Yuri Kunde Schlesner
306408d174
VMManager: Introduce names for used ResultCodes
10 years ago
Yuri Kunde Schlesner
b9a9ad9742
VMManager: Make LogLayout log level configurable as a parameter
10 years ago
Yuri Kunde Schlesner
785407d06f
VMManager: Change block offsets to size_t
10 years ago
Yuri Kunde Schlesner
2e5696dba4
Merge pull request #1031 from bbarenblat/master
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Handle invalid `Log::Class`
10 years ago
bunnei
d852c4ecc7
Merge pull request #1002 from bunnei/shader-jit
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Vertex Shader JIT for X86-64
10 years ago
bunnei
db97090cad
Shader: Use a POD struct for registers.
10 years ago
bunnei
b39c053785
Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.
10 years ago
bunnei
0ee00861f6
Common: Cleanup CPU capability detection code.
10 years ago
bunnei
a1942238f5
Common: Move cpu_detect to x64 directory.
10 years ago
bunnei
bd7e691f78
x64: Refactor to remove fake interfaces and general cleanups.
10 years ago
bunnei
cfb354f11f
JIT: Support negative address offsets.
10 years ago
bunnei
094ae6fadb
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
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- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
10 years ago
bunnei
d67e2f78b7
Common: Added MurmurHash3 hash function for general-purpose use.
10 years ago
bunnei
ddbeebb887
Common: Ported over boilerplate x86 JIT code from Dolphin/PPSSPP.
10 years ago
bunnei
4d51792285
Common: Ported over Dolphin's code for x86 CPU capability detection.
10 years ago
bunnei
3f69c2039d
Shader: Define a common interface for running vertex shader programs.
10 years ago
bunnei
18527b9e21
Shader: Move shader code to its own subdirectory, "shader".
10 years ago
bunnei
642b9b5030
GPU: Refactor "VertexShader" namespace to "Shader".
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- Also renames "vertex_shader.*" to "shader_interpreter.*"
10 years ago
Benjamin Barenblat
7cd5a653ff
Handle invalid `Log::Class`
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Add a case of `Log::Class::Count` to the switch statement that
dispatches on `Log::Class`. The case simply calls the `UNREACHABLE`
macro.
10 years ago
bunnei
cebf245504
Merge pull request #1027 from lioncash/debugger
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debugger: Add the ability to view VFP register contents
10 years ago
bunnei
6ba619f225
Merge pull request #1030 from archshift/force-inline
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Stop defining GCC always_inline attributes as __forceinline
10 years ago
archshift
d1ae413ffd
Stop defining GCC always_inline attributes as __forceinline
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__forceinline is a MSVC extension, which may confuse some people working on the codebase.
Furthermore, the C++ standard dictates that all names which contain adjacent underscores are reserved.
10 years ago
bunnei
35f3360663
Merge pull request #893 from linkmauve/remove-uint._t-int._t
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Replace standard uint*_t and int*_t with CommonTypes’ u* and s* types
10 years ago
Emmanuel Gil Peyrot
5115d0177e
ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the standard u?int*_t types.
10 years ago
bunnei
93f607f549
Merge pull request #1023 from yuriks/gl-state-bugs
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OpenGL: Fix state tracking in situations with reused object handles
10 years ago
bunnei
df25b047f8
Merge pull request #1028 from aroulin/arm-disas-media-instr
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arm_disasm: ARMv6 media instructions
10 years ago
aroulin
38c87733d9
arm_disasm: ARMv6 mul/div and abs media instructions
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SMLAD, SMUAD, SMLSD, SMUSD, SMLALD, SMLSLD,
SMMLA, SMMUL, SMMLS
USAD8, USADA8
10 years ago
aroulin
4a1db13072
arm_disasm: ARMv6 parallel add/sub media instructions
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{S, U, Q, UQ, SH, UH}{ADD16, ASX, SAX, SUB16, ADD8, SUB8}
10 years ago
aroulin
0be8e1bfb6
arm_disasm: ARMv6 reversal media instructions
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REV, REV16, REVSH
Only their ARM encoding, Thumb encoding is still missing.
