Commit Graph

8101 Commits (1277556c69a29a6479815b16e3e1707f7e53a422)
 

Author SHA1 Message Date
Lioncash 1277556c69 profile_manager: Make array parameter to CreateNewUser a const reference
This doesn't modify the passed in array, so this can be a const
reference.
7 years ago
Lioncash dfdf4a46fe profile_manager: Remove unnecessary static
This can just be constexpr like the others
7 years ago
Lioncash 69dd37d874 profile_manager: Simplify UUID's two param constructor, operator==, and operator bool
We can use the constructor initializer list and just compare the
contained u128's together instead of comparing each element
individually. Ditto for comparing against an invalid UUID.
7 years ago
Lioncash f13a66b963 profile_manager: Move UUID generation function to the cpp file
This avoids needing to dump the contents of <random> into other files
that include the profile manager header.
7 years ago
Lioncash 9e9a4bb3a7 profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser()
Moving a const reference isn't possible, so this just results in a copy
(and given ProfileInfo is composed of trivial types and aggregates, a
move wouldn't really do anything).
7 years ago
bunnei 028d90eb79
Merge pull request #1104 from Subv/instanced_arrays
GLRasterizer: Implemented instanced vertex arrays.
7 years ago
bunnei 296e57fa0e
Merge pull request #1115 from Subv/texs_mask
Shaders/TEXS: Write to the correct output register when swizzling.
7 years ago
bunnei b20ed93884
Merge pull request #1112 from Subv/sampler_types
Shaders: Use the correct shader type when sampling textures.
7 years ago
bunnei 185b35bfcd
Merge pull request #1117 from ogniK5377/CheckFreeCommunicationPermission
Added CheckFreeCommunicationPermission
7 years ago
bunnei 943771e703
Merge pull request #1017 from ogniK5377/better-account
New account backend to allow for future extended support
7 years ago
bunnei ce4b77bd7d
Merge pull request #1120 from ogniK5377/rgba8-uint
Implemented RGBA8_UINT
7 years ago
bunnei 6ee8b15abe
Merge pull request #1119 from lioncash/uninit
game_list: Avoid uninitialized variables when retrieving program ID
7 years ago
David Marcec 23d45715dc Implemented RGBA8_UINT
Needed by kirby
7 years ago
Lioncash ffd60ee476 game_list: Avoid uninitialized variables when retrieving program ID
Avoids potentially leaving this variable uninitialized based off the
loader failing to retrieve the ID value.
7 years ago
David Marcec 8a88110060 Added CheckFreeCommunicationPermission
This fixes save files not loading in splatoon 2
7 years ago
Subv 6cf719a4ab Shaders/TEXS: Fixed the component mask in the TEXS instruction.
Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
7 years ago
bunnei 51ddb130c5
Merge pull request #1089 from Subv/neg_bits
Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
7 years ago
bunnei 9b17486be6
Merge pull request #1105 from Subv/convert_neg
Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.
7 years ago
bunnei 0a1d4fbc5c
Merge pull request #1113 from Subv/texs_mask
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
7 years ago
Subv f7edbcd7a3 Shaders/TEXS: Fixed the component mask in the TEXS instruction.
Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
7 years ago
bunnei b0eb580931
Merge pull request #1102 from ogniK5377/mirror-clamp-edge
Added WrapMode MirrorOnceClampToEdge
7 years ago
bunnei 85da529f15
Merge pull request #1101 from Subv/ssy_stack
Shaders: Implemented a stack for the SSY/SYNC instructions.
7 years ago
Subv 7fb406c3fc Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather.
It is unknown how TLD4S determines the sampler type, more research is needed.
7 years ago
Subv 3ef4b3d4b4 Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.
Different sampler types have their parameters in different registers.
7 years ago
Subv 73b937b190 Shader: Added bitfields for the texture type of the various sampling instructions. 7 years ago
Subv 656758fd81 Shaders: Added decodings for TLD4 and TLD4S 7 years ago
bunnei 29d4f8c2dd
Merge pull request #1109 from Subv/ldg_decode
Shaders: Added decodings for  the LDG and STG instructions.
7 years ago
bunnei 9baf5de90c
Merge pull request #1108 from Subv/front_facing
Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
7 years ago
bunnei d6cb22b0df
Merge pull request #1103 from Subv/lop_pred
Shader: Implemented the predicate and mode arguments of LOP.
7 years ago
Subv 1b92ae136f Shaders: Added decodings for the LDG and STG instructions. 7 years ago
Subv 731701a2d2 Shaders: Implemented the gl_FrontFacing input attribute (attr 63). 7 years ago
David Marcec 706fc5d2d6 Added check to see if ARB_texture_mirror_clamp_to_edge is supported 7 years ago
Subv 9b1c49a9cf Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions. 7 years ago
Subv e0f66c1fbf GLRasterizer: Implemented instanced vertex arrays.
Before each draw call, for every enabled vertex array configured as instanced, we take the current instance id and divide it by its configured divisor, then we multiply that by the corresponding stride and increment the start address by the resulting amount. This way we can simulate the vertex array being incremented once per instance without actually using OpenGL's instancing functions.
7 years ago
Subv 8335b2f115 Shader: Implemented the predicate and mode arguments of LOP.
The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)).

This is used by Super Mario Odyssey.
7 years ago
James Rowe 367feaefa0
Merge pull request #838 from FearlessTobi/port-3616
Port #3616 from Citra: "appveyor: set jobs to 4 for mingw"
7 years ago
David Marcec 71cc482bbd Added WrapMode MirrorOnceClampToEdge
Used by splatoon 2
7 years ago
Subv ff358d97e8 Shaders: Implemented a stack for the SSY/SYNC instructions.
The SSY instruction pushes an address into the stack, and the SYNC instruction pops it. The current stack depth is 20, we should figure out if this is enough or not.
7 years ago
Subv 2e95ba2e9c Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
We should definitely audit our shader generator for more errors like this.
7 years ago
bunnei 6eba539f4a
Merge pull request #1100 from ogniK5377/missing-pred
Added pred-condition GreaterThanWithNan
7 years ago
David Marcec 63dff47e22 Added predcondition GreaterThanWithNan 7 years ago
bunnei 504cff2b7a
Merge pull request #1096 from bunnei/supported-blits
gl_rasterizer_cache: Remove asserts for supported blits.
7 years ago
bunnei 804aebf7c7
Merge pull request #1097 from bunnei/gl-critical
renderer_opengl: Treat OpenGL errors as critical.
7 years ago
greggameplayer 2003771789 Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension (#1059)
* Used by Mario Tennis Aces
7 years ago
bunnei f246fd778d
Merge pull request #1090 from lioncash/ctor-assign
core: Delete System copy/move constructors and assignment operators
7 years ago
bunnei 1db7839f11
Merge pull request #1091 from lioncash/warning
qt/main: Get rid of compilation warnings
7 years ago
bunnei 224be09d66
Merge pull request #1093 from greggameplayer/GetDefaultDisplayResolutionChangeEvent
Implement GetDefaultDisplayResolutionChangeEvent
7 years ago
bunnei e341d868ee gl_rasterizer_cache: Remove asserts for supported blits. 7 years ago
bunnei da7226442f renderer_opengl: Treat OpenGL errors as critical. 7 years ago
bunnei 727136a9c9
Merge pull request #1019 from Subv/vertex_divisor
Rasterizer: Manually implemented instanced rendering.
7 years ago