vk_rasterizer: Remove buffer check in attribute selection

This was a left over from OpenGL when disabled buffers where not properly
emulated. We no longer have to assert this as it is checked in vertex
buffer initialization.
pull/8/head
ReinUsesLisp 5 years ago
parent 1beaebe666
commit cf6a40fc12

@ -879,10 +879,6 @@ void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex
vertex_input.SetAttribute(index, false, 0, 0, {}, {});
continue;
}
[[maybe_unused]] const auto& buffer = regs.vertex_array[attrib.buffer];
ASSERT(buffer.IsEnabled());
vertex_input.SetAttribute(index, true, attrib.buffer, attrib.offset, attrib.type.Value(),
attrib.size.Value());
}

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