@ -169,6 +169,8 @@
<string name= "renderer_force_max_clock_description" > Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
<string name= "renderer_force_max_clock_description" > Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
<string name= "renderer_asynchronous_shaders" > Use asynchronous shaders</string>
<string name= "renderer_asynchronous_shaders" > Use asynchronous shaders</string>
<string name= "renderer_asynchronous_shaders_description" > Compiles shaders asynchronously, reducing stutter but may introduce glitches.</string>
<string name= "renderer_asynchronous_shaders_description" > Compiles shaders asynchronously, reducing stutter but may introduce glitches.</string>
<string name= "renderer_reactive_flushing" > Use reactive flushing</string>
<string name= "renderer_reactive_flushing_description" > Improves rendering accuracy in some games at the cost of performance.</string>
<string name= "renderer_debug" > Graphics debugging</string>
<string name= "renderer_debug" > Graphics debugging</string>
<string name= "renderer_debug_description" > Sets the graphics API to a slow debugging mode.</string>
<string name= "renderer_debug_description" > Sets the graphics API to a slow debugging mode.</string>
<string name= "use_disk_shader_cache" > Disk shader cache</string>
<string name= "use_disk_shader_cache" > Disk shader cache</string>