Lioncash
1277556c69
profile_manager: Make array parameter to CreateNewUser a const reference
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This doesn't modify the passed in array, so this can be a const
reference.
7 years ago
Lioncash
dfdf4a46fe
profile_manager: Remove unnecessary static
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This can just be constexpr like the others
7 years ago
Lioncash
69dd37d874
profile_manager: Simplify UUID's two param constructor, operator==, and operator bool
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We can use the constructor initializer list and just compare the
contained u128's together instead of comparing each element
individually. Ditto for comparing against an invalid UUID.
7 years ago
Lioncash
f13a66b963
profile_manager: Move UUID generation function to the cpp file
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This avoids needing to dump the contents of <random> into other files
that include the profile manager header.
7 years ago
Lioncash
9e9a4bb3a7
profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser()
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Moving a const reference isn't possible, so this just results in a copy
(and given ProfileInfo is composed of trivial types and aggregates, a
move wouldn't really do anything).
7 years ago
bunnei
028d90eb79
Merge pull request #1104 from Subv/instanced_arrays
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GLRasterizer: Implemented instanced vertex arrays.
7 years ago
bunnei
296e57fa0e
Merge pull request #1115 from Subv/texs_mask
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Shaders/TEXS: Write to the correct output register when swizzling.
7 years ago
bunnei
b20ed93884
Merge pull request #1112 from Subv/sampler_types
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Shaders: Use the correct shader type when sampling textures.
7 years ago
bunnei
185b35bfcd
Merge pull request #1117 from ogniK5377/CheckFreeCommunicationPermission
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Added CheckFreeCommunicationPermission
7 years ago
bunnei
943771e703
Merge pull request #1017 from ogniK5377/better-account
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New account backend to allow for future extended support
7 years ago
bunnei
ce4b77bd7d
Merge pull request #1120 from ogniK5377/rgba8-uint
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Implemented RGBA8_UINT
7 years ago
bunnei
6ee8b15abe
Merge pull request #1119 from lioncash/uninit
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game_list: Avoid uninitialized variables when retrieving program ID
7 years ago
David Marcec
23d45715dc
Implemented RGBA8_UINT
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Needed by kirby
7 years ago
Lioncash
ffd60ee476
game_list: Avoid uninitialized variables when retrieving program ID
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Avoids potentially leaving this variable uninitialized based off the
loader failing to retrieve the ID value.
7 years ago
David Marcec
8a88110060
Added CheckFreeCommunicationPermission
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This fixes save files not loading in splatoon 2
7 years ago
Subv
6cf719a4ab
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
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Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
7 years ago
bunnei
51ddb130c5
Merge pull request #1089 from Subv/neg_bits
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Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
7 years ago
bunnei
9b17486be6
Merge pull request #1105 from Subv/convert_neg
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Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.
7 years ago
bunnei
0a1d4fbc5c
Merge pull request #1113 from Subv/texs_mask
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Shaders/TEXS: Fixed the component mask in the TEXS instruction.
7 years ago
Subv
f7edbcd7a3
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
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Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
7 years ago
bunnei
b0eb580931
Merge pull request #1102 from ogniK5377/mirror-clamp-edge
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Added WrapMode MirrorOnceClampToEdge
7 years ago
bunnei
85da529f15
Merge pull request #1101 from Subv/ssy_stack
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Shaders: Implemented a stack for the SSY/SYNC instructions.
7 years ago
Subv
7fb406c3fc
Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather.
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It is unknown how TLD4S determines the sampler type, more research is needed.
7 years ago
Subv
3ef4b3d4b4
Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.
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Different sampler types have their parameters in different registers.
7 years ago
Subv
73b937b190
Shader: Added bitfields for the texture type of the various sampling instructions.
7 years ago
Subv
656758fd81
Shaders: Added decodings for TLD4 and TLD4S
7 years ago
bunnei
29d4f8c2dd
Merge pull request #1109 from Subv/ldg_decode
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Shaders: Added decodings for the LDG and STG instructions.
7 years ago
bunnei
9baf5de90c
Merge pull request #1108 from Subv/front_facing
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Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
7 years ago
bunnei
d6cb22b0df
Merge pull request #1103 from Subv/lop_pred
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Shader: Implemented the predicate and mode arguments of LOP.
7 years ago
Subv
1b92ae136f
Shaders: Added decodings for the LDG and STG instructions.
7 years ago
Subv
731701a2d2
Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
7 years ago
David Marcec
706fc5d2d6
Added check to see if ARB_texture_mirror_clamp_to_edge is supported
7 years ago
Subv
9b1c49a9cf
Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.
7 years ago
Subv
e0f66c1fbf
GLRasterizer: Implemented instanced vertex arrays.
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Before each draw call, for every enabled vertex array configured as instanced, we take the current instance id and divide it by its configured divisor, then we multiply that by the corresponding stride and increment the start address by the resulting amount. This way we can simulate the vertex array being incremented once per instance without actually using OpenGL's instancing functions.
7 years ago
Subv
8335b2f115
Shader: Implemented the predicate and mode arguments of LOP.
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The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)).
This is used by Super Mario Odyssey.
7 years ago
James Rowe
367feaefa0
Merge pull request #838 from FearlessTobi/port-3616
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Port #3616 from Citra: "appveyor: set jobs to 4 for mingw"
7 years ago
David Marcec
71cc482bbd
Added WrapMode MirrorOnceClampToEdge
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Used by splatoon 2
7 years ago
Subv
ff358d97e8
Shaders: Implemented a stack for the SSY/SYNC instructions.
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The SSY instruction pushes an address into the stack, and the SYNC instruction pops it. The current stack depth is 20, we should figure out if this is enough or not.
7 years ago
Subv
2e95ba2e9c
Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
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We should definitely audit our shader generator for more errors like this.
7 years ago
bunnei
6eba539f4a
Merge pull request #1100 from ogniK5377/missing-pred
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Added pred-condition GreaterThanWithNan
7 years ago
David Marcec
63dff47e22
Added predcondition GreaterThanWithNan
7 years ago
bunnei
504cff2b7a
Merge pull request #1096 from bunnei/supported-blits
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gl_rasterizer_cache: Remove asserts for supported blits.
7 years ago
bunnei
804aebf7c7
Merge pull request #1097 from bunnei/gl-critical
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renderer_opengl: Treat OpenGL errors as critical.
7 years ago
greggameplayer
2003771789
Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension ( #1059 )
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* Used by Mario Tennis Aces
7 years ago
bunnei
f246fd778d
Merge pull request #1090 from lioncash/ctor-assign
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core: Delete System copy/move constructors and assignment operators
7 years ago
bunnei
1db7839f11
Merge pull request #1091 from lioncash/warning
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qt/main: Get rid of compilation warnings
7 years ago
bunnei
224be09d66
Merge pull request #1093 from greggameplayer/GetDefaultDisplayResolutionChangeEvent
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Implement GetDefaultDisplayResolutionChangeEvent
7 years ago
bunnei
e341d868ee
gl_rasterizer_cache: Remove asserts for supported blits.
7 years ago
bunnei
da7226442f
renderer_opengl: Treat OpenGL errors as critical.
7 years ago
bunnei
727136a9c9
Merge pull request #1019 from Subv/vertex_divisor
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Rasterizer: Manually implemented instanced rendering.
7 years ago