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					@ -28,8 +28,13 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
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					    }
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					    }
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					    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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					    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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					    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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					    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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					#if EMU_PLATFORM == PLATFORM_MACOSX
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					    // GLFW on OSX requires these window hints to be set to create a 3.2+ GL context.
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					    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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					    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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					    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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					    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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					#endif
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					    m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth, 
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					    m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth, 
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					        (VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight), 
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					        (VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight), 
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					        m_window_title.c_str(), NULL, NULL);
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					        m_window_title.c_str(), NULL, NULL);
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