Lioncash
436acbb630
CMakeLists: Change MSVC14 variable to MSVC_VERSION
...
Use of the MSVC14 variable is discouraged in the CMake documentation
(which makes sense, since MSVC_VERSION is the more general appliable
variable).
7 years ago
bunnei
670a2c1f80
Merge pull request #1018 from Subv/ssy_sync
...
GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair.
7 years ago
Subv
c1ad973881
GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).
7 years ago
Subv
305a05f820
GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
...
SSY sets the target label to jump to when the SYNC instruction is executed.
7 years ago
bunnei
d64303d185
Merge pull request #1016 from lioncash/video
...
video_core: Get rid of global variable g_toggle_framelimit_enabled
7 years ago
bunnei
b8b9f41b6b
Merge pull request #1003 from lioncash/var
...
video_core: Use variable template variants of type_traits interfaces where applicable
7 years ago
greggameplayer
dfcde52f39
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) ( #848 )
...
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats
Do a separate function in order to get Bytes Per Pixel of DepthFormat
Apply the new function in gpu.h
delete unneeded white space
* correct merging error
7 years ago
James Rowe
4f0818144e
Merge pull request #1015 from lioncash/gamelist
...
qt/gamelist: Minor cleanup-related changes
7 years ago
Lioncash
20c2928c2b
video_core; Get rid of global g_toggle_framelimit_enabled variable
...
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.
This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
7 years ago
Lioncash
f380496728
renderer_base: Remove unused kFramebuffer enumeration
...
This is entirely unused and can be removed.
7 years ago
Lioncash
2e80e7480d
video_core: Remove unused Renderer enumeration
...
Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace).
7 years ago
Lioncash
8eb97706b8
qt/game_list: Resolve truncation warning within GameListItemPath's constructor
...
Silences a warning about truncating from size_t to u32
7 years ago
Lioncash
aaf671a309
gt/game_list: Use std::array in GameListItemPath's data() function
...
We don't need to use a heap-allocated std::vector here, given we
explicitly know the bounds.
7 years ago
Lioncash
be53097577
qt/game_list: Remove redundant base class constructor from initializer list
...
This is called automatically anyways.
7 years ago
bunnei
0a003efde4
Merge pull request #1007 from MerryMage/dynarmic
...
dynarmic: Update to 0118ee0
7 years ago
bunnei
2e8620c877
Merge pull request #1011 from bunnei/misc-vtx-fmt
...
Implements VertexAttributes Size_32_32_32 and Size_8_8.
7 years ago
bunnei
6b0bc48a42
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
...
- Used by Super Mario Odyssey.
7 years ago
bunnei
a5b65df9cf
maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
...
- Used by Super Mario Odyssey.
7 years ago
bunnei
57626fda7b
Merge pull request #1004 from lioncash/unused
...
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
7 years ago
bunnei
6313d54cef
Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull
...
Revert "gl_state: Temporarily disable culling and depth test."
7 years ago
bunnei
7e6a73963e
Merge pull request #1002 from bunnei/refactor-tex-fmt
...
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
7 years ago
bunnei
2156cb3cbe
Revert "gl_state: Temporarily disable culling and depth test."
7 years ago
MerryMage
ef41983c84
dynarmic: Update to 0118ee0
...
0118ee0 emit_x64_vector: packusdw is SSE4.1
7 years ago
Lioncash
0e1510ac29
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
7 years ago
Lioncash
b8c43b6080
video_core: Use variable template variants of type_traits interfaces where applicable
7 years ago
bunnei
3a67876252
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
7 years ago
bunnei
6828c25498
Merge pull request #995 from bunnei/gl-buff-bounds
...
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
7 years ago
bunnei
5191c20b71
Merge pull request #997 from lioncash/const-func
...
core: Make function reference parameters const where applicable
7 years ago
bunnei
a91bb7080d
Merge pull request #989 from lioncash/log
...
common/logging: Add missing service log categories
7 years ago
bunnei
69cd213fac
Merge pull request #990 from lioncash/entry
...
fsp_srv: Emplace entries first when building index instead of emplacing last
7 years ago
bunnei
05c33d89a1
Merge pull request #1001 from lioncash/reserve
...
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
7 years ago
bunnei
96ef22d3d0
Merge pull request #897 from DarkLordZach/vfs-accuracy-2
...
vfs: Add VfsFilesystem and fix RealVfs* implementations
7 years ago
bunnei
e8c52d4c89
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
7 years ago
bunnei
37e1ed3744
Merge pull request #991 from bunnei/ignore-mac
...
maxwell_3d: Ignore macros that have not been uploaded yet.
7 years ago
Khangaroo
75e12a33ae
Implement SNORM for BC5/DXN2 ( #998 )
...
* Implement BC5/DXN2 (#996 )
- Used by Kirby Star Allies.
* Implement BC5/DXN2 SNORM
UNORM for Kirby Star Allies
SNORM for Super Mario Odyssey
7 years ago
bunnei
e58f7ff843
Merge pull request #999 from lioncash/map
...
gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
7 years ago
Lioncash
6ef027b958
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
...
Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
7 years ago
Lioncash
59ea37daa7
gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
...
A range-based for loop can't be used when the container being iterated
is also being erased from.
7 years ago
bunnei
0bfe974281
Merge pull request #992 from bunnei/declr-pred
...
gl_shader_decompiler: Declare predicates on use.
7 years ago
bunnei
88b18b9ba4
Merge pull request #994 from lioncash/const
...
gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
7 years ago
bunnei
b125137493
Merge pull request #993 from bunnei/smo-vtx-pts
...
Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
7 years ago
bunnei
f765a6b902
Merge pull request #984 from bunnei/rt-none
...
gl_rasterizer: Do not render when no render target is configured.
7 years ago
Khangaroo
5cb6eceecf
Implement BC5/DXN2 ( #996 )
...
- Used by Kirby Star Allies.
7 years ago
Lioncash
b46a5c42ff
buffer_queue: Make reference parameter of SetPreallocatedBuffer const
...
This is simply copied by value, so there's no need to make it a
modifiable reference.
While we're at it, make the names of the parameters match its
definition.
7 years ago
Lioncash
ff5024ee2a
hle_ipc: Make WriteToOutgoingCommandBuffer()'s reference parameter const
...
This function doesn't modify anything within the reference Thread
instance.
7 years ago
bunnei
5c908c0373
Merge pull request #988 from lioncash/color
...
common/color: Minor cleanup
7 years ago
bunnei
c333bfc193
Merge pull request #977 from bunnei/bgr565
...
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
7 years ago
Lioncash
e831b80d69
gl_rasterizer_cache: Invert conditional in LoadGLBuffer()
...
It's generally easier to follow code using conditionals that operate in
terms of the true case followed by the false case (no chance of
overlooking the exclamation mark).
7 years ago
Lioncash
434f352eb3
gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled case
...
resize() causes the vector to expand and zero out the added members to
the vector, however we can avoid this zeroing by using assign().
Given we have the pointer to the data we want to copy, we can calculate
the end pointer and directly copy the range of data without the
need to perform the resize() beforehand.
7 years ago
bunnei
5b1b758326
Merge pull request #987 from lioncash/vec
...
vector_math: Use variable template version of is_signed in Vec classes
7 years ago