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				@ -49,10 +49,10 @@ class GameListItem : public QStandardItem {
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				    // used to access type from item index
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				    static const int TypeRole = Qt::UserRole + 1;
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				    static const int SortRole = Qt::UserRole + 2;
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				    static constexpr int TypeRole = Qt::UserRole + 1;
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				    static constexpr int SortRole = Qt::UserRole + 2;
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				    GameListItem() = default;
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				    GameListItem(const QString& string) : QStandardItem(string) {
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				    explicit GameListItem(const QString& string) : QStandardItem(string) {
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				        setData(string, SortRole);
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				    }
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				};
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				@ -65,10 +65,10 @@ public:
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				 */
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				class GameListItemPath : public GameListItem {
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				public:
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				    static const int TitleRole = SortRole + 1;
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				    static const int FullPathRole = SortRole + 2;
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				    static const int ProgramIdRole = SortRole + 3;
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				    static const int FileTypeRole = SortRole + 4;
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				    static constexpr int TitleRole = SortRole + 1;
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				    static constexpr int FullPathRole = SortRole + 2;
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				    static constexpr int ProgramIdRole = SortRole + 3;
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				    static constexpr int FileTypeRole = SortRole + 4;
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				    GameListItemPath() = default;
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				    GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
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				@ -131,7 +131,7 @@ public:
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				class GameListItemCompat : public GameListItem {
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				    Q_DECLARE_TR_FUNCTIONS(GameListItemCompat)
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				public:
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				    static const int CompatNumberRole = SortRole;
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				    static constexpr int CompatNumberRole = SortRole;
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				    GameListItemCompat() = default;
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				    explicit GameListItemCompat(const QString& compatibility) {
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				        setData(type(), TypeRole);
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				@ -181,7 +181,7 @@ public:
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				 */
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				class GameListItemSize : public GameListItem {
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				    static const int SizeRole = SortRole;
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				    static constexpr int SizeRole = SortRole;
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				    GameListItemSize() = default;
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				    explicit GameListItemSize(const qulonglong size_bytes) {
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				@ -217,7 +217,7 @@ public:
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				class GameListDir : public GameListItem {
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				    static const int GameDirRole = Qt::UserRole + 2;
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				    static constexpr int GameDirRole = Qt::UserRole + 2;
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				    explicit GameListDir(UISettings::GameDir& directory,
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				                         GameListItemType dir_type = GameListItemType::CustomDir)
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