Commit Graph

19301 Commits (548bac89894df1fdb4ef008be74295082cac73f1)
 

Author SHA1 Message Date
ameerj 548bac8989 vk_blit_screen: Add public CreateFramebuffer method 4 years ago
ameerj 1e6c5d323d vk_blit_screen: Make Draw method more generic
Allows specifying the framebuffer and render area dimensions, rather than being hard coded for the render window.
4 years ago
bunnei 92887a65f0
Merge pull request #6749 from lioncash/rtarget
render_target: Add missing initializer for size extent
4 years ago
bunnei 6053f2e1fe
Merge pull request #6730 from Morph1984/buf_to_stdstring
common: fs: fs_util: Add BufferToUTF8String
4 years ago
Rodrigo Locatti ab206d6378
Merge pull request #6748 from lioncash/engine-init
video_core/engine: Consistently initialize rasterizer pointers
4 years ago
Rodrigo Locatti 5da97c57cd
Merge pull request #6744 from lioncash/exc
exception: Make constructors explicit
4 years ago
bunnei 2717e79c74
Merge pull request #6745 from lioncash/copies
video_core: Remove some unused variables
4 years ago
bunnei e2c42ec5e2
Merge pull request #6747 from lioncash/wrapper
vulkan_wrapper: Fix SetObjectName() always indicating objects as images
4 years ago
Lioncash 00e100de08 render_target: Add missing initializer for size extent
Everything else has a default constructor that does the straightforward
thing of initializing most members to a default value, except for the
size.

