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/**
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 * Copyright (C) 2005-2012 Gekko Emulator
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 *
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 * @file    emuwindow_glfw.h
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 * @author  ShizZy <shizzy247@gmail.com>
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 * @date    2012-04-20
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 * @brief   Implementation implementation of EmuWindow class for GLFW
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 *
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 * @section LICENSE
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License as
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 * published by the Free Software Foundation; either version 2 of
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 * the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful, but
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 * WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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 * General Public License for more details at
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 * http://www.gnu.org/copyleft/gpl.html
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 *
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 * Official project repository can be found at:
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 * http://code.google.com/p/gekko-gc-emu/
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 */
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#include "common.h"
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#include "video_core.h"
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#include "emuwindow_glfw.h"
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#include "gc_controller.h"
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#include "keyboard_input/keyboard_input.h"
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static void OnKeyEvent(GLFWwindow win, int key, int action) {
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    EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
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	input_common::GCController::GCButtonState state;
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	if (action == GLFW_PRESS) {
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		state = input_common::GCController::PRESSED;
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	} else {
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		state = input_common::GCController::RELEASED;
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	}
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    for (int channel = 0; channel < 4 && emuwin->controller_interface(); ++channel) {
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		emuwin->controller_interface()->SetControllerStatus(channel, key, state);
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    }
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}
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static void OnWindowSizeEvent(GLFWwindow win, int width, int height) {
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    EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
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    emuwin->set_client_area_width(width);
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    emuwin->set_client_area_height(height);
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}
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/// EmuWindow_GLFW constructor
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EmuWindow_GLFW::EmuWindow_GLFW() {
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    // Initialize the window
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    if(glfwInit() != GL_TRUE) {
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        LOG_ERROR(TVIDEO, "Failed to initialize GLFW! Exiting...");
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        exit(E_ERR);
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    }
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    glfwWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
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    glfwWindowHint(GLFW_OPENGL_VERSION_MINOR, 1);
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    render_window_ = glfwCreateWindow(640, 480, GLFW_WINDOWED, "gekko", 0);
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    // Setup callbacks
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    glfwSetWindowUserPointer(render_window_, this);
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    glfwSetKeyCallback(render_window_, OnKeyEvent);
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    glfwSetWindowSizeCallback(render_window_, OnWindowSizeEvent);
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    DoneCurrent();
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}
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/// EmuWindow_GLFW destructor
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EmuWindow_GLFW::~EmuWindow_GLFW() {
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    glfwTerminate();
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}
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/// Swap buffers to display the next frame
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void EmuWindow_GLFW::SwapBuffers() {
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    glfwSwapBuffers(render_window_);
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}
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/// Polls window events
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void EmuWindow_GLFW::PollEvents() {
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    // TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title
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    //  from the main thread, but this should probably be in an event handler...
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    static char title[128];
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    sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(), 
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        video_core::g_renderer->current_fps());
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    glfwSetWindowTitle(render_window_, title);
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    glfwPollEvents();
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}
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/// Makes the GLFW OpenGL context current for the caller thread
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void EmuWindow_GLFW::MakeCurrent() {
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    glfwMakeContextCurrent(render_window_);
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}
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/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
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void EmuWindow_GLFW::DoneCurrent() {
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    glfwMakeContextCurrent(NULL);
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}
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@ -1,56 +0,0 @@
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/**
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 * Copyright (C) 2005-2012 Gekko Emulator
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 *
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 * @file    emuwindow_glfw.h
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 * @author  ShizZy <shizzy247@gmail.com>
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 * @date    2012-04-20
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 * @brief   Implementation implementation of EmuWindow class for GLFW
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 *
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 * @section LICENSE
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License as
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 * published by the Free Software Foundation; either version 2 of
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 * the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful, but
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 * WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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 * General Public License for more details at
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 * http://www.gnu.org/copyleft/gpl.html
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 *
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 * Official project repository can be found at:
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 * http://code.google.com/p/gekko-gc-emu/
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 */
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#ifndef VIDEO_CORE_EMUWINDOW_GLFW_
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#define VIDEO_CORE_EMUWINDOW_GLFW_
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#include <GL/glew.h>
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#include <GL/glfw3.h>
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#include "video/emuwindow.h"
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class EmuWindow_GLFW : public EmuWindow {
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public:
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    EmuWindow_GLFW();
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    ~EmuWindow_GLFW();
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    /// Swap buffers to display the next frame
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    void SwapBuffers();
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	/// Polls window events
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	void PollEvents();
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    /// Makes the graphics context current for the caller thread
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    void MakeCurrent();
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    /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
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    void DoneCurrent();
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	GLFWwindow render_window_;      ///< Internal GLFW render window
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private:
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};
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#endif // VIDEO_CORE_EMUWINDOW_GLFW_
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