|
|
@ -3,7 +3,7 @@
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
|
|
|
|
#include "common/assert.h"
|
|
|
|
#include "common/assert.h"
|
|
|
|
#include "common/logging/log.h"
|
|
|
|
#include "common/microprofile.h"
|
|
|
|
#include "video_core/renderer_vulkan/declarations.h"
|
|
|
|
#include "video_core/renderer_vulkan/declarations.h"
|
|
|
|
#include "video_core/renderer_vulkan/vk_device.h"
|
|
|
|
#include "video_core/renderer_vulkan/vk_device.h"
|
|
|
|
#include "video_core/renderer_vulkan/vk_resource_manager.h"
|
|
|
|
#include "video_core/renderer_vulkan/vk_resource_manager.h"
|
|
|
@ -11,46 +11,172 @@
|
|
|
|
|
|
|
|
|
|
|
|
namespace Vulkan {
|
|
|
|
namespace Vulkan {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MICROPROFILE_DECLARE(Vulkan_WaitForWorker);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf,
|
|
|
|
|
|
|
|
const vk::DispatchLoaderDynamic& dld) {
|
|
|
|
|
|
|
|
auto command = first;
|
|
|
|
|
|
|
|
while (command != nullptr) {
|
|
|
|
|
|
|
|
auto next = command->GetNext();
|
|
|
|
|
|
|
|
command->Execute(cmdbuf, dld);
|
|
|
|
|
|
|
|
command->~Command();
|
|
|
|
|
|
|
|
command = next;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
command_offset = 0;
|
|
|
|
|
|
|
|
first = nullptr;
|
|
|
|
|
|
|
|
last = nullptr;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager)
|
|
|
|
VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager)
|
|
|
|
: device{device}, resource_manager{resource_manager} {
|
|
|
|
: device{device}, resource_manager{resource_manager}, next_fence{
|
|
|
|
next_fence = &resource_manager.CommitFence();
|
|
|
|
&resource_manager.CommitFence()} {
|
|
|
|
|
|
|
|
AcquireNewChunk();
|
|
|
|
AllocateNewContext();
|
|
|
|
AllocateNewContext();
|
|
|
|
|
|
|
|
worker_thread = std::thread(&VKScheduler::WorkerThread, this);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
VKScheduler::~VKScheduler() = default;
|
|
|
|
VKScheduler::~VKScheduler() {
|
|
|
|
|
|
|
|
quit = true;
|
|
|
|
|
|
|
|
cv.notify_all();
|
|
|
|
|
|
|
|
worker_thread.join();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::Flush(bool release_fence, vk::Semaphore semaphore) {
|
|
|
|
void VKScheduler::Flush(bool release_fence, vk::Semaphore semaphore) {
|
|
|
|
SubmitExecution(semaphore);
|
|
|
|
SubmitExecution(semaphore);
|
|
|
|
if (release_fence)
|
|
|
|
if (release_fence) {
|
|
|
|
current_fence->Release();
|
|
|
|
current_fence->Release();
|
|
|
|
|
|
|
|
}
|
|
|
|
AllocateNewContext();
|
|
|
|
AllocateNewContext();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::Finish(bool release_fence, vk::Semaphore semaphore) {
|
|
|
|
void VKScheduler::Finish(bool release_fence, vk::Semaphore semaphore) {
|
|
|
|
SubmitExecution(semaphore);
|
|
|
|
SubmitExecution(semaphore);
|
|
|
|
current_fence->Wait();
|
|
|
|
current_fence->Wait();
|
|
|
|
if (release_fence)
|
|
|
|
if (release_fence) {
|
|
|
|
current_fence->Release();
|
|
|
|
current_fence->Release();
|
|
|
|
|
|
|
|
}
|
|
|
|
AllocateNewContext();
|
|
|
|
AllocateNewContext();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::WaitWorker() {
|
|
|
|
|
|
|
|
MICROPROFILE_SCOPE(Vulkan_WaitForWorker);
|
|
|
|
|
|
|
|
DispatchWork();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool finished = false;
|
|
|
|
|
|
|
|
do {
|
|
|
|
|
|
|
|
cv.notify_all();
|
|
|
|
|
|
|
|
std::unique_lock lock{mutex};
|
|
|
|
|
|
|
|
finished = chunk_queue.Empty();
|
|
|
|
|
|
|
|
} while (!finished);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::DispatchWork() {
|
|
|
|
|
|
|
|
if (chunk->Empty()) {
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
chunk_queue.Push(std::move(chunk));
|
|
|
|
|
|
|
|
cv.notify_all();
|
|
|
|
|
|
|
|
AcquireNewChunk();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::RequestRenderpass(const vk::RenderPassBeginInfo& renderpass_bi) {
|
|
|
|
|
|
|
|
if (state.renderpass && renderpass_bi == *state.renderpass) {
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
const bool end_renderpass = state.renderpass.has_value();
|
|
|
|
|
|
|
|
state.renderpass = renderpass_bi;
|
|
|
|
|
|
|
|
Record([renderpass_bi, end_renderpass](auto cmdbuf, auto& dld) {
|
|
|
|
|
|
|
|
if (end_renderpass) {
|
|
|
|
|
|
|
|
cmdbuf.endRenderPass(dld);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
