CJBok
8d6b4e836c
clang
5 years ago
CJBok
6e87111f91
minor corrections
5 years ago
CJBok
4bc4fdf5ff
GUI: Togglable graphics settings buttons in status bar
5 years ago
bunnei
c457e47297
Merge pull request #3359 from ReinUsesLisp/assert-point-size
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gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
5 years ago
ReinUsesLisp
8178fe8960
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
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This was implemented by a previous commit and it's no longer required.
5 years ago
bunnei
283f3253bc
Merge pull request #3352 from Simek/dark-theme-refinements
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GUI: dark themes refinements and QSS cleanup
5 years ago
bunnei
bea6327d74
Merge pull request #3354 from ReinUsesLisp/depth-stencil
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gl_texture_cache: Properly implement depth/stencil sampling
5 years ago
ReinUsesLisp
abae795986
gl_texture_cache: Silence implicit sign cast warnings
5 years ago
bunnei
acfb0b4852
Merge pull request #3346 from bunnei/bsd-stub
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bsd: Stub several more functions.
5 years ago
Fernando Sahmkow
2d1984c20c
System: Address Feedback
5 years ago
ReinUsesLisp
137a8aa55c
shader/bfi: Implement register-constant buffer variant
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It's the same as the variant that was implemented, but it takes the
operands from another source.
5 years ago
ReinUsesLisp
e3fc3459c8
shader/arithmetic: Implement FCMP
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Compares the third operand with zero, then selects between the first and
second.
5 years ago
ReinUsesLisp
f55f6ff9bb
texture_cache/surface_base: Fix layered break down
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Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
5 years ago
ReinUsesLisp
d17dfa6104
gl_texture_cache: Properly implement depth/stencil sampling
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This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
5 years ago
Fernando Sahmkow
de4b01f75d
System: Correct PrepareReschedule.
5 years ago
Fernando Sahmkow
a1630ab53e
Kernel: Remove a few global instances from the kernel.
5 years ago
Fernando Sahmkow
e4a1ead897
Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
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This commit instends on better naming the new purpose of this classes.
5 years ago
Fernando Sahmkow
450341b397
ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce.
5 years ago
Bartosz Kaszubowski
f68bb4f55e
dark themes refinements and cleanup
5 years ago
ReinUsesLisp
d95d4ac843
shader/memory: Implement ATOM.ADD
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ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.
This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.
This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
5 years ago
Fernando Sahmkow
4d6a86b03f
Core: Refactor CPU Management.
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This commit moves ARM Interface and Scheduler handling into the kernel.
5 years ago
Fernando Sahmkow
bb8eb15d39
Shader_IR: Address feedback.
5 years ago
ReinUsesLisp
d26e74f0a3
shader/memory: Implement STL.S16 and STS.S16
5 years ago
ReinUsesLisp
9a2cdf8520
shader/memory: Implement unaligned LDL.S16 and LDS.S16
5 years ago
ReinUsesLisp
531f25a037
shader/memory: Move unaligned load/store to functions
5 years ago
ReinUsesLisp
96638f57c9
shader/memory: Implement LDL.S16 and LDS.S16
5 years ago
bunnei
2a822f3378
bsd: Stub several more functions.
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- Required for Little Town Hero to boot further.
5 years ago
bunnei
05df4a8c94
Merge pull request #3343 from FearlessTobi/ui-tab
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yuzu/configuration: create UI tab and move gamelist settings there
5 years ago
bunnei
2b1d66eda3
Merge pull request #3326 from FearlessTobi/port-5039
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Port citra-emu/citra#5039 : "common/logging: don't use regex for path trimming"
5 years ago
FearlessTobi
845a5dbca9
Disable clang-format for font files
5 years ago
bunnei
dfd998216c
Merge pull request #3344 from ReinUsesLisp/vk-botw
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vk_shader_decompiler: Disable default values on unwritten render targets
5 years ago
Fernando Sahmkow
806f569143
Shader_IR: Change name of TrackSampler function so it does not confuse with the type.
5 years ago
Fernando Sahmkow
3919b7b8a9
Shader_IR: Corrections, styling and extras.
5 years ago
Fernando Sahmkow
37b8504faa
Shader_IR: Correct Custom Variable assignment.
5 years ago
Fernando Sahmkow
7c530e0666
Shader_IR: Propagate bindless index into the GL compiler.
5 years ago
Fernando Sahmkow
3c34678627
Shader_IR: Implement Injectable Custom Variables to the IR.
5 years ago
Fernando Sahmkow
2b02f29a2d
GL Backend: Introduce indexed samplers into the GL backend
5 years ago
Fernando Sahmkow
037ea431ce
Shader_IR: deduce size of indexed samplers
5 years ago
Fernando Sahmkow
f4603d23c5
Shader_IR: Setup Indexed Samplers on the IR
5 years ago
Fernando Sahmkow
603c861532
Shader_IR: Implement initial code for tracking indexed samplers.
5 years ago
Fernando Sahmkow
64496f2456
Shader_IR: Address Feedback
5 years ago
Fernando Sahmkow
b97608ca64
Shader_IR: Allow constant access of guest driver.
5 years ago
Fernando Sahmkow
dc5cfa8d28
Shader_IR: Address Feedback
5 years ago
Fernando Sahmkow
74aa7de5e3
Guest_driver: Correct compiling errors in GCC.
5 years ago
Fernando Sahmkow
1e4b6bef6f
Shader_IR: Store Bound buffer on Shader Usage
5 years ago
Fernando Sahmkow
c921e496eb
GPU: Implement guest driver profile and deduce texture handler sizes.
5 years ago
Fernando Sahmkow
ab89ced244
Kernel: Implement Physical Core.
5 years ago
bunnei
a104b985a8
Merge pull request #3273 from FernandoS27/txd-array
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Shader_IR: Implement TXD Array.
5 years ago
bunnei
f64adcfc37
Merge pull request #3340 from SciresM/pmdx
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loader: provide default arguments (zero byte) to NSOs
5 years ago
ReinUsesLisp
1690f1adba
vk_shader_decompiler: Disable default values on unwritten render targets
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Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
5 years ago