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@ -36,7 +36,7 @@ public:
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if (handle == 0)
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return;
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glDeleteTextures(1, &handle);
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OpenGLState::ResetTexture(handle);
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OpenGLState::GetCurState().ResetTexture(handle).Apply();
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handle = 0;
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}
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@ -69,7 +69,7 @@ public:
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if (handle == 0)
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return;
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glDeleteSamplers(1, &handle);
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OpenGLState::ResetSampler(handle);
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OpenGLState::GetCurState().ResetSampler(handle).Apply();
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handle = 0;
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}
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@ -91,10 +91,13 @@ public:
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create(const char* vert_shader, const char* frag_shader) {
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void Create(const char* vert_shader, const char* geo_shader, const char* frag_shader,
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const std::vector<const char*>& feedback_vars = {},
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bool separable_program = false) {
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if (handle != 0)
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return;
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handle = GLShader::LoadProgram(vert_shader, frag_shader);
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handle = GLShader::LoadProgram(vert_shader, geo_shader, frag_shader, feedback_vars,
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separable_program);
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}
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/// Deletes the internal OpenGL resource
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@ -102,7 +105,40 @@ public:
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if (handle == 0)
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return;
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glDeleteProgram(handle);
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OpenGLState::ResetProgram(handle);
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OpenGLState::GetCurState().ResetProgram(handle).Apply();
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handle = 0;
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}
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GLuint handle = 0;
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};
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class OGLPipeline : private NonCopyable {
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public:
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OGLPipeline() = default;
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OGLPipeline(OGLPipeline&& o) {
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handle = std::exchange<GLuint>(o.handle, 0);
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}
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~OGLPipeline() {
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Release();
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}
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OGLPipeline& operator=(OGLPipeline&& o) {
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handle = std::exchange<GLuint>(o.handle, 0);
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return *this;
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create() {
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if (handle != 0)
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return;
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glGenProgramPipelines(1, &handle);
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}
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/// Deletes the internal OpenGL resource
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|
|
void Release() {
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|
|
if (handle == 0)
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|
return;
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|
glDeleteProgramPipelines(1, &handle);
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|
|
OpenGLState::GetCurState().ResetPipeline(handle).Apply();
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|
handle = 0;
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|
}
|
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|
@ -135,13 +171,46 @@ public:
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|
if (handle == 0)
|
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|
|
return;
|
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|
|
glDeleteBuffers(1, &handle);
|
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|
|
OpenGLState::ResetBuffer(handle);
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|
|
OpenGLState::GetCurState().ResetBuffer(handle).Apply();
|
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|
|
handle = 0;
|
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|
|
}
|
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|
|
GLuint handle = 0;
|
|
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|
|
};
|
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|
|
class OGLSync : private NonCopyable {
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|
|
public:
|
|
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|
|
OGLSync() = default;
|
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|
|
|
|
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|
|
OGLSync(OGLSync&& o) : handle(std::exchange(o.handle, nullptr)) {}
|
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|
|
~OGLSync() {
|
|
|
|
|
Release();
|
|
|
|
|
}
|
|
|
|
|
OGLSync& operator=(OGLSync&& o) {
|
|
|
|
|
Release();
|
|
|
|
|
handle = std::exchange(o.handle, nullptr);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Creates a new internal OpenGL resource and stores the handle
|
|
|
|
|
void Create() {
|
|
|
|
|
if (handle != 0)
|
|
|
|
|
return;
|
|
|
|
|
handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Deletes the internal OpenGL resource
|
|
|
|
|
void Release() {
|
|
|
|
|
if (handle == 0)
|
|
|
|
|
return;
|
|
|
|
|
glDeleteSync(handle);
|
|
|
|
|
handle = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GLsync handle = 0;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class OGLVertexArray : private NonCopyable {
|
|
|
|
|
public:
|
|
|
|
|
OGLVertexArray() = default;
|
|
|
|
@ -168,7 +237,7 @@ public:
|
|
|
|
|
if (handle == 0)
|
|
|
|
|
return;
|
|
|
|
|
glDeleteVertexArrays(1, &handle);
|
|
|
|
|
OpenGLState::ResetVertexArray(handle);
|
|
|
|
|
OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
|
|
|
|
|
handle = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -201,7 +270,7 @@ public:
|
|
|
|
|
if (handle == 0)
|
|
|
|
|
return;
|
|
|
|
|
glDeleteFramebuffers(1, &handle);
|
|
|
|
|
OpenGLState::ResetFramebuffer(handle);
|
|
|
|
|
OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
|
|
|
|
|
handle = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|