We explicitly initialize the size (and others, for consistency), to
prevent potential uninitialized reads from occurring. Particularly given
the largeish surface area that this struct is used in.
4 years ago
Lioncash f8964dd89a video_core/engine: Consistently initialize rasterizer pointers
Ensures all of the engines have consistent and deterministic
initialization of the rasterizer pointers.
4 years ago
Lioncash 8c82c594f0 vulkan_wrapper: Fix SetObjectName() always indicating objects as images
We should be using the passed in object type instead.
4 years ago
Lioncash ec56a17acd buffer_cache: Remove unused small_vector in CommitAsyncFlushesHigh()
Given this is non-trivial, the constructor is required to execute, so
this removes a bit of redundant codegen.
4 years ago
Lioncash 075a744e38 gl_shader_cache: Remove unused variable 4 years ago
Lioncash 296728ec46 vk_compute_pass: Remove unused captures
Resolves two compiler warnings.
4 years ago
Lioncash c27ddb44de exception: Make constructors explicit
Ensures that exception construction is always explicit.
4 years ago
Lioncash e490ddf327 exception: Make what() member function nodiscard 4 years ago
Lioncash 90f3678ada exception: Narrow down specific header
We can use the <exception> header instead of pulling in all of the
exception-style classes.
4 years ago
Morph f5f04cce01 common: fs: fs_util: Add BufferToUTF8String
Allows for direct conversion to std::string without having to convert std::u8string to std::string
4 years ago
bunnei d6c799494c
Merge pull request #6696 from ameerj/speed-limit-rename
general: Rename "Frame Limit" references to "Speed Limit"
4 years ago
Rodrigo Locatti 7511f65e31
Merge pull request #6741 from ReinUsesLisp/stream-remove
vk_stream_buffer: Remove unused stream buffer
4 years ago
Rodrigo Locatti 1a94b3f452
Merge pull request #6740 from K0bin/hvv-fallback
Handle allocation failure in Staging buffer
4 years ago
Robin Kertels 75050c788c
vk_staging_buffer_pool: Fall back to host memory when allocation fails 4 years ago
Rodrigo Locatti c6991fa900
Merge pull request #6728 from ReinUsesLisp/null-buffer-usage
vk_buffer_cache: Add transform feedback usage to null buffer
4 years ago
Rodrigo Locatti 6c432d5349
Merge pull request #6729 from ReinUsesLisp/quad-indexed-barrier
vk_compute_pass: Fix pipeline barrier for indexed quads
4 years ago
ReinUsesLisp 5f9a4817a5 vk_stream_buffer: Remove unused stream buffer
Remove unused file.
4 years ago
Rodrigo Locatti c0f99558fb
Merge pull request #6724 from lioncash/nodisc-shader
shader_recompiler: Remove unnecessary [[nodiscard]] instances
4 years ago
Rodrigo Locatti de0b89792c
Merge pull request #6726 from lioncash/hguard
emit_spirv_instructions: Add missing header guard
4 years ago
Rodrigo Locatti 3d97f1e6cf
Merge pull request #6727 from lioncash/topology
emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
4 years ago
bunnei 7490117fa4
Merge pull request #6736 from CaptV0rt3x/patch-1
Config-graphics: reword GLASM option
4 years ago
Vamsi Krishna c05bbf375d
configure_graphics: reword GLASM option
Change wording to explain that GLASM is actually short for Assembly Shaders
4 years ago
Rodrigo Locatti b2b3fcdccd
Merge pull request #6723 from lioncash/shader
object_pool: Add missing return in Chunk move assignment operator
4 years ago
Rodrigo Locatti 4afc2de129
Merge pull request #6725 from lioncash/control-token
control_flow: Fix duplicate switch case in OpcodeToken
4 years ago
ReinUsesLisp 771dcb2a56 vk_compute_pass: Fix pipeline barrier for indexed quads
Use an index buffer barrier instead of a vertex input read barrier.
4 years ago
ReinUsesLisp 27ed6e7c2b vk_buffer_cache: Add transform feedback usage to null buffer
Fixes bad API usages on Vulkan.
4 years ago
Lioncash 3e7813e49d emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
This should be LINES_ADJACENCY
4 years ago
Lioncash c2915d9f2f emit_spirv_instructions: Add missing header guard 4 years ago
Lioncash 06ca911621 shader_recompiler: Remove unnecessary [[nodiscard]] instances
[[nodiscard]] doesn't do anything on functions with a void return type
and causes superfluous warnings.
4 years ago
Lioncash 0b67df1f7c control_flow: Fix duplicate switch case in OpcodeToken
This previously duplicated the case of the PBK case above it.
4 years ago
Lioncash 89ad9df0e9 object_pool: Add missing return in Chunk move assignment operator
Prevents undefined behavior from occurring.
4 years ago
bunnei c09557acd8
Merge pull request #6697 from ameerj/fps-cap
config, nvflinger: Add FPS cap setting
4 years ago
bunnei 7e272d3cd8
Merge pull request #6575 from FernandoS27/new_settings
Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy to  status bar
4 years ago
Morph b5c3cb8763
Merge pull request #6709 from ameerj/screenshot-path
main: Fix screenshot filepath construction
4 years ago
bunnei 98b26b6e12
Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
4 years ago
ameerj 9dd35b7b66 main: Fix screenshot filepath construction
The screenshot directory path returned does not have a trailing directory separator character. This caused screenshots to be saved in the parent directory of the configured screenshot directory.

This fixes that behavior
4 years ago
bunnei c2aaf51370
Merge pull request #6699 from lat9nq/common-threads
common: Publically link to pthreads
4 years ago
Fernando S e7c30f33fe
Merge pull request #6706 from FernandoS27/skyline-love-letter
Grant a partial license exception to Skyline Emulator.
4 years ago
Fernando Sahmkow e6a0ca5f2c Grant a license exception to Skyline Emulator. 4 years ago
bunnei 84b9c42642
Merge pull request #6690 from ReinUsesLisp/dma-clear-fixups
buffer_cache: Misc fixups related to buffer clears
4 years ago
ameerj c80ae87b4e renderer_base: Removed redundant settings
use_framelimiter was not being used internally by the renderers.
set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice.
4 years ago
ameerj 9dfbc9bdce general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
4 years ago