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@ -447,8 +447,10 @@ void Config::ReadValues() {
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sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
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sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
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Settings::values.use_asynchronous_shaders.SetValue(
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Settings::values.use_asynchronous_shaders.SetValue(
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sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
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sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
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Settings::values.use_asynchronous_shaders.SetValue(
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Settings::values.use_nvdec_emulation.SetValue(
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sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
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sdl2_config->GetBoolean("Renderer", "use_nvdec_emulation", true));
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Settings::values.accelerate_astc.SetValue(
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sdl2_config->GetBoolean("Renderer", "accelerate_astc", true));
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Settings::values.use_fast_gpu_time.SetValue(
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Settings::values.use_fast_gpu_time.SetValue(
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sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));
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sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));
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