bunnei
3476ba2aee
Merge pull request #1320 from lioncash/name
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cubeb_sink: Correct context name in ListCubebSinkDevices()
7 years ago
bunnei
e561afdcd5
Merge pull request #1328 from FearlessTobi/port-4192
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Port #4192 from Citra: "svc: change unknown to thread in CreateThread"
7 years ago
bunnei
e7af0f69da
Merge pull request #1327 from FearlessTobi/port-4171
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Port #4171 from Citra: "Tests: Remove glad test OS X work-around"
7 years ago
bunnei
076add4ccd
Merge pull request #1326 from FearlessTobi/port-4182
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Port #4182 from Citra: "Prefix all size_t with std::"
7 years ago
bunnei
3be048e50a
Merge pull request #1329 from raven02/bgr5a1u
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Implement RenderTargetFormat::BGR5A1_UNORM
7 years ago
bunnei
e833301e4c
Merge pull request #1335 from lioncash/copy
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game_list_p: Take map iterator contents by const reference
7 years ago
bunnei
08af788a57
Merge pull request #1336 from lioncash/antialias
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yuzu/util: Antialias game list compatibility pixmaps
7 years ago
bunnei
240e756962
Merge pull request #1331 from raven02/astc_8_8
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Implement ASTC_2D_8X8
7 years ago
Lioncash
9dbe9d4291
yuzu/util: Antialias game list compatibility pixmaps
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We pass a hint to the QPainter instance that we want anti-aliasing on
the compatibility icons, which prevents the circles from looking fairly
jagged, and actually makes them look circular.
7 years ago
Lioncash
13930f0c33
game_list_p: Amend typo in GameListItemCompat's constructor parameter
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Adds a missing 'i' character that was missing in compatibility.
7 years ago
Lioncash
51b5619079
game_list_p: Take map iterator contents by const reference
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We don't need to copy the whole struct in this instance, we can just
utilize a reference instead.
7 years ago
raven02
2845348608
Implement ASTC_2D_8X8 (Bayonetta 2)
7 years ago
bunnei
ba480ea2fb
Merge pull request #1273 from Subv/ld_sizes
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Shaders: Implemented multiple-word loads and stores to and from attribute memory.
7 years ago
bunnei
daee15b058
Merge pull request #1271 from Subv/kepler_engine
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GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
7 years ago
raven02
0019a36b41
Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX)
7 years ago
Subv
c878a819d7
Shaders: Implemented multiple-word loads and stores to and from attribute memory.
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This seems to be an optimization performed by nouveau.
7 years ago
Valentin Vanelslande
54ddb37b3c
Port # #4192 from Citra: "svc: change unknown to thread in CreateThread"
7 years ago
Yuri Kunde Schlesner
3bd8563f2d
Tests: Remove glad test OS X work-around
7 years ago
fearlessTobi
63c2e32e20
Port #4182 from Citra: "Prefix all size_t with std::"
7 years ago
Lioncash
b5218d9986
cubeb_sink: Correct context name in ListCubebSinkDevices()
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This ain't Citra.
7 years ago
bunnei
df5a44a40b
Merge pull request #1310 from lioncash/kernel-ns
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kernel/thread: Include thread-related enums within the kernel namespace
7 years ago
bunnei
fb65076b0f
Merge pull request #1309 from lioncash/nested
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service: Use nested namespace specifiers where applicable
7 years ago
bunnei
3ef134a092
Merge pull request #1307 from lioncash/pl
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services/pl_u: Add missing Korean font to the fallback case for shared fonts
7 years ago
Lioncash
2ea45fe75b
kernel/thread: Include thread-related enums within the kernel namespace
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Previously, these were sitting outside of the Kernel namespace, which
doesn't really make sense, given they're related to the Thread class
which is within the Kernel namespace.
7 years ago
Lioncash
a0e51d8b98
service: Use nested namespace specifiers where applicable
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There were a few places where nested namespace specifiers weren't being
used where they could be within the service code. This amends that to
make the namespacing a tiny bit more compact.
