configure_per_game: Improve style consistency

The way the configurations are set up, it is not trivial to do this. I'll leave it as is, but the API selection, and the background color and volume slider selectors are kind of not following the style.
pull/8/head
lat9nq 5 years ago
parent a350ae6be6
commit c94a8a3a43

@ -87,7 +87,7 @@ void ConfigureGraphics::SetConfiguration() {
ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1); ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal()); ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
ConfigurationShared::SetHighlight(ui->aspect_ratio_layout, "aspect_ratio_layout", ConfigurationShared::SetHighlight(ui->ar_label, "ar_label",
!Settings::values.aspect_ratio.UsingGlobal()); !Settings::values.aspect_ratio.UsingGlobal());
ConfigurationShared::SetHighlight(ui->bg_layout, "bg_layout", ConfigurationShared::SetHighlight(ui->bg_layout, "bg_layout",
!Settings::values.bg_red.UsingGlobal()); !Settings::values.bg_red.UsingGlobal());
@ -263,8 +263,8 @@ void ConfigureGraphics::SetupPerGameUI() {
Settings::values.use_asynchronous_gpu_emulation, Settings::values.use_asynchronous_gpu_emulation,
ConfigurationShared::trackers.use_asynchronous_gpu_emulation); ConfigurationShared::trackers.use_asynchronous_gpu_emulation);
ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->aspect_ratio_layout, ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->ar_label,
"aspect_ratio_layout", "ar_label",
Settings::values.aspect_ratio.GetValue(true)); Settings::values.aspect_ratio.GetValue(true));
ConfigurationShared::InsertGlobalItem( ConfigurationShared::InsertGlobalItem(
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true))); ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));

@ -6,7 +6,7 @@
<rect> <rect>
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>400</width> <width>437</width>
<height>321</height> <height>321</height>
</rect> </rect>
</property> </property>
@ -24,7 +24,7 @@
<layout class="QVBoxLayout" name="verticalLayout_3"> <layout class="QVBoxLayout" name="verticalLayout_3">
<item> <item>
<widget class="QWidget" name="api_layout" native="true"> <widget class="QWidget" name="api_layout" native="true">
<layout class="QVBoxLayout" name="verticalLayout_5"> <layout class="QGridLayout" name="gridLayout">
<property name="leftMargin"> <property name="leftMargin">
<number>0</number> <number>0</number>
</property> </property>
@ -37,40 +37,39 @@
<property name="bottomMargin"> <property name="bottomMargin">
<number>0</number> <number>0</number>
</property> </property>
<item> <property name="horizontalSpacing">
<layout class="QGridLayout" name="gridLayout"> <number>6</number>
<item row="0" column="1"> </property>
<widget class="QComboBox" name="api"> <item row="0" column="0">
<item> <widget class="QLabel" name="api_label">
<property name="text"> <property name="text">
<string notr="true">OpenGL</string> <string>API:</string>
</property> </property>
</item> </widget>
<item> </item>
<property name="text"> <item row="0" column="1">
<string notr="true">Vulkan</string> <widget class="QComboBox" name="api">
</property> <item>
</item> <property name="text">
</widget> <string notr="true">OpenGL</string>
</item> </property>
<item row="0" column="0">
<widget class="QLabel" name="label_2">
<property name="text">
<string>API:</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QComboBox" name="device"/>
</item> </item>
<item row="1" column="0"> <item>
<widget class="QLabel" name="label_3"> <property name="text">
<property name="text"> <string notr="true">Vulkan</string>
<string>Device:</string> </property>
</property>
</widget>
</item> </item>
</layout> </widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="device_label">
<property name="text">
<string>Device:</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QComboBox" name="device"/>
</item> </item>
</layout> </layout>
</widget> </widget>

@ -43,9 +43,9 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy); ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox, ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
&Settings::values.max_anisotropy); &Settings::values.max_anisotropy);
ConfigurationShared::SetHighlight(ui->gpu_accuracy_layout, "gpu_accuracy_layout", ConfigurationShared::SetHighlight(ui->label_gpu_accuracy, "label_gpu_accuracy",
!Settings::values.gpu_accuracy.UsingGlobal()); !Settings::values.gpu_accuracy.UsingGlobal());
ConfigurationShared::SetHighlight(ui->af_layout, "af_layout", ConfigurationShared::SetHighlight(ui->af_label, "af_label",
!Settings::values.max_anisotropy.UsingGlobal()); !Settings::values.max_anisotropy.UsingGlobal());
} }
} }
@ -156,20 +156,10 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode", ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode",
Settings::values.force_30fps_mode, Settings::values.force_30fps_mode,
ConfigurationShared::trackers.force_30fps_mode); ConfigurationShared::trackers.force_30fps_mode);
ConfigurationShared::InsertGlobalItem( ConfigurationShared::SetColoredComboBox(
ui->gpu_accuracy, static_cast<int>(Settings::values.gpu_accuracy.GetValue(true))); ui->gpu_accuracy, ui->label_gpu_accuracy, "label_gpu_accuracy",
ConfigurationShared::InsertGlobalItem( static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
ui->anisotropic_filtering_combobox, ConfigurationShared::SetColoredComboBox(
ui->anisotropic_filtering_combobox, ui->af_label, "af_label",
static_cast<int>(Settings::values.max_anisotropy.GetValue(true))); static_cast<int>(Settings::values.max_anisotropy.GetValue(true)));
connect(ui->gpu_accuracy, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this,
[this](int index) {
ConfigurationShared::SetHighlight(ui->gpu_accuracy_layout, "gpu_accuracy_layout",
index != 0);
});
connect(ui->anisotropic_filtering_combobox,
static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this, [this](int index) {
ConfigurationShared::SetHighlight(ui->af_layout, "af_layout", index != 0);
});
} }

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