Commit Graph

23581 Commits (1f079d9566a7b9fb95222b00624234b65904c61a)
 

Author SHA1 Message Date
zhaobot 1f079d9566
Update translations (2023-05-01) (#10129)
Co-authored-by: The yuzu Community <noreply-fake@community.yuzu-emu.org>
2 years ago
liamwhite 3f4315e4c6
Merge pull request #10116 from liamwhite/deboost
kernel: remove boost intrusive lists
2 years ago
bunnei 689f9a75a7
Merge pull request #10110 from Morph1984/intel-disable-compute
vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
2 years ago
Liam b143ce8134 kernel: remove general boost lists 2 years ago
Liam 2afaa7aed7 common: add intrusive list type 2 years ago
bunnei fe57f39676
Merge pull request #10082 from FernandoS27/the-testers-really-love-chocolate
Refactor Accelerate DMA and do downloads through TC.
2 years ago
Fernando Sahmkow 4bc5469f52 Texture Cache: Release stagging buffers on tick frame 2 years ago
Fernando Sahmkow 58d1c7c77a Address Feedback & Clang Format 2 years ago
Fernando Sahmkow 56c9730a16 Maxwell3D: only update parameters on High 2 years ago
Fernando Sahmkow e3a2ca96bd Accelerate DMA: Use texture cache async downloads to perform the copies
to host.

WIP
2 years ago
Fernando Sahmkow 3fbee093b2 TextureCache: refactor DMA downloads to allow multiple buffers. 2 years ago
Morph cb092af3f0 vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
Intel's SPIR-V shader compiler is broken. For now, skip compiling any compute pipelines until they fix this issue.
This is not a perfect workaround, as there are a small subset of non-compute pipelines that still cause it to crash, but this should cover the majority of crashes.
It is unfortunate that even with a test case reported 6 months ago the issue has not been fixed in favor of fixing "the most popular games and apps".
Intel, you can do better than this.
2 years ago
Fernando S 9bf19b04f6
Merge pull request #10051 from liamwhite/surface-capabilities
vulkan: pick alpha composite flags based on available values
3 years ago
Fernando S 47cd0586ee
Merge pull request #10056 from vonchenplus/audout_u
core: audio: return result when audio_out initialize failed
3 years ago
Fernando S 2311fa7c84
Merge pull request #10069 from liamwhite/log
maxwell_3d: fix out of bounds array access in size estimation
3 years ago
Liam eb7c2314f6 maxwell_3d: fix out of bounds array access in size estimation 3 years ago
Fernando S d600183583
Merge pull request #10074 from Kelebek1/fermi_blit
Account for a pre-added offset when using Corner sample mode for 2D blits
3 years ago
bunnei 0f1ff5f34e
Merge pull request #10076 from german77/TryPopMyFriend
core: am: Demote TryPopFromFriendInvitationStorageChannel Log level
3 years ago
bunnei d0e6eafe23
Merge pull request #10068 from twitchax/twitchax/dr_bind_address
Allow passing `--bind-address` to dedicated room.
3 years ago
bunnei 74d203fbe3
Merge pull request #10060 from german77/no_dead
core: hid: Remove deadzone of virtual controller
3 years ago
german77 7ffc42c397 core: am: Demote TryPopFromFriendInvitationStorageChannel Log level 3 years ago
Kelebek1 4e14b64bfc Account for a pre-added offset when using Corner sample mode for 2D blits 3 years ago
bunnei 0cfeb2e8d7
Merge pull request #10057 from liamwhite/its-not-in-the-timeline
vulkan: use plain fences when timeline semaphores are not available
3 years ago
Aaron Roney 79e32127b3 Run clang-format to fix all. 3 years ago
bunnei 799579c8d2
Merge pull request #10053 from german77/nfp_full
service: nfp: Implement all interfaces
3 years ago
Aaron Roney 3e7af5fbd7 Fix formatting. 3 years ago
Aaron Roney 34d0d94df0 Allow passing `bind_address` to dedicated room. 3 years ago
FengChen 55a33342cc core: audio: return result when audio_out initialize failed 3 years ago
german77 70a97fb5c7 core: hid: Remove deadzone of virtual controller 3 years ago
Liam e3fb9b5e00 vulkan: use plain fences when timeline semaphores are not available 3 years ago
bunnei e0895a8581
Merge pull request #10030 from Wollnashorn/botw-amd-fix
shader_recompiler: Fix ImageGather rounding on AMD/Intel
3 years ago
Narr the Reg 07694609fb
Merge pull request #10055 from v1993/patch-1
input_common: minor fix to mouse movement
3 years ago
Narr the Reg 307371e01d service: nfp: Implement debug Interface 3 years ago
Narr the Reg 00800d5289 service: nfp: Implement system interface 3 years ago
Valeri 60c4032b68
input_common: minor fix to mouse movement 3 years ago
Narr the Reg 101c0df79c service: nfp: Use an unique interface 3 years ago
Liam e37e1d24f9 vulkan: pick alpha composite flags based on available values 3 years ago
Wollnashorn c0e5ecc399 video_core: Enable ImageGather rounding fix on AMD open source drivers 3 years ago
liamwhite 54b4c84ab6
Merge pull request #10008 from vonchenplus/texture_cache
video_core: update imageinfo implement
3 years ago
liamwhite 4f77275cd5
Merge pull request #10027 from bylaws/master
Add some explicit latency to sample count reporting
3 years ago
Mai 47b80da906
Merge pull request #10035 from liamwhite/long-long
kernel: switch extended memory setting to 8GB arrangement
3 years ago
Liam baf4d1c22e kernel: move more memory to application in 8GB arrangement 3 years ago
liamwhite add4f82c33
Merge pull request #10014 from goldenx86/linuxLTO
Re-enable LTO for GCC
3 years ago
Liam abb785f269 kernel: switch extended memory setting to 8GB arrangement 3 years ago
Billy Laws 8908663f12 Use GetGlobalTimeNs as opposed to clock ticks 3 years ago
Wollnashorn 82b78cde73 shader_recompiler: Use vector arithmetic rather than component-wise in ImageGatherSubpixelOffset
Should be more efficient and better readable
3 years ago
Wollnashorn fe91066f46 video_core: Enable ImageGather with subpixel offset on Intel 3 years ago
Wollnashorn 780240e697 shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.

This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
3 years ago
bunnei 25c4ae6e11
Merge pull request #10022 from liamwhite/gcc-13
general: fixes for gcc 13
3 years ago
Mai 6aaa8acff9
Merge pull request #10028 from zhaobot/tx-update-20230404051754
Update translations (2023-04-04)
3 years ago