7 years ago
James Rowe
8e7497d5bb
Merge pull request #1308 from valentinvanelslande/ipc
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ipc: fix spelling mistake
7 years ago
Valentin Vanelslande
2ec9fbc2d4
ipc: minor fix
7 years ago
ReinUsesLisp
a42376dfad
Use ARB_multi_bind for uniform buffers ( #1287 )
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* gl_rasterizer: use ARB_multi_bind for uniform buffers
* address feedback
7 years ago
Lioncash
ce97d8ef6c
services/pl_u: Add missing Korean font to the fallback case for shared fonts
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Previously this wasn't using the Korean font at all.
7 years ago
bunnei
60899b80f0
Merge pull request #1298 from lioncash/view
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audio_core/sink_details: Change std::string parameter into std::string_view
7 years ago
bunnei
938aa5779c
Merge pull request #1302 from lioncash/config
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yuzu/configure_gamelist: Mark combo-box strings as translatable
7 years ago
bunnei
926dd41587
Merge pull request #1163 from FearlessTobi/add-audio-stretching
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audio_core: Add audio stretching support
7 years ago
bunnei
49c4fe1f2f
Merge pull request #1306 from bunnei/fix-b5g6r5u
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gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.
7 years ago
bunnei
4a43fb7e1d
gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.
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- Fixes a regression with Sonic Mania with ARB_texture_storage.
7 years ago
bunnei
d9e21eebe8
Merge pull request #1297 from lioncash/pl
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pl_u: Eliminate mutable file-scope state
7 years ago
bunnei
cc50857460
Merge pull request #1263 from FernandoS27/tex-mode
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shader_decompiler: Implemented (Partially) Texture Processing Modes
7 years ago
Subv
bb5eb4f20a
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
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This engine writes data from a FIFO register into the configured address.
7 years ago
MerryMage
957ddab679
audio_core: Flush stream when not playing anything
7 years ago
FernandoS27
a99d9db32f
Implemented Texture Processing Modes
7 years ago
bunnei
79217f9870
Merge pull request #1303 from lioncash/error
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kernel/errors: Amend invalid thread priority and invalid processor ID error codes
7 years ago
bunnei
0821a210c4
Merge pull request #1304 from lioncash/str
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svc: Do nothing in svcOutputDebugString() if given a length of zero
7 years ago
bunnei
44fac34697
Merge pull request #1305 from FreddyFunk/cmake_yuzu_as_vs_startup_project
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Set yuzu project as default StartUp Project in Visual Studio
7 years ago
Frederic Laing
9f2bcdbb76
Update CMakeLists.txt
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Set yuzu project as default StartUp Project in Visual Studio
7 years ago
Lioncash
fbe462099b
svc: Return ERR_INVALID_PROCESSOR_ID in CreateThread() if an invalid processor ID is given
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This is what the kernel does for an out-of-range processor ID.
7 years ago
Lioncash
3c5c292592
kernel/errors: Correct error codes for invalid thread priority and invalid processor ID
7 years ago
Lioncash
9b3bc0b282
svc: Do nothing if svcOutputDebugString() is given a length of zero
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While unlikely, it does avoid constructing a std::string and
unnecessarily calling into the memory code if a game or executable
decides to be really silly about their logging.
7 years ago
Lioncash
04d723baf9
svc: Correct parameter type for OutputDebugString()
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This should be a u64 to represent size.
7 years ago
Lioncash
e89c22c147
yuzu/configure_gamelist: Make combo box strings translatable
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Given these are shown to the user, they should be translatable.
While we're at it, also set up the dialog to automatically retranslate
the dialog along with the combo boxes if it receives a LanguageChange
event.
7 years ago
Lioncash
a9b953e6d4
yuzu/configure_gamelist: Use std::array instead of std::vector for translatable strings
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We don't need to use an allocating container for these, given we know
the fixed amount of strings being used. This is just a waste of memory.
7 years ago
Lioncash
3a2567c97c
yuzu/configure_gamelist: Move combo box initializtion to their own functions
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Keeps the individual initialization of the combo boxes logically separate.
We also shouldn't be dumping this sort of thing in the constructor
directly.
7 years ago