ReinUsesLisp
3dcaa84ba4
shader/transform_feedback: Add host API friendly TFB builder
5 years ago
Fernando Sahmkow
666d431ad8
Merge pull request #3473 from ReinUsesLisp/shader-purge
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gl_shader_cache: Rework shader cache and store texture arrays
5 years ago
Rodrigo Locatti
244fe13219
Merge branch 'master' into shader-purge
5 years ago
bunnei
b30b1f741d
Merge pull request #3491 from ReinUsesLisp/polygon-modes
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gl_rasterizer: Implement polygon modes and fill rectangles
5 years ago
ReinUsesLisp
e24197bb3f
gl_shader_decompiler: Initialize gl_Position on vertex shaders
5 years ago
Fernando Sahmkow
00e9ba0603
Merge pull request #3483 from namkazt/patch-1
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vk_rasterizer: fix mistype on SetupGraphicsImages
5 years ago
Fernando Sahmkow
f159a12820
Merge pull request #3480 from ReinUsesLisp/vk-disabled-ubo
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vk_rasterizer: Support disabled uniform buffers
5 years ago
ReinUsesLisp
3a10016e38
gl_shader_decompiler: Add missing {} on smem GLSL emission
5 years ago
bunnei
ca2d228c9d
Merge pull request #3497 from FernandoS27/microprogfile-extend
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Small corrections and features to microprofile
5 years ago
bunnei
c21dc36cda
Merge pull request #3496 from vitor-k/remove-enum
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framebuffer_layout.h: drop the use of enum for screen dimensions
5 years ago
Fernando Sahmkow
95b804ff05
NVFlinger: Do the microprofile Flip after processing a valid frame.
5 years ago
Fernando Sahmkow
448856695a
Microprofile: Allow accessing token.
5 years ago
ReinUsesLisp
825d629565
gl_shader_decompiler: Fix regression in render target declarations
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A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games.
5 years ago
bunnei
fce33adcf1
Merge pull request #3494 from ReinUsesLisp/fix-cs-pipeline
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gl_shader_manager: Fix interaction between graphics and compute
5 years ago
Vitor Kiguchi
e891ff9a0c
framebuffer_layout.h: drop the use of enum for screen dimensions.
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+clang format
5 years ago
ReinUsesLisp
8357908099
gl_shader_manager: Fix interaction between graphics and compute
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After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline.
5 years ago
bunnei
503ebe9b96
Merge pull request #3458 from FearlessTobi/voice-issues
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cubeb_sink: Don't discard other channels when performing downmixing
5 years ago
ReinUsesLisp
e4bc3c3342
gl_rasterizer: Implement polygon modes and fill rectangles
5 years ago
ReinUsesLisp
eb5861e0a2
engines/maxwell_3d: Add TFB registers and store them in shader registry
5 years ago
ReinUsesLisp
b1acb4f73f
shader/registry: Address feedback
5 years ago
ReinUsesLisp
b1061afed9
gl_shader_decompiler: Add identifier to decompiled code
5 years ago
ReinUsesLisp
e612242977
gl_shader_decompiler: Roll back to GLSL core 430
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RenderDoc won't build shaders if we use GLSL compatibility.
5 years ago
ReinUsesLisp
978172530e
const_buffer_engine_interface: Store component types
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This is required for Vulkan. Sampling integer textures with float
handles is illegal.
5 years ago
ReinUsesLisp
120f688272
yuzu/loading_screen: Remove unused shader progress mode
5 years ago
ReinUsesLisp
e1932351a9
gl_shader_cache: Reduce registry consistency to debug assert
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Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
5 years ago
ReinUsesLisp
66a8a3e887
shader/registry: Cache tessellation state
5 years ago
ReinUsesLisp
0528be5c92
shader/registry: Store graphics and compute metadata
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Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size).
5 years ago
ReinUsesLisp
e8efd5a901
video_core: Rename "const buffer locker" to "registry"
5 years ago
ReinUsesLisp
bd8b9bbcee
gl_shader_cache: Rework shader cache and remove post-specializations
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Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it.
5 years ago
Rodrigo Locatti
22e825a3bc
Merge pull request #3301 from ReinUsesLisp/state-tracker
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video_core: Remove gl_state and use a state tracker based on dirty flags
5 years ago
bunnei
c281173df6
Merge pull request #3486 from ReinUsesLisp/fix-anisotropy-hack
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textures: Fix anisotropy hack
5 years ago
ReinUsesLisp
1aa75b1081
textures: Fix anisotropy hack
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Previous code could generate an anisotropy value way higher than x16.
5 years ago
FearlessTobi
59d0d34dce
cubeb_sink: Don't discard other channels when performing downmixing
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Previously, when performing downmixing, we would discard all channels except the left and right one.
This implementation respects them when mixing down to Stereo.
It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf .
Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
5 years ago
bunnei
84e9f9f395
Merge pull request #3452 from Morph1984/anisotropic-filtering
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frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
5 years ago
Nguyen Dac Nam
16cfbb068c
vk_reasterizer: fix mistype on SetupGraphicsImages
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This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
5 years ago
bunnei
662feb8c1c
Merge pull request #3481 from ReinUsesLisp/abgr5-storage
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maxwell_to_vk: Remove Storage capability for A1B5G5R5U
5 years ago
ReinUsesLisp
e4f9ce0379
vk_rasterizer: Support disabled uniform buffers
5 years ago
ReinUsesLisp
aa6fe3f1aa
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
5 years ago
bunnei
49eff536d0
Merge pull request #3463 from ReinUsesLisp/vk-toctou
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vk_swapchain: Silence TOCTOU race condition
5 years ago
bunnei
4a8fe67964
Merge pull request #3479 from jroweboy/dont-log-on-no-input
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Minor fixes for udp input
5 years ago
bunnei
0361aa1915
Merge pull request #3451 from ReinUsesLisp/indexed-textures
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vk_shader_decompiler: Implement indexed textures
5 years ago
bunnei
fa1d625eed
Merge pull request #3469 from namkazt/patch-1
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shader_decode: Fix LD, LDG when track constant buffer
5 years ago
bunnei
1e84d22275
Merge pull request #3478 from bunnei/a32
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Refactoring to boot A32 games
5 years ago
James Rowe
002d9508a0
input/udp - Add minor error handling to prevent bad input from crashing
5 years ago
bunnei
67e7186d79
Merge pull request #3455 from ReinUsesLisp/attr-scaled
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video_core: Implement more scaled attribute formats
5 years ago
James Rowe
fc205a1bc5
Frontend/SDL - Provide proper default for UDP input
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When the default file is read in, the settings default value is only used
when the key is missing. As it was, the key existed, but the value was empty string
causing it to accept that as a value to pass into the core
5 years ago
James Rowe
2cdda8c564
input/udp - Dont log on invalid packet received
5 years ago
bunnei
dba112e510
core: hle: Implement separate A32/A64 SVC interfaces.
5 years ago
bunnei
c083ea7d78
core: Implement separate A32/A64 ARM interfaces.
5 years ago
bunnei
6fc485a607
core: loader: Remove check for 32-bit.
5 years ago