Commit Graph

13526 Commits (017474c3f89e5afcb3ffdb9fac3e412c40986092)
 

Author SHA1 Message Date
ReinUsesLisp 017474c3f8 shader/shift: Implement SHF_LEFT_{IMM,R}
Shifts a pair of registers to the left and returns the high register.
5 years ago
bunnei 2db7adc42a
Merge pull request #3350 from ReinUsesLisp/atom
shader/memory: Implement ATOM.ADD
5 years ago
bunnei b11aeced18
Merge pull request #3355 from ReinUsesLisp/break-down
texture_cache/surface_base: Fix layered break down
5 years ago
bunnei 91f79225e7
Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
gl_texture_cache: Silence implicit sign cast warnings
5 years ago
bunnei c457e47297
Merge pull request #3359 from ReinUsesLisp/assert-point-size
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
5 years ago
ReinUsesLisp 8178fe8960 gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
This was implemented by a previous commit and it's no longer required.
5 years ago
bunnei 283f3253bc
Merge pull request #3352 from Simek/dark-theme-refinements
GUI: dark themes refinements and QSS cleanup
5 years ago
bunnei bea6327d74
Merge pull request #3354 from ReinUsesLisp/depth-stencil
gl_texture_cache: Properly implement depth/stencil sampling
5 years ago
ReinUsesLisp abae795986 gl_texture_cache: Silence implicit sign cast warnings 5 years ago
bunnei acfb0b4852
Merge pull request #3346 from bunnei/bsd-stub
bsd: Stub several more functions.
5 years ago
ReinUsesLisp f55f6ff9bb texture_cache/surface_base: Fix layered break down
Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
5 years ago
ReinUsesLisp d17dfa6104 gl_texture_cache: Properly implement depth/stencil sampling
This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
5 years ago
Bartosz Kaszubowski f68bb4f55e dark themes refinements and cleanup 5 years ago
ReinUsesLisp d95d4ac843 shader/memory: Implement ATOM.ADD
ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.

This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.

This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
5 years ago
bunnei 2a822f3378 bsd: Stub several more functions.
- Required for Little Town Hero to boot further.
5 years ago
bunnei 05df4a8c94
Merge pull request #3343 from FearlessTobi/ui-tab
yuzu/configuration: create UI tab and move gamelist settings there
5 years ago
bunnei 2b1d66eda3
Merge pull request #3326 from FearlessTobi/port-5039
Port citra-emu/citra#5039: "common/logging: don't use regex for path trimming"
5 years ago
bunnei dfd998216c
Merge pull request #3344 from ReinUsesLisp/vk-botw
vk_shader_decompiler: Disable default values on unwritten render targets
5 years ago
bunnei a104b985a8
Merge pull request #3273 from FernandoS27/txd-array
Shader_IR: Implement TXD Array.
5 years ago
bunnei f64adcfc37
Merge pull request #3340 from SciresM/pmdx
loader: provide default arguments (zero byte) to NSOs
5 years ago
ReinUsesLisp 1690f1adba vk_shader_decompiler: Disable default values on unwritten render targets
Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
5 years ago
bunnei deb97f6a8e
Merge pull request #2800 from FearlessTobi/port-4049
Port citra-emu/citra#4049: "Input: UDP Client to provide motion and touch controls"
5 years ago
FearlessTobi d0e4f1c6f4 yuzu/configuration: create UI tab and move gamelist settings there 5 years ago
BreadFish64 a31ed02ae4 common/logging: don't use regex for path trimming 5 years ago
FearlessTobi d01eb12f36 Replace GetString with Get function
This should hopefully fix compilation errors.
5 years ago
FearlessTobi bbd85a495a Address second part of review comments 5 years ago
FearlessTobi 0fe11746fc Address review comments 5 years ago
fearlessTobi ac3690f205 Input: UDP Client to provide motion and touch controls
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.

Co-Authored-By: jroweboy <jroweboy@gmail.com>
5 years ago
bunnei a167da4278
Merge pull request #3341 from bunnei/time-posix-myrule
service: time: Implement ToPosixTimeWithMyRule.
5 years ago
Fernando Sahmkow 9c6b5cae68
Merge pull request #3338 from ReinUsesLisp/no-fastmath
gl_shader_cache: Disable fastmath on Nvidia
5 years ago
bunnei ed76c71319 service: time: Implement ToPosixTimeWithMyRule.
- Used by Pokemon Mystery Dungeon.
5 years ago
Michael Scire 5a7eecc3ad loader: provide default arguments (zero byte) to NSOs
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require
that the argument region be populated. Failure to do so results in
an integer underflow in argument count, and eventually an unmapped
read at 0x800000000. Providing this default fixes this.

Note that the behavior of official software is as yet unverified,
arguments-wise.
5 years ago
bunnei 89b326e396
Merge pull request #3324 from FearlessTobi/port-5037
Port citra-emu/citra#5037: "CMake: Create thin archives on Linux"
5 years ago
Zach Hilman d8e0d839bd
Merge pull request #3339 from Simek/dark-theme-update
GUI: fix minor issues with dark themes + rename and reorder themes
5 years ago
Bartosz Kaszubowski c7055f3670 fix qss stylesheet whitespaces 5 years ago
Bartosz Kaszubowski 9a22b6dced GUI: fix minor issues with dark themes
GUI: rename and reorder themes
5 years ago
ReinUsesLisp 3ce28342a2 gl_shader_cache: Disable fastmath on Nvidia 5 years ago
Fernando Sahmkow 79e0991d9b
Merge pull request #3330 from ReinUsesLisp/vk-blit-screen
vk_blit_screen: Initial implementation
5 years ago
ReinUsesLisp a665581684 vk_blit_screen: Address feedback 5 years ago
bunnei bc55c05947
Merge pull request #3334 from bunnei/time-fix
time: Fix month off-by-one error.
5 years ago
bunnei 7113236b30 time: Fix month off-by-one error.
- Fixes timestamp in ZLA and Astral Chain saves.
5 years ago
bunnei 4ea073c286
Merge pull request #3332 from bunnei/config-audio-tab
yuzu_qt: config: Move audio to its own tab.
5 years ago
Bartosz Kaszubowski 4043ba5222 GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309)
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options

* fix clang-format warnings
5 years ago
bunnei 69b44392a7
Merge pull request #3328 from ReinUsesLisp/vulkan-atoms
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
5 years ago
bunnei 5a077c95ce
Merge pull request #3322 from ReinUsesLisp/vk-front-face
vk_graphics_pipeline: Set front facing properly
5 years ago
bunnei 690732bc0d yuzu_qt: config: Move audio to its own tab.
- We have some important audio settings, makes them more discoverable.
5 years ago
bunnei 8b9f433d95
Merge pull request #3271 from bunnei/time-rewrite
service: time: Rewrite implementation of glue services.
5 years ago
ReinUsesLisp f5dfe68a94 vk_blit_screen: Initial implementation
This abstraction takes care of presenting accelerated and
non-accelerated or "framebuffer" images to the Vulkan swapchain.
5 years ago
bunnei 41373d212e
Merge pull request #3313 from ReinUsesLisp/vk-rasterizer
vk_rasterizer: Implement Vulkan's rasterizer
5 years ago
Bartosz Kaszubowski c610a8ac5a GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309)
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options

* fix clang-format warnings
5 years ago