cmdbuf.beginRenderPass(renderpass_bi, vk::SubpassContents::eInline, dld);
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::RequestOutsideRenderPassOperationContext() {
|
|
|
|
|
|
|
|
EndRenderPass();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::BindGraphicsPipeline(vk::Pipeline pipeline) {
|
|
|
|
|
|
|
|
if (state.graphics_pipeline == pipeline) {
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
state.graphics_pipeline = pipeline;
|
|
|
|
|
|
|
|
Record([pipeline](auto cmdbuf, auto& dld) {
|
|
|
|
|
|
|
|
cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline, dld);
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::WorkerThread() {
|
|
|
|
|
|
|
|
std::unique_lock lock{mutex};
|
|
|
|
|
|
|
|
do {
|
|
|
|
|
|
|
|
cv.wait(lock, [this] { return !chunk_queue.Empty() || quit; });
|
|
|
|
|
|
|
|
if (quit) {
|
|
|
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
auto extracted_chunk = std::move(chunk_queue.Front());
|
|
|
|
|
|
|
|
chunk_queue.Pop();
|
|
|
|
|
|
|
|
extracted_chunk->ExecuteAll(current_cmdbuf, device.GetDispatchLoader());
|
|
|
|
|
|
|
|
chunk_reserve.Push(std::move(extracted_chunk));
|
|
|
|
|
|
|
|
} while (!quit);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::SubmitExecution(vk::Semaphore semaphore) {
|
|
|
|
void VKScheduler::SubmitExecution(vk::Semaphore semaphore) {
|
|
|
|
|
|
|
|
EndPendingOperations();
|
|
|
|
|
|
|
|
InvalidateState();
|
|
|
|
|
|
|
|
WaitWorker();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
std::unique_lock lock{mutex};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const auto queue = device.GetGraphicsQueue();
|
|
|
|
const auto& dld = device.GetDispatchLoader();
|
|
|
|
const auto& dld = device.GetDispatchLoader();
|
|
|
|
current_cmdbuf.end(dld);
|
|
|
|
current_cmdbuf.end(dld);
|
|
|
|
|
|
|
|
|
|
|
|
const auto queue = device.GetGraphicsQueue();
|
|
|
|
const vk::SubmitInfo submit_info(0, nullptr, nullptr, 1, ¤t_cmdbuf, semaphore ? 1U : 0U,
|
|
|
|
const vk::SubmitInfo submit_info(0, nullptr, nullptr, 1, ¤t_cmdbuf, semaphore ? 1u : 0u,
|
|
|
|
|
|
|
|
&semaphore);
|
|
|
|
&semaphore);
|
|
|
|
queue.submit({submit_info}, *current_fence, dld);
|
|
|
|
queue.submit({submit_info}, static_cast<vk::Fence>(*current_fence), dld);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::AllocateNewContext() {
|
|
|
|
void VKScheduler::AllocateNewContext() {
|
|
|
|
|
|
|
|
std::unique_lock lock{mutex};
|
|
|
|
current_fence = next_fence;
|
|
|
|
current_fence = next_fence;
|
|
|
|
current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence);
|
|
|
|
|
|
|
|
next_fence = &resource_manager.CommitFence();
|
|
|
|
next_fence = &resource_manager.CommitFence();
|
|
|
|
|
|
|
|
|
|
|
|
const auto& dld = device.GetDispatchLoader();
|
|
|
|
current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence);
|
|
|
|
current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit}, dld);
|
|
|
|
current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit},
|
|
|
|
|
|
|
|
device.GetDispatchLoader());
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::InvalidateState() {
|
|
|
|
|
|
|
|
state.graphics_pipeline = nullptr;
|
|
|
|
|
|
|
|
state.viewports = false;
|
|
|
|
|
|
|
|
state.scissors = false;
|
|
|
|
|
|
|
|
state.depth_bias = false;
|
|
|
|
|
|
|
|
state.blend_constants = false;
|
|
|
|
|
|
|
|
state.depth_bounds = false;
|
|
|
|
|
|
|
|
state.stencil_values = false;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::EndPendingOperations() {
|
|
|
|
|
|
|
|
EndRenderPass();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::EndRenderPass() {
|
|
|
|
|
|
|
|
if (!state.renderpass) {
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
state.renderpass = std::nullopt;
|
|
|
|
|
|
|
|
Record([](auto cmdbuf, auto& dld) { cmdbuf.endRenderPass(dld); });
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void VKScheduler::AcquireNewChunk() {
|
|
|
|
|
|
|
|
if (chunk_reserve.Empty()) {
|
|
|
|
|
|
|
|
chunk = std::make_unique<CommandChunk>();
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
chunk = std::move(chunk_reserve.Front());
|
|
|
|
|
|
|
|
chunk_reserve.Pop();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
} // namespace Vulkan
|
|
|
|
} // namespace Vulkan
|
|
|
|