Kloen
1149e66820
ThreadProcessorId_All on SVC::CreateThread
9 years ago
Yuri Kunde Schlesner
ddcf2ef32a
Merge pull request #1427 from MerryMage/emit-lbit
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x64 Emitter: Fix L bit in VEX prefix
9 years ago
MerryMage
f73c39d573
x64 Emitter: Fix L bit in VEX prefix
9 years ago
bunnei
2f56125f12
Merge pull request #1418 from mailwl/branch-ir
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Initial implementation ir:user
9 years ago
mailwl
2e13b7f3ca
Initial implementation ir:user
9 years ago
bunnei
c28a48aa02
Merge pull request #1352 from LittleWhite-tb/exit_check
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Add check before closure when emulation is running
9 years ago
bunnei
2b00bdec1f
Merge pull request #1424 from MerryMage/lut_init
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renderer_opengl: Initalise fragment shader LUT textures
9 years ago
bunnei
af7282b5ea
Merge pull request #1386 from MerryMage/audio-core-skeleton
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Audio Core: Skeleton
9 years ago
MerryMage
0801363840
renderer_opengl: Initalise fragment shader LUT textures
9 years ago
bunnei
b63a4192a7
Merge pull request #1422 from vgturtle127/patch-1
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Add website to README. Be proud of it!
9 years ago
Derek "Turtle" Roe
e58ad4ab51
Add website to README. Be proud of it!
9 years ago
bunnei
e04e6aabbc
Merge pull request #1395 from ds84182/padding-attributes
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Add support for padding vertex attributes
9 years ago
MerryMage
8b00954ec7
AudioCore: Skeleton Implementation
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This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation.
9 years ago
Dwayne Slater
ed8072b48b
Fix out of bounds array access when loading a component >= 12
9 years ago
Dwayne Slater
82fc075ff6
Add support for padding vertex attributes
9 years ago
bunnei
0d086616d1
Merge pull request #1406 from MerryMage/bitfield2
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BitField: Make trivially copyable and remove assignment operator.
9 years ago
MerryMage
6c71858c5c
BitField: Make trivially copyable and remove assignment operator
9 years ago
bunnei
f1d1049c4f
Merge pull request #1264 from bunnei/fragment-lighting-hw
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Fragment lighting support in the HW renderer
9 years ago
bunnei
19557aaab3
pica: Cleanup lighting register definitions and documentation.
9 years ago
bunnei
c4d318f691
gl_rasterizer: Use alignas(16) instead of explicit padding.
9 years ago
bunnei
aaa7beeda8
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
9 years ago
bunnei
8e9318f20a
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
9 years ago
bunnei
b694423d09
pica_types: Fix typo in docstring.
9 years ago
bunnei
a949fd5f25
pica_types: Replace float24/20/16 with a template class.
9 years ago
bunnei
d171822dce
command_processor: Add an assertion to ensure LUTs are not written past their boundaries.
9 years ago
bunnei
310a1c30ca
gl_rasterizer: Remove unnecessary casts.
9 years ago
bunnei
c229503f4a
gl_rasterizer: Fix PicaShaderConfig on GCC.
9 years ago
bunnei
9dfb223d26
gl_rasterizer: Initial implementation of bump mapping.
9 years ago
bunnei
449902b558
gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
9 years ago
bunnei
348c9c9ff3
gl_shader_gen: Implement lighting red, green, and blue reflection.
9 years ago
bunnei
01b407638c
gl_shader_gen: View should be normalized.
9 years ago
bunnei
c37de30cfc
gl_shader_gen: Implement fragment lighting fresnel effect.
9 years ago
bunnei
0e67c21c9e
gl_shader_gen: Implement fragment lighting specular 1 component.
9 years ago
bunnei
781b046579
gl_shader_gen: Add support for D0 LUT scaling.
9 years ago
bunnei
3d89dacd56
gl_shader_gen: Refactor lighting config to match Pica register naming.
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- Also implement D0 LUT enable.
9 years ago
bunnei
6307999116
pica: Cleanup and add some comments to lighting registers.
9 years ago
bunnei
6878ba7608
gl_rasterizer: Minor naming refactor on Pica register naming.
9 years ago
bunnei
76f303538b
gl_shader_gen: Reorganize and cleanup lighting code.
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- No functional difference.
9 years ago
bunnei
5f3bad8fb1
gl_shader_gen: Fix directional lights.
9 years ago
bunnei
bdc72d0904
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
9 years ago
bunnei
603b619cbe
gl_shader_gen: View vector needs to be normalized when computing half angle vector.
9 years ago
bunnei
021cb0bced
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
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- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
9 years ago
bunnei
bf89870437
renderer_opengl: Initial implementation of basic specular lighting.
9 years ago
bunnei
e34fa6365f
renderer_opengl: Implement HW fragment lighting distance attenuation.
9 years ago
bunnei
e9af70eaf3
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
9 years ago
bunnei
afbef52516
renderer_opengl: Implement diffuse component of HW fragment lighting.
9 years ago
bunnei
b003075570
pica: Implement decoding of basic fragment lighting components.
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- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
9 years ago
bunnei
281bc90ad2
pica: Implement fragment lighting LUTs.
9 years ago
bunnei
4369767c72
pica: Add decodings for distance attenuation and LUT registers.
9 years ago
bunnei
38c7b20475
pica: Add pica_types module and move float24 definition.
9 years ago