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@ -25,9 +25,8 @@
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namespace OpenGL {
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namespace OpenGL {
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// If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have
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// If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have
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// to wait on available presentation frames. There doesn't seem to be much of a downside to a larger
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// to wait on available presentation frames.
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// number but 9 swap textures at 60FPS presentation allows for 800% speed so thats probably fine
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constexpr std::size_t SWAP_CHAIN_SIZE = 3;
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constexpr std::size_t SWAP_CHAIN_SIZE = 9;
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struct Frame {
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struct Frame {
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u32 width{}; /// Width of the frame (to detect resize)
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u32 width{}; /// Width of the frame (to detect resize)
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