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@ -349,7 +349,7 @@ void GPU::ProcessBindMethod(const MethodCall& method_call) {
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// Bind the current subchannel to the desired engine id.
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// Bind the current subchannel to the desired engine id.
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LOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", method_call.subchannel,
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LOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", method_call.subchannel,
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method_call.argument);
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method_call.argument);
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auto engine_id = static_cast<EngineID>(method_call.argument);
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const auto engine_id = static_cast<EngineID>(method_call.argument);
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bound_engines[method_call.subchannel] = static_cast<EngineID>(engine_id);
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bound_engines[method_call.subchannel] = static_cast<EngineID>(engine_id);
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switch (engine_id) {
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switch (engine_id) {
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case EngineID::FERMI_TWOD_A:
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case EngineID::FERMI_TWOD_A:
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