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@ -369,8 +369,8 @@ void GameListWorker::run() {
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auto* const game_list_dir = new GameListDir(game_dir);
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auto* const game_list_dir = new GameListDir(game_dir);
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emit DirEntryReady(game_list_dir);
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emit DirEntryReady(game_list_dir);
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provider->ClearAllEntries();
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provider->ClearAllEntries();
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ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), 2,
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ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(),
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game_list_dir);
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game_dir.deep_scan ? 256 : 0, game_list_dir);
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ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
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ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
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game_dir.deep_scan ? 256 : 0, game_list_dir);
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game_dir.deep_scan ? 256 : 0, game_list_dir);
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}
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}
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