mirror of https://github.com/yuzu-mirror/yuzu
kernel: Divide Event into ReadableEvent and WritableEvent
More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.pull/8/head
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d92989e787
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/assert.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/thread.h"
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namespace Kernel {
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Event::Event(KernelCore& kernel) : WaitObject{kernel} {}
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Event::~Event() = default;
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SharedPtr<Event> Event::Create(KernelCore& kernel, ResetType reset_type, std::string name) {
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SharedPtr<Event> evt(new Event(kernel));
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evt->signaled = false;
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evt->reset_type = reset_type;
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evt->name = std::move(name);
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return evt;
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}
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bool Event::ShouldWait(Thread* thread) const {
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return !signaled;
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}
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void Event::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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if (reset_type == ResetType::OneShot)
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signaled = false;
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}
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void Event::Signal() {
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signaled = true;
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WakeupAllWaitingThreads();
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}
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void Event::Clear() {
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signaled = false;
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}
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void Event::WakeupAllWaitingThreads() {
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WaitObject::WakeupAllWaitingThreads();
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if (reset_type == ResetType::Pulse)
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signaled = false;
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}
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} // namespace Kernel
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/assert.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/readable_event.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/writable_event.h"
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namespace Kernel {
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ReadableEvent::ReadableEvent(KernelCore& kernel) : WaitObject{kernel} {}
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ReadableEvent::~ReadableEvent() = default;
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bool ReadableEvent::ShouldWait(Thread* thread) const {
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return !writable_event->IsSignaled();
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}
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void ReadableEvent::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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writable_event->ResetOnAcquire();
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}
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void ReadableEvent::AddWaitingThread(SharedPtr<Thread> thread) {
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writable_event->AddWaitingThread(thread);
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}
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void ReadableEvent::RemoveWaitingThread(Thread* thread) {
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writable_event->RemoveWaitingThread(thread);
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}
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void ReadableEvent::Signal() {
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writable_event->Signal();
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}
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void ReadableEvent::Clear() {
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writable_event->Clear();
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}
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void ReadableEvent::WakeupAllWaitingThreads() {
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writable_event->WakeupAllWaitingThreads();
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writable_event->ResetOnWakeup();
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}
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} // namespace Kernel
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/wait_object.h"
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namespace Kernel {
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class KernelCore;
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class WritableEvent;
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class ReadableEvent final : public WaitObject {
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friend class WritableEvent;
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public:
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~ReadableEvent() override;
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std::string GetTypeName() const override {
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return "ReadableEvent";
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}
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std::string GetName() const override {
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return name;
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}
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static const HandleType HANDLE_TYPE = HandleType::Event;
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HandleType GetHandleType() const override {
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return HANDLE_TYPE;
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}
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bool ShouldWait(Thread* thread) const override;
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void Acquire(Thread* thread) override;
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void WakeupAllWaitingThreads() override;
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void AddWaitingThread(SharedPtr<Thread> thread) override;
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void RemoveWaitingThread(Thread* thread) override;
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void Signal();
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void Clear();
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SharedPtr<WritableEvent> PromoteToWritable() const {
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return writable_event;
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}
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private:
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explicit ReadableEvent(KernelCore& kernel);
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SharedPtr<WritableEvent> writable_event; ///< WritableEvent associated with this ReadableEvent
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std::string name; ///< Name of event (optional)
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};
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} // namespace Kernel
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@ -0,0 +1,81 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/assert.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/readable_event.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/writable_event.h"
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namespace Kernel {
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WritableEvent::WritableEvent(KernelCore& kernel) : WaitObject{kernel} {}
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WritableEvent::~WritableEvent() = default;
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std::tuple<SharedPtr<WritableEvent>, SharedPtr<ReadableEvent>> WritableEvent::CreateEventPair(
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KernelCore& kernel, ResetType reset_type, std::string name) {
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SharedPtr<WritableEvent> writable_event(new WritableEvent(kernel));
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SharedPtr<ReadableEvent> readable_event(new ReadableEvent(kernel));
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writable_event->name = name + ":Writable";
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writable_event->signaled = false;
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writable_event->reset_type = reset_type;
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readable_event->name = name + ":Readable";
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readable_event->writable_event = writable_event;
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return std::make_tuple(std::move(writable_event), std::move(readable_event));
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}
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SharedPtr<WritableEvent> WritableEvent::CreateRegisteredEventPair(KernelCore& kernel,
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ResetType reset_type,
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std::string name) {
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auto [writable_event, readable_event] = CreateEventPair(kernel, reset_type, name);
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kernel.AddNamedEvent(name, std::move(readable_event));
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return std::move(writable_event);
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}
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bool WritableEvent::ShouldWait(Thread* thread) const {
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return !signaled;
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}
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void WritableEvent::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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if (reset_type == ResetType::OneShot)
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signaled = false;
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}
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void WritableEvent::Signal() {
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signaled = true;
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WakeupAllWaitingThreads();
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}
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void WritableEvent::Clear() {
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signaled = false;
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}
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void WritableEvent::ResetOnAcquire() {
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if (reset_type == ResetType::OneShot)
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Clear();
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}
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void WritableEvent::ResetOnWakeup() {
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if (reset_type == ResetType::Pulse)
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Clear();
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}
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bool WritableEvent::IsSignaled() const {
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return signaled;
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}
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void WritableEvent::WakeupAllWaitingThreads() {
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WaitObject::WakeupAllWaitingThreads();
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if (reset_type == ResetType::Pulse)
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signaled = false;
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}
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} // namespace Kernel
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