renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string

This accidentally slipped through a rebase.
pull/8/head
Lioncash 7 years ago
parent 9ffc60b5b3
commit de23847184

@ -371,7 +371,7 @@ private:
location += GENERIC_VARYING_START_LOCATION; location += GENERIC_VARYING_START_LOCATION;
} }
code.AddLine("layout (location = {}) {} in vec4 {};", name, location, suffix, name); code.AddLine("layout (location = {}) {} in vec4 {};", location, suffix, name);
} }
void DeclareOutputAttributes() { void DeclareOutputAttributes() {

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