Setup Indexed Samplers on the IR 5 years ago
Fernando Sahmkow 603c861532 Shader_IR: Implement initial code for tracking indexed samplers. 5 years ago
Fernando Sahmkow 64496f2456 Shader_IR: Address Feedback 5 years ago
Fernando Sahmkow b97608ca64 Shader_IR: Allow constant access of guest driver. 5 years ago
Fernando Sahmkow dc5cfa8d28 Shader_IR: Address Feedback 5 years ago
Fernando Sahmkow 74aa7de5e3 Guest_driver: Correct compiling errors in GCC. 5 years ago
Fernando Sahmkow 1e4b6bef6f Shader_IR: Store Bound buffer on Shader Usage 5 years ago
Fernando Sahmkow c921e496eb GPU: Implement guest driver profile and deduce texture handler sizes. 5 years ago
Fernando Sahmkow ab89ced244 Kernel: Implement Physical Core. 5 years ago
bunnei a104b985a8
Merge pull request #3273 from FernandoS27/txd-array
Shader_IR: Implement TXD Array.
5 years ago
bunnei f64adcfc37
Merge pull request #3340 from SciresM/pmdx
loader: provide default arguments (zero byte) to NSOs
5 years ago
ReinUsesLisp 1690f1adba vk_shader_decompiler: Disable default values on unwritten render targets
Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
5 years ago