Commit Graph

16 Commits (180587bb8bd18feeb81028007556276ef4ecaafd)

Author SHA1 Message Date
Yuri Kunde Schlesner b4a93cfdde DSP: Create backing memory for entire DSP RAM
Also move address space mapping out of video_core.
8 years ago
Ricardo de Almeida Gonzaga 13d46f6820 Fix typos 9 years ago
Yuri Kunde Schlesner 84fbbe2629 Use negative priorities to avoid special-casing the self-include 9 years ago
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
9 years ago
Yuri Kunde Schlesner 396a8d91a4 Manually tweak source formatting and then re-run clang-format 9 years ago
Emmanuel Gil Peyrot dc8479928c Sources: Run clang-format on everything. 9 years ago
MerryMage 991cdda3fc audio_core: Tweak audio latency 9 years ago
MerryMage 904a319694 audio_core: Add EnableStretching to interface so that one can toggle stretching on and off 9 years ago
MerryMage 0ef4185644 sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vector 9 years ago
MerryMage f4d364a60e DSP/HLE: Audio output 9 years ago
MerryMage 6542c60602 DSP/HLE: Implement mixer processing 9 years ago
Maribel 6f6af6928f AudioCore: Implement time stretcher (#1737)
* AudioCore: Implement time stretcher

* fixup! AudioCore: Implement time stretcher

* fixup! fixup! AudioCore: Implement time stretcher

* fixup! fixup! fixup! AudioCore: Implement time stretcher

* fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher

* fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
9 years ago
MerryMage b242bdf945 DSP/HLE: Implement Source processing 9 years ago
MerryMage 4e971f44a2 Audio: Add sink selection to configuration files 9 years ago
MerryMage 22995bd9bf AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion() 9 years ago
MerryMage 8b00954ec7 AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
9 years ago