10 years ago
aroulin
e4ff244288
arm_disasm: ARMv6 saturation media instructions
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SSAT, SSAT16, USAT, USAT16
10 years ago
aroulin
47657a1817
arm_disasm: ARMv6 packing and sign-extend media instructions
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PKH, SEL
SXTAB, SXTAB16, SXTB, SXTB16, SXTH, SXTAH
UXTAB, UXTAB16, UXTB, UXTB16, UXTH, UXTAH
10 years ago
Lioncash
f48a89af8b
Merge pull request #1026 from lioncash/disasm
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arm_disasm: Remove unnecessary code
10 years ago
Lioncash
132961b14f
registers: Support viewing VFP registers
10 years ago
Lioncash
3b457a5876
arm_interface: Implement interface for retrieving VFP registers
10 years ago
Lioncash
5855cf087d
registers: Fix a typo with CPSR's name
10 years ago
Lioncash
59d5358068
arm_disasm: Remove unnecessary code
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This part of disassembly only determines the opcode, there's no need for offset calculation here.
10 years ago
Lioncash
4821652241
Merge pull request #1022 from aroulin/disas-missing-v6k-instructions
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Disassembler: ARMv6K instructions
10 years ago
aroulin
3425cfe54a
Disassembler: ARMv6K REX instructions
10 years ago
aroulin
5d81a2fd48
Disassembler: ARMv6K hint instructions
10 years ago
Yuri Kunde Schlesner
254582aa35
OpenGL: Fix state tracking in situations with reused object handles
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If an OpenGL object is created, bound to a binding using the state
tracker, and then destroyed, a newly created object can be assigned the
same numeric handle by OpenGL. However, even though it is a new object,
and thus needs to be bound to the binding again, the state tracker
compared the current and previous handles and concluded that no change
needed to be made, leading to failure to bind objects in certain cases.
This manifested as broken text in VVVVVV, which this commit fixes along
with similar texturing problems in other games.
10 years ago
Yuri Kunde Schlesner
ff68db61bc
OpenGL: Remove redundant texture.enable_2d field from OpenGLState
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All uses of this field where it's false can just set the texture id to 0
instead.
10 years ago
bunnei
b6c241d667
Merge pull request #1018 from bbarenblat/master
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Handle invalid `Log::Level::Count`
10 years ago
bunnei
bd6131bdc0
Merge pull request #1015 from yuriks/vertex-caching
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Videocore: Implement simple vertex caching
10 years ago
Yuri Kunde Schlesner
a96502edd3
Videocore: Implement simple vertex caching
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This gives a ~2/3 reduction in the amount of vertices that need to be
processed through the vertex loaders and the vertex shader, yielding a
good speedup.
10 years ago
bunnei
4d086a4db4
Merge pull request #1019 from yuriks/msvc2015-workaround
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Common: Work around bug in MSVC2015 standard library
10 years ago
Benjamin Barenblat
0298b7bedd
Use UNREACHABLE macro for impossible cases in previous commit
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Use the UNREACHABLE macro instead of `ASSERT(false, ...);`.
10 years ago
Yuri Kunde Schlesner
48393d452c
Common: Work around bug in MSVC2015 standard library
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The char16_t/char32_t implementations aren't present in the library and
cause linker errors. This is a known issue that wasn't fixed in VS2015
RTM.
10 years ago
Benjamin Barenblat
9ff23da255
Handle invalid `Log::Level::Count`
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Add a case of `Log::Level::Count` to all switch statements that
dispatch on `Log::Level`. The case simply asserts `false` and notes
the invalid log level.
10 years ago
Yuri Kunde Schlesner
1af1c5c37b
Merge pull request #999 from LittleWhite-tb/qt-save-location
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Save the path leading where the last file have been loaded
10 years ago
LittleWhite
cb405ad1b4
Save the path leading where the last file have been loaded
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I use two variables to save the path for the ROMs and the symbols.
Use of QSettings to avoid new member variable to the class.
Global settings of QSettings is done in main.
10 years ago