Merge pull request #561 from Alegend45/master

Fix Min and Max blend equations
pull/8/head
bunnei 10 years ago
commit f7cde47911

@ -653,20 +653,22 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
case params.Min:
{
// TODO: GL spec says to do it without the factors, but is this what the 3DS does?
Math::Vec4<int> result;
result.r() = std::min(src_result.r(),dst_result.r());
result.g() = std::min(src_result.g(),dst_result.g());
result.b() = std::min(src_result.b(),dst_result.b());
result.r() = std::min(combiner_output.r(),dest.r());
result.g() = std::min(combiner_output.g(),dest.g());
result.b() = std::min(combiner_output.b(),dest.b());
combiner_output = result.Cast<u8>();
break;
}
case params.Max:
{
// TODO: GL spec says to do it without the factors, but is this what the 3DS does?
Math::Vec4<int> result;
result.r() = std::max(src_result.r(),dst_result.r());
result.g() = std::max(src_result.g(),dst_result.g());
result.b() = std::max(src_result.b(),dst_result.b());
result.r() = std::max(combiner_output.r(),dest.r());
result.g() = std::max(combiner_output.g(),dest.g());
result.b() = std::max(combiner_output.b(),dest.b());
combiner_output = result.Cast<u8>();
break;
}

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